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## Introduction xmake is a cross-platform build utility based on lua. The project focuses on making development and building easier and provides many features (.e.g package, install, plugin, macro, action, option, task ...), so that any developer can quickly pick it up and enjoy the productivity boost when developing and building project. ## Installation #### Master ##### via curl ```bash bash <(curl -fsSL https://raw.githubusercontent.com/tboox/xmake/master/scripts/get.sh) ``` ##### via wget ```bash bash <(wget https://raw.githubusercontent.com/tboox/xmake/master/scripts/get.sh -O -) ``` ##### via powershell ```bash Invoke-Expression (Invoke-Webrequest 'https://raw.githubusercontent.com/tboox/xmake/master/scripts/get.ps1' -UseBasicParsing).Content ``` ##### via scoop ```bash scoop install xmake ``` #### Windows 1. Download xmake windows installer from [Releases](https://github.com/tboox/xmake/releases) 2. Run xmake-[version].exe #### MacOS ```bash $ brew install xmake ``` #### Linux On Archlinux: ```bash $ yaourt xmake ``` On Ubuntu: ```bash $ sudo add-apt-repository ppa:tboox/xmake $ sudo apt update $ sudo apt install xmake ``` Or add xmake package source manually: ``` deb http://ppa.launchpad.net/tboox/xmake/ubuntu yakkety main deb-src http://ppa.launchpad.net/tboox/xmake/ubuntu yakkety main ``` Then we run: ```bash $ sudo apt update $ sudo apt install xmake ``` Or download deb package to install it: 1. Download xmake `.deb` install package from [Releases](https://github.com/tboox/xmake/releases) 2. Run `dpkg -i xmake-xxxx.deb` #### Compilation Compile and install: ```bash $ git clone https://github.com/tboox/xmake.git $ cd ./xmake $ ./scripts/get.sh __local__ ``` Only install and update lua scripts: ```bash $ ./scripts/get.sh __local__ __install_only__ ``` Uninstall: ```bash $ ./scripts/get.sh __uninstall__ ``` Or compile and install via make: ```bash $ make build; sudo make install ``` Install to other given directory: ```bash $ sudo make install prefix=/usr/local ``` Uninstall: ```bash $ sudo make uninstall ``` ## Quick Start [](https://asciinema.org/a/133693) #### Create Project ```bash $ xmake create -l c -P ./hello ``` And xmake will generate some files for c language project: ``` hello ├── src │ └── main.c └── xmake.lua ``` It is a simple console program only for printing `hello xmake!` The content of `xmake.lua` is very simple: ```lua target("hello") set_kind("binary") add_files("src/*.c") ``` Support languages: * c/c++ * objc/c++ * asm * swift * dlang * golang * rust
If you want to known more options, please run: `xmake create --help`
#### Build Project ```bash $ xmake ``` #### Run Program ```bash $ xmake run hello ``` #### Debug Program ```bash $ xmake run -d hello ``` It will start the debugger (.e.g lldb, gdb, windbg, vsjitdebugger, ollydbg ..) to load our program. ```bash [lldb]$target create "build/hello" Current executable set to 'build/hello' (x86_64). [lldb]$b main Breakpoint 1: where = hello`main, address = 0x0000000100000f50 [lldb]$r Process 7509 launched: '/private/tmp/hello/build/hello' (x86_64) Process 7509 stopped * thread #1: tid = 0x435a2, 0x0000000100000f50 hello`main, queue = 'com.apple.main-thread', stop reason = breakpoint 1.1 frame #0: 0x0000000100000f50 hello`main hello`main: -> 0x100000f50 <+0>: pushq %rbp 0x100000f51 <+1>: movq %rsp, %rbp 0x100000f54 <+4>: leaq 0x2b(%rip), %rdi ; "hello world!" 