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---
search: en
---

<p>
<div align="center">
  <a href="http://xmake.io">
    <img width="200" heigth="200" src="http://tboox.org/static/img/xmake/logo256c.png">
  </a>  

  <h1>xmake</h1>

  <div>
    <a href="https://travis-ci.org/tboox/xmake">
      <img src="https://img.shields.io/travis/tboox/xmake/master.svg?style=flat-square" alt="travis-ci" />
    </a>
    <a href="https://ci.appveyor.com/project/waruqi/xmake/branch/master">
      <img src="https://img.shields.io/appveyor/ci/waruqi/xmake/master.svg?style=flat-square" alt="appveyor-ci" />
    </a>
    <a href="https://codecov.io/gh/tboox/xmake">
      <img src="https://img.shields.io/codecov/c/github/tboox/xmake/master.svg?style=flat-square" alt="Coverage" />
    </a>
    <a href="https://aur.archlinux.org/packages/xmake">
      <img src="https://img.shields.io/aur/votes/xmake.svg?style=flat-square" alt="AUR votes" />
    </a>
    <a href="https://github.com/tboox/xmake/releases">
      <img src="https://img.shields.io/github/release/tboox/xmake.svg?style=flat-square" alt="Github All Releases" />
    </a>
  </div>
  <div>
    <a href="https://github.com/tboox/xmake/blob/master/LICENSE.md">
      <img src="https://img.shields.io/github/license/tboox/xmake.svg?colorB=f48041&style=flat-square" alt="license" />
    </a>
    <a href="https://www.reddit.com/r/tboox/">
      <img src="https://img.shields.io/badge/chat-on%20reddit-ff3f34.svg?style=flat-square" alt="Reddit" />
    </a>
    <a href="https://gitter.im/tboox/tboox?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge">
      <img src="https://img.shields.io/gitter/room/tboox/tboox.svg?style=flat-square&colorB=96c312" alt="Gitter" />
    </a>
    <a href="https://t.me/tbooxorg">
      <img src="https://img.shields.io/badge/chat-on%20telegram-blue.svg?style=flat-square" alt="Telegram" />
    </a>
    <a href="https://jq.qq.com/?_wv=1027&k=5hpwWFv">
      <img src="https://img.shields.io/badge/chat-on%20QQ-ff69b4.svg?style=flat-square" alt="QQ" />
    </a>
    <a href="http://xmake.io/pages/donation.html#donate">
      <img src="https://img.shields.io/badge/donate-us-orange.svg?style=flat-square" alt="Donate" />
    </a>
  </div>

  <p>A cross-platform build utility based on Lua</p>
</div>
</p>

## Introduction 

xmake is a cross-platform build utility based on lua. 

The project focuses on making development and building easier and provides many features (.e.g package, install, plugin, macro, action, option, task ...), 
so that any developer can quickly pick it up and enjoy the productivity boost when developing and building project.

## Installation

#### Master

##### via curl

```bash
bash <(curl -fsSL https://raw.githubusercontent.com/tboox/xmake/master/scripts/get.sh)
```

##### via wget

```bash
bash <(wget https://raw.githubusercontent.com/tboox/xmake/master/scripts/get.sh -O -)
```

##### via powershell

```bash
Invoke-Expression (Invoke-Webrequest 'https://raw.githubusercontent.com/tboox/xmake/master/scripts/get.ps1' -UseBasicParsing).Content
```

#### Windows

1. Download xmake windows installer from [Releases](https://github.com/tboox/xmake/releases)
2. Run xmake-[version].exe

#### MacOS

```bash
$ brew install xmake
```

#### Linux

On Archlinux:

```bash
$ yaourt xmake
```

On Ubuntu:

```bash
$ sudo add-apt-repository ppa:tboox/xmake
$ sudo apt update
$ sudo apt install xmake
```

Or add xmake package source manually:

```
deb http://ppa.launchpad.net/tboox/xmake/ubuntu yakkety main 
deb-src http://ppa.launchpad.net/tboox/xmake/ubuntu yakkety main 
```

