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cmake_minimum_required(VERSION 3.8)
project(angle CXX)
if(WIN32 AND NOT WINDOWS_STORE)
set(WINDOWS_DESKTOP 1)
else()
set(WINDOWS_DESKTOP 0)
endif()
if (WINDOWS_DESKTOP OR WINDOWS_STORE)
set(WINDOWS_ANY 1)
else()
set(WINDOWS_ANY 0)
endif()
if(UNIX AND NOT APPLE)
set(LINUX 1)
else()
set(LINUX 0)
endif()
if(WINDOWS_ANY)
add_compile_options(/d2guard4 /Wv:18 /guard:cf)
else()
add_compile_options(-std=c++17 -fPIC)
endif()
if (APPLE)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -framework Cocoa -framework OpenGL -framework IOKit -framework CoreFoundation -framework IOSurface -framework QuartzCore -framework CoreGraphics")
endif()
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS}")
set(CMAKE_STATIC_LIBRARY_PREFIX "")
add_definitions(
-D_CRT_SECURE_NO_DEPRECATE
-D_SCL_SECURE_NO_WARNINGS
-D_HAS_EXCEPTIONS=0
-DNOMINMAX
-DANGLE_STANDALONE_BUILD
-DANGLE_ENABLE_DEBUG_ANNOTATIONS
)
configure_file(commit.h include/id/commit.h COPYONLY)
include_directories(include src ${CMAKE_CURRENT_BINARY_DIR}/include)
##########
# angle::common
if(WINDOWS_ANY)
set(ANGLE_COMMON_PLATFORM_FILTER "_linux|_mac")
elseif(LINUX)
set(ANGLE_COMMON_PLATFORM_FILTER "_win|_mac")
elseif(APPLE)
set(ANGLE_COMMON_PLATFORM_FILTER "_linux|_win")
endif()
file(GLOB ANGLE_COMMON_SOURCES "src/common/*.h" "src/common/*.inl" "src/common/*.cpp" "src/common/third_party/base/*.h")
list(FILTER ANGLE_COMMON_SOURCES EXCLUDE REGEX "_unittest|event_tracer|${ANGLE_COMMON_PLATFORM_FILTER}")
add_library(angle_common STATIC ${ANGLE_COMMON_SOURCES})
target_include_directories(angle_common PUBLIC src/common/third_party/base)
add_library(angle::common ALIAS angle_common)
##########
# angle::image_util
file(GLOB ANGLE_IMAGE_UTIL_SOURCES "src/image_util/*.h" "src/image_util/*.inl" "src/image_util/*.cpp")
add_library(angle_image_util STATIC ${ANGLE_IMAGE_UTIL_SOURCES})
target_link_libraries(angle_image_util PRIVATE angle::common)
add_library(angle::image_util ALIAS angle_image_util)
##########
# angle::translator
file(GLOB TRANSLATOR_SOURCES
"src/compiler/translator/glslang.l"
"src/compiler/translator/glslang.y"
"src/compiler/translator/*.h"
"src/compiler/translator/*.cpp"
"src/third_party/compiler/ArrayBoundsClamper.cpp"
)
add_library(angle_translator STATIC ${TRANSLATOR_SOURCES})
target_compile_definitions(angle_translator PUBLIC
-DANGLE_ENABLE_ESSL
-DANGLE_ENABLE_GLSL
-DANGLE_ENABLE_HLSL
)
target_link_libraries(angle_translator PRIVATE angle::common)
add_library(angle::translator ALIAS angle_translator)
##########
# angle::preprocessor
file(GLOB PREPROCESSOR_SOURCES
"src/compiler/preprocessor/*.h"
"src/compiler/preprocessor/*.cpp"
)
add_library(angle_preprocessor STATIC ${PREPROCESSOR_SOURCES})
target_link_libraries(angle_preprocessor PRIVATE angle::common)
add_library(angle::preprocessor ALIAS angle_preprocessor)
##########
