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## Macros Recording and Playback
### Introduction
We can record and playback our xmake commands and save as macro quickly using this plugin.
And we can run this macro to simplify our jobs repeatly.
### Record Commands
```bash
# begin to record commands
$ xmake macro --begin
# run some xmake commands
$ xmake f -p android --ndk=/xxx/ndk -a armv7-a
$ xmake p
$ xmake f -p mingw --sdk=/mingwsdk
$ xmake p
$ xmake f -p linux --sdk=/toolsdk --toolchains=/xxxx/bin
$ xmake p
$ xmake f -p iphoneos -a armv7
$ xmake p
$ xmake f -p iphoneos -a arm64
$ xmake p
$ xmake f -p iphoneos -a armv7s
$ xmake p
$ xmake f -p iphoneos -a i386
$ xmake p
$ xmake f -p iphoneos -a x86_64
$ xmake p
# stop to record and save as anonymous macro
xmake macro --end
```
### Playback Macro
```bash
# playback the previous anonymous macro
$ xmake macro .
```
### Named Macro
```bash
$ xmake macro --begin
$ ...
$ xmake macro --end macroname
$ xmake macro macroname
```
### Import and Export Macro
Import the given macro file or directory.
```bash
$ xmake macro --import=/xxx/macro.lua macroname
$ xmake macro --import=/xxx/macrodir
```
Export the given macro to file or directory.
```bash
$ xmake macro --export=/xxx/macro.lua macroname
$ xmake macro --export=/xxx/macrodir
```
### List and Show Macro
List all builtin macros.
```bash
$ xmake macro --list
```
Show the given macro script content.
```bash
$ xmake macro --show macroname
```
### Custom Macro Script
Create and write a `macro.lua` script first.
```lua
function main()
os.exec("xmake f -p android --ndk=/xxx/ndk -a armv7-a")
os.exec("xmake p")
os.exec("xmake f -p mingw --sdk=/mingwsdk")
os.exec("xmake p")
os.exec("xmake f -p linux --sdk=/toolsdk --toolchains=/xxxx/bin")
os.exec("xmake p")
os.exec("xmake f -p iphoneos -a armv7")
os.exec("xmake p")
os.exec("xmake f -p iphoneos -a arm64")
os.exec("xmake p")
os.exec("xmake f -p iphoneos -a armv7s")
os.exec("xmake p")
os.exec("xmake f -p iphoneos -a i386")
os.exec("xmake p")
os.exec("xmake f -p iphoneos -a x86_64")
os.exec("xmake p")
end
```
Import this macro script to xmake.
```bash
$ xmake macro --import=/xxx/macro.lua [macroname]
```
Playback this macro script.
```bash
$ xmake macro [.|macroname]
```
### Builtin Macros
XMake supports some builtins macros to simplify our jobs.
For example, we use `package` macro to package all architectures of the iphoneos platform just for once.
```bash
$ xmake macro package -p iphoneos
```
### Advance Macro Script
Let's see the `package` macro script:
```lua
-- imports
import("core.base.option")
import("core.project.config")
import("core.project.project")
import("core.platform.platform")
-- the options
local options =
{
{'p', "plat", "kv", os.host(), "Set the platform." }
, {'f', "config", "kv", nil, "Pass the config arguments to \"xmake config\" .." }
, {'o', "outputdir", "kv", nil, "Set the output directory of the package." }
}
-- package all
--
-- .e.g
-- xmake m package
-- xmake m package -f "-m debug"
-- xmake m package -p linux
-- xmake m package -p iphoneos -f "-m debug --xxx ..." -o /tmp/xxx
-- xmake m package -f \"--mode=debug\"
--
function main(argv)
-- parse arguments
local args = option.parse(argv, options, "Package all architectures for the given the platform."