Then we run:

```bash
$ sudo apt update
$ sudo apt install xmake
```

Or download deb package to install it:

1. Download xmake `.deb` install package from [Releases](https://github.com/tboox/xmake/releases) 
2. Run `dpkg -i xmake-xxxx.deb`

#### Compilation

Compile and install:

```bash
$ git clone https://github.com/tboox/xmake.git
$ cd ./xmake
$ ./scripts/get.sh __local__
```

Only install and update lua scripts:

```bash
$ ./scripts/get.sh __local__ __install_only__
```

Uninstall:

```bash
$ ./scripts/get.sh __uninstall__
```

Or compile and install via make:

```bash
$ make build; sudo make install
```

Install to other given directory:

```bash
$ sudo make install prefix=/usr/local
```

Uninstall:

```bash
$ sudo make uninstall
```

## Quick Start

[![asciicast](https://asciinema.org/a/133693.png)](https://asciinema.org/a/133693)

#### Create Project

```bash
$ xmake create -l c -P ./hello
```

And xmake will generate some files for c language project:

```
hello
├── src
│   └── main.c
└── xmake.lua
```

It is a simple console program only for printing `hello xmake!`

The content of `xmake.lua` is very simple:

```lua
target("hello")
    set_kind("binary")
    add_files("src/*.c") 
```

Support languages:

* c/c++
* objc/c++
* asm
* swift
* dlang
* golang
* rust

<p class="tip">
    If you want to known more options, please run: `xmake create --help`
</p>

#### Build Project

```bash
$ xmake
```

#### Run Program

```bash
$ xmake run hello
```

#### Debug Program

```bash
$ xmake run -d hello 
```

It will start the debugger (.e.g lldb, gdb, windbg, vsjitdebugger, ollydbg ..) to load our program.

```bash
[lldb]$target create "build/hello"
Current executable set to 'build/hello' (x86_64).
[lldb]$b main
Breakpoint 1: where = hello`main, address = 0x0000000100000f50
[lldb]$r
Process 7509 launched: '/private/tmp/hello/build/hello' (x86_64)
Process 7509 stopped
* thread #1: tid = 0x435a2, 0x0000000100000f50 hello`main, queue = 'com.apple.main-thread', stop reason = breakpoint 1.1
    frame #0: 0x0000000100000f50 hello`main
hello`main:
->  0x100000f50 <+0>:  pushq  %rbp
    0x100000f51 <+1>:  movq   %rsp, %rbp
    0x100000f54 <+4>:  leaq   0x2b(%rip), %rdi          ; "hello world!"
    0x100000f5b <+11>: callq  0x100000f64               ; symbol stub for: puts
[lldb]$
```

<p class="tip">
    You can also use short command option, for exmaple: `xmake r` or `xmake run`
</p>

## Project Examples

#### Executable Program

```lua
target("test")
    set_kind("binary")
    add_files("src/*c")
```

#### Static Library Program

```lua
target("library")
    set_kind("static")
    add_files("src/library/*.c")

target("test")
    set_kind("binary")
    add_files("src/*c")
    add_deps("library")
```

We use `add_deps` to link a static library to test target.

#### Share Library Program

```lua
target("library")
    set_kind("shared")
    add_files("src/library/*.c")

target("test")
    set_kind("binary")
    add_files("src/*c")
    add_deps("library")
```

We use `add_deps` to link a share library to test target.

#### Qt Program

Create an empty project:

```console
$ xmake create -l c++ -t console_qt test
$ xmake create -l c++ -t static_qt test
$ xmake create -l c++ -t shared_qt test
$ xmake create -l c++ -t quickapp_qt test
```

xmake will detect Qt SDK automatically and we can also set the SDK directory manually.

```console
$ xmake f --qt=~/Qt/Qt5.9.1
```

If you want to use the MinGW Qt environment on windows, you can set the MinGW platform configuration and specify the SDK path for the MinGW compilation environment, for example:

```console
$ xmake f -p mingw --sdk=C:\Qt\Qt5.10.1\Tools\mingw530_32 
```

If you want to known more information, you can see [#160](https://github.com/tboox/xmake/issues/160).