0x100000f5b <+11>: callq 0x100000f64 ; symbol stub for: puts [lldb]$ ```You can also use short command option, for exmaple: `xmake r` or `xmake run`
## Project Examples #### Executable Program ```lua target("test") set_kind("binary") add_files("src/*c") ``` #### Static Library Program ```lua target("library") set_kind("static") add_files("src/library/*.c") target("test") set_kind("binary") add_files("src/*c") add_deps("library") ``` We use `add_deps` to link a static library to test target. #### Share Library Program ```lua target("library") set_kind("shared") add_files("src/library/*.c") target("test") set_kind("binary") add_files("src/*c") add_deps("library") ``` We use `add_deps` to link a share library to test target. #### Qt Program Create an empty project: ```console $ xmake create -l c++ -t console_qt test $ xmake create -l c++ -t static_qt test $ xmake create -l c++ -t shared_qt test $ xmake create -l c++ -t quickapp_qt test ``` xmake will detect Qt SDK automatically and we can also set the SDK directory manually. ```console $ xmake f --qt=~/Qt/Qt5.9.1 ``` If you want to use the MinGW Qt environment on windows, you can set the MinGW platform configuration and specify the SDK path for the MinGW compilation environment, for example: ```console $ xmake f -p mingw --sdk=C:\Qt\Qt5.10.1\Tools\mingw530_32 ``` If you want to known more information, you can see [#160](https://github.com/tboox/xmake/issues/160). ##### Static Library ```lua target("qt_static_library") add_rules("qt.static") add_files("src/*.cpp") add_frameworks("QtNetwork", "QtGui") ``` ##### Shared Library ```lua target("qt_shared_library") add_rules("qt.shared") add_files("src/*.cpp") add_frameworks("QtNetwork", "QtGui") ``` ##### Console Program ```lua target("qt_console") add_rules("qt.console") add_files("src/*.cpp") ``` ##### Quick Application ```lua target("qt_quickapp") add_rules("qt.application") add_files("src/*.cpp") add_files("src/qml.qrc") add_frameworks("QtQuick") ``` ##### Widgets Application ```lua target("qt_widgetapp") add_rules("qt.application") add_files("src/*.cpp") add_files("src/mainwindow.ui") add_files("src/mainwindow.h") -- add files with Q_OBJECT meta (only for qt.moc) add_frameworks("QtWidgets") ``` #### Cuda Program Create an empty project: ```console $ xmake create -P test -l cuda $ cd test $ xmake ``` ```lua target("cuda_console") set_kind("binary") add_files("src/*.cu") -- generate SASS code for each SM architecture for _, sm in ipairs({"30", "35", "37", "50", "52", "60", "61", "70"}) do add_cuflags("-gencode arch=compute_" .. sm .. ",code=sm_" .. sm) add_ldflags("-gencode arch=compute_" .. sm .. ",code=sm_" .. sm) end -- generate PTX code from the highest SM architecture to guarantee forward-compatibility sm = "70" add_cuflags("-gencode arch=compute_" .. sm .. ",code=compute_" .. sm) add_ldflags("-gencode arch=compute_" .. sm .. ",code=compute_" .. sm) ``` xmake will detect Cuda SDK automatically and we can also set the SDK directory manually. ```console $ xmake f --cuda=/usr/local/cuda-9.1/ $ xmake ``` If you want to known more information, you can see [#158](https://github.com/tboox/xmake/issues/158). #### WDK Driver Program xmake will detect WDK automatically and we can also set the WDK directory manually. ```console $ xmake f --wdk="G:\Program Files\Windows Kits\10" -c $ xmake ``` If you want to known more information, you can see [#159](https://github.com/tboox/xmake/issues/159). ##### UMDF Driver Program ```lua target("echo") add_rules("wdk.driver", "wdk.env.umdf") add_files("driver/*.c") add_files("driver/*.inx") add_includedirs("exe") target("app") add_rules("wdk.binary", "wdk.env.umdf") add_files("exe/*.cpp") ``` ##### KMDF Driver Program ```lua target("nonpnp") add_rules("wdk.driver", "wdk.env.kmdf") add_values("wdk.tracewpp.flags", "-func:TraceEvents(LEVEL,FLAGS,MSG,...)", "-func:Hexdump((LEVEL,FLAGS,MSG,...))") add_files("driver/*.c", {rule = "wdk.tracewpp"}) add_files("driver/*.rc") target("app") add_rules("wdk.binary", "wdk.env.kmdf") add_files("exe/*.c") add_files("exe/*.inf") ``` ##### WDM Driver Program ```lua target("kcs") add_rules("wdk.driver", "wdk.env.wdm") add_values("wdk.man.flags", "-prefix