# libANGLE
## OpenGL Renderer
if(WINDOWS_DESKTOP OR LINUX OR APPLE)
if(WINDOWS_DESKTOP)
set(ANGLE_RENDERER_OPENGL_PLATFORM
"src/libANGLE/renderer/gl/wgl/*.cpp"
"src/libANGLE/renderer/gl/wgl/*.inl"
"src/libANGLE/renderer/gl/wgl/*.h"
)
elseif(APPLE)
set(ANGLE_RENDERER_OPENGL_PLATFORM
"src/libANGLE/renderer/gl/cgl/*.mm"
"src/libANGLE/renderer/gl/cgl/*.cpp"
"src/libANGLE/renderer/gl/cgl/*.inl"
"src/libANGLE/renderer/gl/cgl/*.h"
"gpu_info_util/SystemInfo_mac.mm"
)
elseif(LINUX)
set(ANGLE_RENDERER_OPENGL_PLATFORM
"src/libANGLE/renderer/gl/glx/*.cpp"
"src/libANGLE/renderer/gl/glx/*.inl"
"src/libANGLE/renderer/gl/glx/*.h"
)
endif()
file(GLOB LIBANGLE_GL_SOURCES
"src/libANGLE/renderer/gl/*.cpp"
"src/libANGLE/renderer/gl/*.inl"
"src/libANGLE/renderer/gl/*.h"
${ANGLE_RENDERER_OPENGL_PLATFORM}
)
list(FILTER LIBANGLE_GL_SOURCES EXCLUDE REGEX "_unittest")
add_library(angle_renderer_opengl INTERFACE)
target_sources(angle_renderer_opengl INTERFACE ${LIBANGLE_GL_SOURCES})
target_compile_definitions(angle_renderer_opengl INTERFACE -DANGLE_ENABLE_OPENGL)
add_library(angle::renderer::opengl ALIAS angle_renderer_opengl)
endif()
# D3D Renderers
if(WINDOWS_ANY)
## All D3D Sources
file(GLOB_RECURSE LIBANGLE_D3D_SOURCES
"src/libANGLE/renderer/d3d/*.cpp"
"src/libANGLE/renderer/d3d/*.inl"
"src/libANGLE/renderer/d3d/*.h"
)
list(FILTER LIBANGLE_D3D_SOURCES EXCLUDE REGEX "_unittest")
## WinRT D3D Renderer
if(WINDOWS_STORE)
set(LIBANGLE_D3D_WINRT_SOURCES ${LIBANGLE_D3D_SOURCES})
list(FILTER LIBANGLE_D3D_WINRT_SOURCES INCLUDE REGEX "winrt")
add_library(angle_renderer_winrt INTERFACE)
target_sources(angle_renderer_winrt INTERFACE ${LIBANGLE_D3D_WINRT_SOURCES})
add_library(angle::renderer::winrt ALIAS angle_renderer_winrt)
endif()
## Win32/d3d9 D3D Renderer
if(WINDOWS_DESKTOP)
set(LIBANGLE_D3D_DESKTOP_SOURCES ${LIBANGLE_D3D_SOURCES})
list(FILTER LIBANGLE_D3D_DESKTOP_SOURCES INCLUDE REGEX "d3d9|win32")
find_library(D3D9_LIB NAMES d3d9)
add_library(angle_renderer_win32 INTERFACE)
target_sources(angle_renderer_win32 INTERFACE ${LIBANGLE_D3D_DESKTOP_SOURCES})
target_compile_definitions(angle_renderer_win32 INTERFACE -DANGLE_ENABLE_D3D9)
target_link_libraries(angle_renderer_win32 INTERFACE ${D3D9_LIB})
add_library(angle::renderer::win32 ALIAS angle_renderer_win32)
endif()
## D3D11 Base renderer
list(FILTER LIBANGLE_D3D_SOURCES EXCLUDE REGEX "winrt|d3d9|win32")
find_library(DXGUID_LIB NAMES dxguid)
find_library(D3D11_LIB NAMES d3d11)
add_library(angle_renderer_d3d INTERFACE)
target_sources(angle_renderer_d3d INTERFACE ${LIBANGLE_D3D_SOURCES})
target_compile_definitions(angle_renderer_d3d INTERFACE
-DANGLE_ENABLE_D3D11
"-DANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ \"d3dcompiler_47.dll\", \"d3dcompiler_46.dll\", \"d3dcompiler_43.dll\" }"
)
target_link_libraries(angle_renderer_d3d INTERFACE ${D3D11_LIB} ${DXGUID_LIB})
add_library(angle::renderer::d3d ALIAS angle_renderer_d3d)
endif()