##### Static Library

```lua
target("qt_static_library")
    add_rules("qt.static")
    add_files("src/*.cpp")
    add_frameworks("QtNetwork", "QtGui")
```

##### Shared Library

```lua
target("qt_shared_library")
    add_rules("qt.shared")
    add_files("src/*.cpp")
    add_frameworks("QtNetwork", "QtGui")
```

##### Console Program

```lua
target("qt_console")
    add_rules("qt.console")
    add_files("src/*.cpp")
```

##### Quick Application

```lua
target("qt_quickapp")
    add_rules("qt.application")
    add_files("src/*.cpp") 
    add_files("src/qml.qrc")
    add_frameworks("QtQuick")
```

##### Widgets Application

```lua
target("qt_widgetapp")
    add_rules("qt.application")
    add_files("src/*.cpp") 
    add_files("src/mainwindow.ui")
    add_files("src/mainwindow.h")  -- add files with Q_OBJECT meta (only for qt.moc)
    add_frameworks("QtWidgets")
```

#### Cuda Program

Create an empty project:

```console
$ xmake create -P test -l cuda
$ cd test
$ xmake
```

```lua
target("cuda_console")
    set_kind("binary")
    add_files("src/*.cu")

    -- generate SASS code for each SM architecture
    for _, sm in ipairs({"30", "35", "37", "50", "52", "60", "61", "70"}) do
        add_cuflags("-gencode arch=compute_" .. sm .. ",code=sm_" .. sm)
        add_ldflags("-gencode arch=compute_" .. sm .. ",code=sm_" .. sm)
    end

    -- generate PTX code from the highest SM architecture to guarantee forward-compatibility
    sm = "70"
    add_cuflags("-gencode arch=compute_" .. sm .. ",code=compute_" .. sm)
    add_ldflags("-gencode arch=compute_" .. sm .. ",code=compute_" .. sm)
```

xmake will detect Cuda SDK automatically and we can also set the SDK directory manually.

```console
$ xmake f --cuda=/usr/local/cuda-9.1/ 
$ xmake
```

If you want to known more information, you can see [#158](https://github.com/tboox/xmake/issues/158).

#### WDK Driver Program

xmake will detect WDK automatically and we can also set the WDK directory manually.

```console
$ xmake f --wdk="G:\Program Files\Windows Kits\10" -c
$ xmake
```

If you want to known more information, you can see [#159](https://github.com/tboox/xmake/issues/159).

##### UMDF Driver Program

```lua
target("echo")
    add_rules("wdk.driver", "wdk.env.umdf")
    add_files("driver/*.c") 
    add_files("driver/*.inx")
    add_includedirs("exe")

target("app")
    add_rules("wdk.binary", "wdk.env.umdf")
    add_files("exe/*.cpp") 
```

##### KMDF Driver Program

```lua
target("nonpnp")
    add_rules("wdk.driver", "wdk.env.kmdf")
    add_values("wdk.tracewpp.flags", "-func:TraceEvents(LEVEL,FLAGS,MSG,...)", "-func:Hexdump((LEVEL,FLAGS,MSG,...))")
    add_files("driver/*.c", {rule = "wdk.tracewpp"}) 
    add_files("driver/*.rc")

target("app")
    add_rules("wdk.binary", "wdk.env.kmdf")
    add_files("exe/*.c") 
    add_files("exe/*.inf")
```