Kcs") add_values("wdk.man.resource", "kcsCounters.rc") add_values("wdk.man.header", "kcsCounters.h") add_values("wdk.man.counter_header", "kcsCounters_counters.h") add_files("*.c", "*.rc", "*.man") ``` ```lua target("msdsm") add_rules("wdk.driver", "wdk.env.wdm") add_values("wdk.tracewpp.flags", "-func:TracePrint((LEVEL,FLAGS,MSG,...))") add_files("*.c", {rule = "wdk.tracewpp"}) add_files("*.rc", "*.inf") add_files("*.mof|msdsm.mof") add_files("msdsm.mof", {values = {wdk_mof_header = "msdsmwmi.h"}}) ``` ##### Package Driver We can run the following command to generate a .cab driver package. ```console $ xmake [p|package] $ xmake [p|package] -o outputdir ``` The output files like: ``` - drivers - sampledsm - debug/x86/sampledsm.cab - release/x64/sampledsm.cab - debug/x86/sampledsm.cab - release/x64/sampledsm.cab ``` ##### Driver Signing The driver signing is disabled when we compile driver in default case, but we can add `set_values("wdk.sign.mode")` to enable test/release sign. ###### TestSign We can use test certificate of xmake to do testsign, but please run `$xmake l utils.wdk.testcert` install as admin to install a test certificate first (only once)! ```lua target("msdsm") add_rules("wdk.driver", "wdk.env.wdm") set_values("wdk.sign.mode", "test") ``` Or we set a valid certificate thumbprint to do it in local machine. ```lua target("msdsm") add_rules("wdk.driver", "wdk.env.wdm") set_values("wdk.sign.mode", "test") set_values("wdk.sign.thumbprint", "032122545DCAA6167B1ADBE5F7FDF07AE2234AAA") ``` We can also do testsign via setting store/company info. ```lua target("msdsm") add_rules("wdk.driver", "wdk.env.wdm") set_values("wdk.sign.mode", "test") set_values("wdk.sign.store", "PrivateCertStore") set_values("wdk.sign.company", "tboox.org(test)") ``` ###### ReleaseSign We can set a certificate file for release signing. ```lua target("msdsm") add_rules("wdk.driver", "wdk.env.wdm") set_values("wdk.sign.mode", "release") set_values("wdk.sign.company", "xxxx") set_values("wdk.sign.certfile", path.join(os.projectdir(), "xxxx.cer")) ``` ##### Support Low-version System We can set `wdk.env.winver` to generate a driver package that is compatible with a low version system. ```lua set_values("wdk.env.winver", "win10") set_values("wdk.env.winver", "win10_rs3") set_values("wdk.env.winver", "win81") set_values("wdk.env.winver", "win8") set_values("wdk.env.winver", "win7") set_values("wdk.env.winver", "win7_sp1") set_values("wdk.env.winver", "win7_sp2") set_values("wdk.env.winver", "win7_sp3") ``` We can also set windows version for WDK driver program: ```console $ xmake f --wdk_winver=[win10_rs3|win8|win7|win7_sp1] $ xmake ``` #### WinSDK Application Program ```lua target("usbview") add_rules("win.sdk.application") add_files("*.c", "*.rc") add_files("xmlhelper.cpp", {rule = "win.sdk.dotnet"}) ``` If you want to known more information, you can see [#173](https://github.com/tboox/xmake/issues/173). ## Configuration Set compilation configuration before building project with command `xmake f|config`. And if you want to known more options, please run: `xmake f --help`。
You can use short or long command option, for exmaple:
`xmake f` or `xmake config`.
`xmake f -p linux` or `xmake config --plat=linux`.
XMake will detect the current host platform automatically and build project.
##### Linux ```bash $ xmake f -p linux [-a i386|x86_64] $ xmake ``` ##### Android ```bash $ xmake f -p android --ndk=~/files/android-ndk-r10e/ [-a armv5te|armv6|armv7-a|armv8-a|arm64-v8a] $ xmake ``` If you want to set the other android toolchains, you can use [--bin](#-bin) option. For example: ```bash $ xmake f -p android --ndk=~/files/android-ndk-r10e/ -a arm64-v8a --bin=~/files/android-ndk-r10e/toolchains/aarch64-linux-android-4.9/prebuilt/darwin-x86_64/bin ``` The [--bin](#-bin) option is used to set `bin` directory of toolchains.Please attempt to set `--arch=` option if it had failed to check compiler.
