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# This example shows how to draw the surface of a control.
import nigui
app.init()
var window = newWindow()
window.width = 500
window.height = 500
var control1 = newControl()
window.add(control1)
# Creates a drawable control
control1.widthMode = WidthMode_Fill
control1.heightMode = HeightMode_Fill
# Let it fill out the whole window
var image1 = newImage()
image1.loadFromFile("example_01_basic_app.png")
# Reads the file and holds the image as bitmap in memory
var image2 = newImage()
image2.resize(2, 2)
# Creates a new bitmap
image2.canvas.setPixel(0, 0, rgb(255, 0, 0))
image2.canvas.setPixel(0, 1, rgb(255, 0, 0))
image2.canvas.setPixel(1, 1, rgb(0, 255, 0))
image2.canvas.setPixel(1, 0, rgb(0, 0, 255))
# Modifies single pixels
control1.onDraw = proc (event: DrawEvent) =
let canvas = event.control.canvas
# A shortcut
canvas.areaColor = rgb(30, 30, 30) # dark grey
canvas.fill()
# Fill the whole area
canvas.setPixel(0, 0, rgb(255, 0, 0))
# Modifies a single pixel
canvas.areaColor = rgb(255, 0, 0) # red
canvas.drawRectArea(10, 10, 30, 30)
# Draws a filled rectangle
canvas.lineColor = rgb(255, 0, 0) # red
canvas.drawLine(60, 10, 110, 40)
# Draws a line
let text = "Hello World!"
canvas.textColor = rgb(0, 255, 0) # lime
canvas.fontSize = 20
canvas.fontFamily = "Arial"
canvas.drawText(text, 10, 70)
# Outputs a text
canvas.drawRectOutline(10, 70, canvas.getTextWidth(text), canvas.getTextLineHeight())
# Draws a rectangle outline
canvas.drawImage(image1, 10, 120)
# Draws an image in original size
canvas.drawImage(image2, 120, 120, 50)
# Draws an image stretched
control1.onMouseButtonDown = proc (event: MouseEvent) =
echo(event.button, " (", event.x, ", ", event.y, ")")
# Shows where the mouse is clicked in control-relative coordinates
window.show()
app.run()
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