##### WDM Driver Program

```lua
target("kcs")
    add_rules("wdk.driver", "wdk.env.wdm")
    add_values("wdk.man.flags", "-prefix Kcs")
    add_values("wdk.man.resource", "kcsCounters.rc")
    add_values("wdk.man.header", "kcsCounters.h")
    add_values("wdk.man.counter_header", "kcsCounters_counters.h")
    add_files("*.c", "*.rc", "*.man") 
```

```lua
target("msdsm")
    add_rules("wdk.driver", "wdk.env.wdm")
    add_values("wdk.tracewpp.flags", "-func:TracePrint((LEVEL,FLAGS,MSG,...))")
    add_files("*.c", {rule = "wdk.tracewpp"}) 
    add_files("*.rc", "*.inf")
    add_files("*.mof|msdsm.mof")
    add_files("msdsm.mof", {values = {wdk_mof_header = "msdsmwmi.h"}}) 
```

##### Package Driver 

We can run the following command to generate a .cab driver package.

```console
$ xmake [p|package]
$ xmake [p|package] -o outputdir
```

The output files like:

```
  - drivers
    - sampledsm
       - debug/x86/sampledsm.cab
       - release/x64/sampledsm.cab
       - debug/x86/sampledsm.cab
       - release/x64/sampledsm.cab
```

##### Driver Signing

The driver signing is disabled when we compile driver in default case, 
but we can add `set_values("wdk.sign.mode")` to enable test/release sign.

###### TestSign

We can use test certificate of xmake to do testsign, but please run `$xmake l utils.wdk.testcert` install as admin to install a test certificate first (only once)!

```lua
target("msdsm")
    add_rules("wdk.driver", "wdk.env.wdm")
    set_values("wdk.sign.mode", "test")
```

Or we set a valid certificate thumbprint to do it in local machine.

```lua
target("msdsm")
    add_rules("wdk.driver", "wdk.env.wdm")
    set_values("wdk.sign.mode", "test")
    set_values("wdk.sign.thumbprint", "032122545DCAA6167B1ADBE5F7FDF07AE2234AAA")
```

We can also do testsign via setting store/company info.

```lua
target("msdsm")
    add_rules("wdk.driver", "wdk.env.wdm")
    set_values("wdk.sign.mode", "test")
    set_values("wdk.sign.store", "PrivateCertStore")
    set_values("wdk.sign.company", "tboox.org(test)")
```

###### ReleaseSign

We can set a certificate file for release signing.

```lua
target("msdsm")
    add_rules("wdk.driver", "wdk.env.wdm")
    set_values("wdk.sign.mode", "release")
    set_values("wdk.sign.company", "xxxx")
    set_values("wdk.sign.certfile", path.join(os.projectdir(), "xxxx.cer"))
```

##### Support Low-version System

We can set `wdk.env.winver` to generate a driver package that is compatible with a low version system.

```lua
set_values("wdk.env.winver", "win10")
set_values("wdk.env.winver", "win10_rs3")
set_values("wdk.env.winver", "win81")
set_values("wdk.env.winver", "win8")
set_values("wdk.env.winver", "win7")
set_values("wdk.env.winver", "win7_sp1")
set_values("wdk.env.winver", "win7_sp2")
set_values("wdk.env.winver", "win7_sp3")
```

We can also set windows version for WDK driver program:

```console
$ xmake f --wdk_winver=[win10_rs3|win8|win7|win7_sp1]
$ xmake
```

#### WinSDK Application Program

```lua
target("usbview")
    add_rules("win.sdk.application")

    add_files("*.c", "*.rc")
    add_files("xmlhelper.cpp", {rule = "win.sdk.dotnet"})
```

If you want to known more information, you can see [#173](https://github.com/tboox/xmake/issues/173).

## Configuration

Set compilation configuration before building project with command `xmake f|config`.

And if you want to known more options, please run: `xmake f --help`。

<p class="tip">
    You can use short or long command option, for exmaple: <br>
    `xmake f` or `xmake config`.<br>
    `xmake f -p linux` or `xmake config --plat=linux`.
</p>

#### Target Platforms

##### Current Host

```bash
$ xmake
```

<p class="tip">
    XMake will detect the current host platform automatically and build project.
</p>

##### Linux

```bash
$ xmake f -p linux [-a i386|x86_64]
$ xmake
```

##### Android

```bash
$ xmake f -p android --ndk=~/files/android-ndk-r10e/ [-a armv5te|armv6|armv7-a|armv8-a|arm64-v8a]
$ xmake
```

If you want to set the other android toolchains, you can use [--bin](#-bin) option.