##### iPhoneOS ```bash $ xmake f -p iphoneos [-a armv7|armv7s|arm64|i386|x86_64] $ xmake ``` ##### Windows ```bash $ xmake f -p windows [-a x86|x64] $ xmake ``` ##### Mingw ```bash $ xmake f -p mingw --sdk=/usr/local/i386-mingw32-4.3.0/ [-a i386|x86_64] $ xmake ``` ##### Apple WatchOS ```bash $ xmake f -p watchos [-a i386|armv7k] $ xmake ``` ##### Cross Compilation For linux platform: ```bash $ xmake f -p linux --sdk=/usr/local/arm-linux-gcc/ [--bin=/sdk/bin] [--cross=arm-linux-] $ xmake ``` Fro other cross platform: ```bash $ xmake f -p cross --sdk=/usr/local/arm-xxx-gcc/ [--bin=/sdk/bin] [--cross=arm-linux-] $ xmake ``` For custem cross platform (`is_plat("myplat")`): ```bash $ xmake f -p myplat --sdk=/usr/local/arm-xxx-gcc/ [--bin=/sdk/bin] [--cross=arm-linux-] $ xmake ``` | Configuration Option | Description | | ---------------------------- | -------------------------------------------- | | [--sdk](#-sdk) | Set the sdk root directory of toolchains | | [--bin](#-bin) | Set the `bin` directory of toolchains | | [--cross](#-cross) | Set the prefix of compilation tools | | [--as](#-as) | Set `asm` assembler | | [--cc](#-cc) | Set `c` compiler | | [--cxx](#-cxx) | Set `c++` compiler | | [--mm](#-mm) | Set `objc` compiler | | [--mxx](#-mxx) | Set `objc++` compiler | | [--sc](#-sc) | Set `swift` compiler | | [--gc](#-gc) | Set `golang` compiler | | [--dc](#-dc) | Set `dlang` compiler | | [--rc](#-rc) | Set `rust` compiler | | [--cu](#-cu) | Set `cuda` compiler | | [--ld](#-ld) | Set `c/c++/objc/asm` linker | | [--sh](#-sh) | Set `c/c++/objc/asm` shared library linker | | [--ar](#-ar) | Set `c/c++/objc/asm` static library archiver | | [--sc-ld](#-sc-ld) | Set `swift` linker | | [--sc-sh](#-sc-sh) | Set `swift` shared library linker | | [--gc-ld](#-gc-ld) | Set `golang` linker | | [--gc-ar](#-gc-ar) | Set `golang` static library archiver | | [--dc-ld](#-dc-ld) | Set `dlang` linker | | [--dc-sh](#-dc-sh) | Set `dlang` shared library linker | | [--dc-ar](#-dc-ar) | Set `dlang` static library archiver | | [--rc-ld](#-rc-ld) | Set `rust` linker | | [--rc-sh](#-rc-sh) | Set `rust` shared library linker | | [--rc-ar](#-rc-ar) | Set `rust` static library archiver | | [--cu-ld](#-cu-ld) | Set `cuda` linker | | [--cu-sh](#-cu-sh) | Set `cuda` shared library linker | | [--cu-ar](#-cu-ar) | Set `cuda` static library archiver | | [--asflags](#-asflags) | Set `asm` assembler option | | [--cflags](#-cflags) | Set `c` compiler option | | [--cxflags](#-cxflags) | Set `c/c++` compiler option | | [--cxxflags](#-cxxflags) | Set `c++` compiler option | | [--mflags](#-mflags) | Set `objc` compiler option | | [--mxflags](#-mxflags) | Set `objc/c++` compiler option | | [--mxxflags](#-mxxflags) | Set `objc++` compiler option | | [--scflags](#-scflags) | Set `swift` compiler option | | [--gcflags](#-gcflags) | Set `golang` compiler option | | [--dcflags](#-dcflags) | Set `dlang` compiler option | | [--rcflags](#-rcflags) | Set `rust` compiler option | | [--cuflags](#-cuflags) | Set `cuda` compiler option | | [--ldflags](#-ldflags) | Set linker option | | [--shflags](#-shflags) | Set shared library linker option | | [--arflags](#-arflags) | Set static library archiver option |if you want to known more options, please run: `xmake f --help`。
###### --sdk - Set the sdk root directory of toolchains xmake provides a convenient and flexible cross-compiling support. In most cases, we need not to configure complex toolchains prefix, for example: `arm-linux-` As long as this toolchains meet the following directory structure: ``` /home/toolchains_sdkdir - bin - arm-linux-gcc - arm-linux-ld - ... - lib - libxxx.a - include - xxx.h ``` Then,we can only configure the sdk directory and build it. ```bash $ xmake f -p linux --sdk=/home/toolchains_sdkdir $ xmake ``` xmake will detect the prefix: arm-linux- and add the include and library search directory automatically. ``` -I/home/toolchains_sdkdir/include -L/home/toolchains_sdkdir/lib ``` ###### --bin - Set the `bin` directory of toolchains We need set it manually if the toolchains /bin directory is in other places, for example: ```bash $ xmake f -p linux --sdk=/home/toolchains_sdkdir --bin=/usr/opt/bin $ xmake ```Before v2.2.1 version, this parameter name is `--toolchains`, exists more ambiguous, so we changed to `--bin=` to set the bin directory.