## Core libANGLE library
if(WINDOWS_ANY)
set(LIBANGLE_SOURCES_PLATFORM
"src/third_party/systeminfo/SystemInfo.cpp"
)
else()
set(LIBANGLE_SOURCES_PLATFORM )
endif()
file(GLOB LIBANGLE_SOURCES
"src/common/third_party/murmurhash/MurmurHash3.cpp"
"src/common/event_tracer.cpp"
"src/libANGLE/*.cpp"
"src/libANGLE/*.inl"
"src/libANGLE/*.h"
"src/libANGLE/renderer/*.cpp"
"src/libANGLE/renderer/*.inl"
"src/libANGLE/renderer/*.h"
"src/libANGLE/renderer/null/*.cpp"
"src/libANGLE/renderer/null/*.inl"
"src/libANGLE/renderer/null/*.h"
${LIBANGLE_SOURCES_PLATFORM}
)
list(FILTER LIBANGLE_SOURCES EXCLUDE REGEX "_unittest")
if(LINUX OR APPLE)
set(LIBANGLE_RENDERER_PLATFORM
angle::renderer::opengl
)
elseif(WINDOWS_STORE)
set(LIBANGLE_RENDERER_PLATFORM
angle::renderer::d3d
angle::renderer::winrt
)
elseif(WINDOWS_DESKTOP)
set(LIBANGLE_RENDERER_PLATFORM
angle::renderer::d3d
angle::renderer::win32
angle::renderer::opengl
)
else()
set(LIBANGLE_RENDERER_PLATFORM )
endif()
if(LINUX)
set(LIBANGLE_RENDERER_COMPILEDEF
-DANGLE_USE_X11
)
else()
set(LIBANGLE_RENDERER_COMPILEDEF )
endif()
add_library(libANGLE STATIC ${LIBANGLE_SOURCES})
target_link_libraries(libANGLE PRIVATE
angle::common
angle::image_util
angle::translator
angle::preprocessor
${LIBANGLE_RENDERER_PLATFORM}
)
target_include_directories(libANGLE PRIVATE "src/third_party/khronos")
target_compile_definitions(libANGLE
PRIVATE -DANGLE_ENABLE_NULL
PUBLIC
-DLIBANGLE_IMPLEMENTATION
${LIBANGLE_RENDERER_COMPILEDEF}
)
add_library(angle::libANGLE ALIAS libANGLE)
##########
# libGLESv2
file(GLOB LIBGLESV2_SOURCES "src/libGLESv2/*.h" "src/libGLESv2/*.cpp" "src/libGLESv2/libGLESv2.def")
add_library(libGLESv2 ${LIBGLESV2_SOURCES})
target_link_libraries(libGLESv2 PRIVATE angle::common angle::libANGLE)
target_compile_definitions(libGLESv2
PRIVATE -DLIBGLESV2_IMPLEMENTATION
PUBLIC
-DGL_GLEXT_PROTOTYPES
-DGL_APICALL=
-DEGLAPI=
)
target_include_directories(libGLESv2 PUBLIC "$<INSTALL_INTERFACE:include>")
##########
# libEGL
add_library(libEGL
"src/libEGL/libEGL.def"
"src/libEGL/libEGL.cpp"
"src/libEGL/libEGL.rc"
"src/libEGL/resource.h"
)
target_link_libraries(libEGL PRIVATE angle::common angle::libANGLE libGLESv2)
target_include_directories(libEGL PUBLIC "$<INSTALL_INTERFACE:include>")
SET_TARGET_PROPERTIES(libANGLE PROPERTIES PREFIX "")
SET_TARGET_PROPERTIES(libGLESv2 PROPERTIES PREFIX "")
SET_TARGET_PROPERTIES(libEGL PROPERTIES PREFIX "")
install(TARGETS libEGL libGLESv2 EXPORT ANGLEExport
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib
)
install(EXPORT ANGLEExport FILE unofficial-angle-config.cmake NAMESPACE unofficial::angle:: DESTINATION share/unofficial-angle)
if(NOT DISABLE_INSTALL_HEADERS)
install(
DIRECTORY include/
DESTINATION include
FILES_MATCHING PATTERN "*.h"
PATTERN "GLSLANG" EXCLUDE
PATTERN "EGL" EXCLUDE
PATTERN "KHR" EXCLUDE
PATTERN "export.h" EXCLUDE
)
endif()
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