For example:

```bash
$ xmake f -p android --ndk=~/files/android-ndk-r10e/ -a arm64-v8a --bin=~/files/android-ndk-r10e/toolchains/aarch64-linux-android-4.9/prebuilt/darwin-x86_64/bin
```

The [--bin](#-bin) option is used to set `bin` directory of toolchains.
    
<p class="tip">
Please attempt to set `--arch=` option if it had failed to check compiler.
</p>

##### iPhoneOS

```bash
$ xmake f -p iphoneos [-a armv7|armv7s|arm64|i386|x86_64]
$ xmake
```

##### Windows

```bash
$ xmake f -p windows [-a x86|x64]
$ xmake
```

##### Mingw

```bash
$ xmake f -p mingw --sdk=/usr/local/i386-mingw32-4.3.0/ [-a i386|x86_64]
$ xmake
``` 

##### Apple WatchOS

```bash
$ xmake f -p watchos [-a i386|armv7k]
$ xmake
```

##### Cross Compilation

For linux platform:

```bash
$ xmake f -p linux --sdk=/usr/local/arm-linux-gcc/ [--bin=/sdk/bin] [--cross=arm-linux-]
$ xmake
``` 

Fro other cross platform:

```bash
$ xmake f -p cross --sdk=/usr/local/arm-xxx-gcc/ [--bin=/sdk/bin] [--cross=arm-linux-]
$ xmake
``` 

For custem cross platform (`is_plat("myplat")`):

```bash
$ xmake f -p myplat --sdk=/usr/local/arm-xxx-gcc/ [--bin=/sdk/bin] [--cross=arm-linux-]
$ xmake
``` 

| Configuration Option         | Description                                  |
| ---------------------------- | -------------------------------------------- |
| [--sdk](#-sdk)               | Set the sdk root directory of toolchains     |
| [--bin](#-bin)               | Set the `bin` directory of toolchains        |
| [--cross](#-cross)           | Set the prefix of compilation tools          |
| [--as](#-as)                 | Set `asm` assembler                          |
| [--cc](#-cc)                 | Set `c` compiler                             |
| [--cxx](#-cxx)               | Set `c++` compiler                           |
| [--mm](#-mm)                 | Set `objc` compiler                          |
| [--mxx](#-mxx)               | Set `objc++` compiler                        |
| [--sc](#-sc)                 | Set `swift` compiler                         |
| [--gc](#-gc)                 | Set `golang` compiler                        |
| [--dc](#-dc)                 | Set `dlang` compiler                         |
| [--rc](#-rc)                 | Set `rust` compiler                          |
| [--cu](#-cu)                 | Set `cuda` compiler                          |
| [--ld](#-ld)                 | Set `c/c++/objc/asm` linker                  |
| [--sh](#-sh)                 | Set `c/c++/objc/asm` shared library linker   |
| [--ar](#-ar)                 | Set `c/c++/objc/asm` static library archiver |
| [--sc-ld](#-sc-ld)           | Set `swift` linker                           |
| [--sc-sh](#-sc-sh)           | Set `swift` shared library linker            |
| [--gc-ld](#-gc-ld)           | Set `golang` linker                          |
| [--gc-ar](#-gc-ar)           | Set `golang` static library archiver         |
| [--dc-ld](#-dc-ld)           | Set `dlang` linker                           |
| [--dc-sh](#-dc-sh)           | Set `dlang` shared library linker            |
| [--dc-ar](#-dc-ar)           | Set `dlang` static library archiver          |
| [--rc-ld](#-rc-ld)           | Set `rust` linker                            |
| [--rc-sh](#-rc-sh)           | Set `rust` shared library linker             |
| [--rc-ar](#-rc-ar)           | Set `rust` static library archiver           |
| [--cu-ld](#-cu-ld)           | Set `cuda` linker                            |
| [--cu-sh](#-cu-sh)           | Set `cuda` shared library linker             |
| [--cu-ar](#-cu-ar)           | Set `cuda` static library archiver           |
| [--asflags](#-asflags)       | Set `asm` assembler option                   |
| [--cflags](#-cflags)         | Set `c` compiler option                      |
| [--cxflags](#-cxflags)       | Set `c/c++` compiler option                  |
| [--cxxflags](#-cxxflags)     | Set `c++` compiler option                    |
| [--mflags](#-mflags)         | Set `objc` compiler option                   |
| [--mxflags](#-mxflags)       | Set `objc/c++` compiler option               |
| [--mxxflags](#-mxxflags)     | Set `objc++` compiler option                 |
| [--scflags](#-scflags)       | Set `swift` compiler option                  |
| [--gcflags](#-gcflags)       | Set `golang` compiler option                 |
| [--dcflags](#-dcflags)       | Set `dlang` compiler option                  |
| [--rcflags](#-rcflags)       | Set `rust` compiler option                   |
| [--cuflags](#-cuflags)       | Set `cuda` compiler option                   |
| [--ldflags](#-ldflags)       | Set  linker option                           |
| [--shflags](#-shflags)       | Set  shared library linker option            |
| [--arflags](#-arflags)       | Set  static library archiver option          |