###### --cross - Set the prefix of compilation tools For example, under the same toolchains directory at the same time, there are two different compilers: ``` /opt/bin - armv7-linux-gcc - aarch64-linux-gcc ``` If we want to use the `armv7-linux-gcc` compiler, we can run the following command: ```bash $ xmake f -p linux --sdk=/usr/toolsdk --bin=/opt/bin --cross=armv7-linux- ``` ###### --as - Set `asm` assembler ```bash $ xmake f -p linux --sdk=/user/toolsdk --as=armv7-linux-as ``` If the 'AS' environment variable exists, it will use the values specified in the current environment variables.We can set a unknown compiler as like-gcc/clang compiler, .e.g `xmake f --as=gcc@/home/xxx/asmips.exe`
###### --cc - Set c compiler ```bash $ xmake f -p linux --sdk=/user/toolsdk --cc=armv7-linux-clang ``` If the 'CC' environment variable exists, it will use the values specified in the current environment variables.We can set a unknown compiler as like-gcc/clang compiler, .e.g `xmake f --cc=gcc@/home/xxx/ccmips.exe`
###### --cxx - Set `c++` compiler ```bash $ xmake f -p linux --sdk=/user/toolsdk --cxx=armv7-linux-clang++ ``` If the 'CXX' environment variable exists, it will use the values specified in the current environment variables.We can set a unknown compiler as like-gcc/clang compiler, .e.g `xmake f --cxx=g++@/home/xxx/c++mips.exe`
###### --ld - Set `c/c++/objc/asm` linker ```bash $ xmake f -p linux --sdk=/user/toolsdk --ld=armv7-linux-clang++ ``` If the 'LD' environment variable exists, it will use the values specified in the current environment variables.We can set a unknown compiler as like-gcc/clang linker, .e.g `xmake f --ld=g++@/home/xxx/c++mips.exe`
###### --sh - Set `c/c++/objc/asm` shared library linker ```bash $ xmake f -p linux --sdk=/user/toolsdk --sh=armv7-linux-clang++ ``` If the 'SH' environment variable exists, it will use the values specified in the current environment variables.We can set a unknown compiler as like-gcc/clang linker, .e.g `xmake f --sh=g++@/home/xxx/c++mips.exe`
###### --ar - Set `c/c++/objc/asm` static library archiver ```bash $ xmake f -p linux --sdk=/user/toolsdk --ar=armv7-linux-ar ``` If the 'AR' environment variable exists, it will use the values specified in the current environment variables.We can set a unknown compiler as like-ar archiver, .e.g `xmake f --ar=ar@/home/xxx/armips.exe`
#### Global Configuration You can save to the global configuration for simplfying operation. For example: ```bash $ xmake g --ndk=~/files/android-ndk-r10e/ ``` Now, we config and build project for android again. ```bash $ xmake f -p android $ xmake ```
You can use short or long command option, for exmaple: `xmake g` or `xmake global`.
For more information and progress on package dependency management see the related issues: [Remote package management] (https://github.com/tboox/xmake/issues/69)
##### Currently Supported Features
* Semantic version support, for example: ">= 1.1.0 < 1.2", "~1.6", "1.2.x", "1.*"
* Provide multi-warehouse management support such as official package warehouse, self-built private warehouse, project built-in warehouse, etc.
* Cross-platform package compilation integration support (packages of different platforms and different architectures can be installed at the same time, fast switching use)
* Debug dependency package support, source code debugging
##### Dependency Package Processing Mechanism
Here we briefly introduce the processing mechanism of the entire dependency package: