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# This example shows how to make a custom button (subclassing).
import nigui
# Definition of a custom button
type CustomButton = ref object of Button
# Custom widgets need to draw themselves
method handleDrawEvent*(control: CustomButton, event: DrawEvent) =
var button = cast[Button](event.control)
let canvas = event.control.canvas
canvas.areaColor = rgb(55, 55, 55)
canvas.textColor = rgb(255, 255, 255)
canvas.lineColor = rgb(255, 255, 255)
canvas.drawRectArea(0, 0, button.width, button.height)
canvas.drawTextCentered(button.text)
canvas.drawRectOutline(0, 0, button.width, button.height)
# Override nigui.newButton (optional)
proc newButton(text = ""): Button =
result = new CustomButton
result.init()
result.text = text
# Main program
app.init()
var window = newWindow()
var container = newLayoutContainer(Layout_Vertical)
window.add(container)
# Since newButton is overriden, this code is exactly the same as in a program using the native button
var button = newButton("Button")
container.add(button)
var textArea = newTextArea()
container.add(textArea)
button.onClick = proc(event: ClickEvent) =
textArea.addLine("Button clicked")
window.show()
app.run()
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