<p class="tip">
if you want to known more options, please run: `xmake f --help`。
</p>

###### --sdk

- Set the sdk root directory of toolchains

xmake provides a convenient and flexible cross-compiling support.
In most cases, we need not to configure complex toolchains prefix, for example: `arm-linux-`

As long as this toolchains meet the following directory structure:

```
/home/toolchains_sdkdir
   - bin
       - arm-linux-gcc
       - arm-linux-ld
       - ...
   - lib
       - libxxx.a
   - include
       - xxx.h
```

Then,we can only configure the sdk directory and build it.

```bash
$ xmake f -p linux --sdk=/home/toolchains_sdkdir
$ xmake
```

xmake will detect the prefix: arm-linux- and add the include and library search directory automatically.

```
-I/home/toolchains_sdkdir/include -L/home/toolchains_sdkdir/lib
```

###### --bin

- Set the `bin` directory of toolchains

We need set it manually if the toolchains /bin directory is in other places, for example:

```bash
$ xmake f -p linux --sdk=/home/toolchains_sdkdir --bin=/usr/opt/bin
$ xmake
```

<p class="tips">
Before v2.2.1 version, this parameter name is `--toolchains`, exists more ambiguous, so we changed to `--bin=` to set the bin directory.
</p>

###### --cross

- Set the prefix of compilation tools

For example, under the same toolchains directory at the same time, there are two different compilers:

```
/opt/bin
 - armv7-linux-gcc
 - aarch64-linux-gcc
```

If we want to use the `armv7-linux-gcc` compiler, we can run the following command:

```bash
$ xmake f -p linux --sdk=/usr/toolsdk --bin=/opt/bin --cross=armv7-linux-
```

###### --as

- Set `asm` assembler

```bash
$ xmake f -p linux --sdk=/user/toolsdk --as=armv7-linux-as
```

If the 'AS' environment variable exists, it will use the values specified in the current environment variables.

<p class="tips">
We can set a unknown compiler as like-gcc/clang compiler, .e.g `xmake f --as=gcc@/home/xxx/asmips.exe` 
</p>

###### --cc

- Set c compiler

```bash
$ xmake f -p linux --sdk=/user/toolsdk --cc=armv7-linux-clang
```

If the 'CC' environment variable exists, it will use the values specified in the current environment variables.

<p class="tips">
We can set a unknown compiler as like-gcc/clang compiler, .e.g `xmake f --cc=gcc@/home/xxx/ccmips.exe` 
</p>

###### --cxx

- Set `c++` compiler

```bash
$ xmake f -p linux --sdk=/user/toolsdk --cxx=armv7-linux-clang++
```

If the 'CXX' environment variable exists, it will use the values specified in the current environment variables.

