From 6028fd5e1afc8deb653d29cf93dfb7f11fe954b5 Mon Sep 17 00:00:00 2001 From: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Date: Mon, 6 Apr 2020 23:49:51 +0200 Subject: [angle] Improve port (#9965) * update opengl and install all headers * improve angle * update egl-registry * fix osx regression * update baseline. * fix uwp regressions * fix osx and linux regression * add encoding patch * bump glad control * rechdeck gl visibility from native build * removed unnecessary commented code * add GL_VISIBILITY to the exported targets Co-authored-by: dan-shaw <51385773+dan-shaw@users.noreply.github.com> --- ports/angle/CONTROL | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'ports/angle/CONTROL') diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL index 0fb81989d..4229c6f07 100644 --- a/ports/angle/CONTROL +++ b/ports/angle/CONTROL @@ -3,4 +3,4 @@ Version: 2019-12-31-2 Homepage: https://github.com/google/angle Description: A conformant OpenGL ES implementation for Windows, Mac and Linux. The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support. -Build-Depends: egl-registry +Build-Depends: egl-registry, opengl-registry -- cgit v1.2.3