, ""
, "Usage: xmake macro package [options]")
-- package all archs
local plat = args.plat
for _, arch in ipairs(platform.archs(plat)) do
-- config it
os.exec("xmake f -p %s -a %s %s -c %s", plat, arch, args.config or "", ifelse(option.get("verbose"), "-v", ""))
-- package it
if args.outputdir then
os.exec("xmake p -o %s %s", args.outputdir, ifelse(option.get("verbose"), "-v", ""))
else
os.exec("xmake p %s", ifelse(option.get("verbose"), "-v", ""))
end
end
-- package universal for iphoneos, watchos ...
if plat == "iphoneos" or plat == "watchos" then
-- load configure
config.load()
-- load project
project.load()
-- enter the project directory
os.cd(project.directory())
-- the outputdir directory
local outputdir = args.outputdir or config.get("buildir")
-- package all targets
for _, target in pairs(project.targets()) do
-- get all modes
local modedirs = os.match(format("%s/%s.pkg/lib/*", outputdir, target:name()), true)
for _, modedir in ipairs(modedirs) do
-- get mode
local mode = path.basename(modedir)
-- make lipo arguments
local lipoargs = nil
for _, arch in ipairs(platform.archs(plat)) do
local archfile = format("%s/%s.pkg/lib/%s/%s/%s/%s", outputdir, target:name(), mode, plat, arch, path.filename(target:targetfile()))
if os.isfile(archfile) then
lipoargs = format("%s -arch %s %s", lipoargs or "", arch, archfile)
end
end
if lipoargs then
-- make full lipo arguments
lipoargs = format("-create %s -output %s/%s.pkg/lib/%s/%s/universal/%s", lipoargs, outputdir, target:name(), mode, plat, path.filename(target:targetfile()))
-- make universal directory
os.mkdir(format("%s/%s.pkg/lib/%s/%s/universal", outputdir, target:name(), mode, plat))
-- package all archs
os.execv("xmake", {"l", "lipo", lipoargs})
end
end
end
end
end
```
<p class="tip">
If you want to known more options, please run: `xmake macro --help`
</p>
## Run the Custom Lua Script
### Run the given script
Write a simple lua script:
```lua
function main()
print("hello xmake!")
end
```
Run this lua script.
```bash
$ xmake lua /tmp/test.lua
```
<p class="tip">
You can also use `import` api to write a more advance lua script.
</p>
### Run the builtin script
You can run `xmake lua -l` to list all builtin script name, for example:
```bash
$ xmake lua -l
scripts:
cat
cp
echo
versioninfo
...
```
And run them:
```bash
$ xmake lua cat ~/file.txt
$ xmake lua echo "hello xmake"
$ xmake lua cp /tmp/file /tmp/file2
$ xmake lua versioninfo
```
### Run interactive commands (REPL)
Enter interactive mode:
```bash
$ xmake lua
> 1 + 2
3
> a = 1
> a
1
> for _, v in pairs({1, 2, 3}) do
>> print(v)
>> end
1
2
3
```
And we can `import` modules:
```bash
> task = import("core.project.task")
> task.run("hello")
hello xmake!
```
If you want to cancel multiline input, please input character `q`, for example:
```bash
> for _, v in ipairs({1, 2}) do
>> print(v)
>> q <-- cancel multiline and clear previous input
> 1 + 2
3
```
## Generate IDE Project Files
### Generate Makefile
```bash
$ xmake project -k makefile
```
### Generate compiler_commands
We can export the compilation commands info of all source files and it is JSON compilation database format.
```console
$ xmake project -k compile_commands
```
The the content of the output file:
```
[
{ "directory": "/home/user/llvm/build",
"command": "/usr/bin/clang++ -Irelative -DSOMEDEF=\"With spaces, quotes and \\-es.\" -c -o file.o file.cc",
"file": "file.cc" },
...
]
```
Please see [JSONCompilationDatabase](#https://clang.llvm.org/docs/JSONCompilationDatabase.html) if need known more info about `compile_commands`.
### Generate VisualStudio Project
```bash
$ xmake project -k [vs2008|vs2013|vs2015|..]
```
v2.1.2 or later, it supports multi-mode and multi-architecture generation for vs201x project.
For example:
```bash
$ xmake project -k vs2017 -m "debug,release"
```
It will generate four project configurations: `debug|x86`, `debug|x64`, `release|x86`, `release|x64`.
Or you can set modes to `xmake.lua`:
```lua
set_modes("debug", "release")
```
Then, we run the following command:
```bash
$ xmake project -k vs2017
```
The effect is same.
## Generate Doxygen Document
Please ensure that the doxygen tool has been installed first.
```bash
$ xmake doxygen
```
|