<p class="tips">
We can set a unknown compiler as like-gcc/clang compiler, .e.g `xmake f --cxx=g++@/home/xxx/c++mips.exe` 
</p>

###### --ld

- Set `c/c++/objc/asm` linker

```bash
$ xmake f -p linux --sdk=/user/toolsdk --ld=armv7-linux-clang++
```

If the 'LD' environment variable exists, it will use the values specified in the current environment variables.

<p class="tips">
We can set a unknown compiler as like-gcc/clang linker, .e.g `xmake f --ld=g++@/home/xxx/c++mips.exe` 
</p>

###### --sh

- Set `c/c++/objc/asm` shared library linker

```bash
$ xmake f -p linux --sdk=/user/toolsdk --sh=armv7-linux-clang++
```

If the 'SH' environment variable exists, it will use the values specified in the current environment variables.

<p class="tips">
We can set a unknown compiler as like-gcc/clang linker, .e.g `xmake f --sh=g++@/home/xxx/c++mips.exe` 
</p>

###### --ar

- Set `c/c++/objc/asm` static library archiver

```bash
$ xmake f -p linux --sdk=/user/toolsdk --ar=armv7-linux-ar
```

If the 'AR' environment variable exists, it will use the values specified in the current environment variables.

<p class="tips">
We can set a unknown compiler as like-ar archiver, .e.g `xmake f --ar=ar@/home/xxx/armips.exe` 
</p>

#### Global Configuration

You can save to the global configuration for simplfying operation.

For example:

```bash
$ xmake g --ndk=~/files/android-ndk-r10e/
```

Now, we config and build project for android again.

```bash
$ xmake f -p android
$ xmake
```

<p class="tip">
    You can use short or long command option, for exmaple: `xmake g` or `xmake global`.<br>
</p>

#### Clean Configuration

We can clean all cached configuration and re-configure projecct.

```bash
$ xmake f -c
$ xmake
```

or 

```bash
$ xmake f -p iphoneos -c
$ xmake
```

## FAQ

#### How to get verbose command-line arguments info?

Get the help info of the main command.

```bash
$ xmake [-h|--help]
``` 

Get the help info of the configuration command.

```bash
$ xmake f [-h|--help]
``` 

Get the help info of the givent action or plugin command.

```bash
$ xmake [action|plugin] [-h|--help]
``` 

For example:

```bash
$ xmake run --help
``` 

#### How to suppress all output info?

```bash
$ xmake [-q|--quiet]
```

#### How to do if xmake fails?

Please attempt to clean configuration and rebuild it first.

```bash
$ xmake f -c
$ xmake
```

If it fails again, please add `-v` or `--verbose` options to get more verbose info.

For exmaple: 

```hash
$ xmake [-v|--verbose] 
```

And add `--backtrace` to get the verbose backtrace info, then you can submit these infos to [issues](https://github.com/tboox/xmake/issues).

```bash
$ xmake -v --backtrace
```

#### How to see verbose compiling warnings?

```bash
$ xmake [-w|--warning] 
```

#### How to scan source code and generate xmake.lua automaticlly

You only need run the following command:

```bash
$ xmake
```

xmake will scan all source code in current directory and build it automaticlly. 

And we can run it directly.

```bash
$ xmake run
```

If we only want to generate xmake.lua file, we can run:

```bash
$ xmake f -y
```

If you want to known more information please see [Scan source codes and build project without makefile](http://tboox.org/2017/01/07/build-without-makefile/)

## Backers

Thank you to all our backers! 🙏 [[Become a backer](https://opencollective.com/xmake#backer)]

<a href="https://opencollective.com/xmake#backers" target="_blank"><img src="https://opencollective.com/xmake/backers.svg?width=890"></a>

## Sponsors

Support this project by becoming a sponsor. Your logo will show up here with a link to your website. [[Become a sponsor](https://opencollective.com/xmake#sponsor)]

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