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authorKristian Evers <kristianevers@gmail.com>2018-01-31 16:05:14 +0100
committerKristian Evers <kristianevers@gmail.com>2018-01-31 16:26:36 +0100
commit0770483f47593317b594e5602e6c2084cab5222e (patch)
tree2658c720dde35b44958265f86bbb2812e796c526 /com/ProjDef.cpp
parentb3354f70d3ca2c6b77d702f5ab73a0378819b703 (diff)
downloadPROJ-0770483f47593317b594e5602e6c2084cab5222e.tar.gz
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Test material for the cs2cs emulation in the 4D API.
The GIGS tests that are known to work are added to the CMake test setup. The GIGS gie files have been auto-translated from the existing json-files and some corrections to tolerances have been necessary since gie uses different norms than GIGS specify. The GIGS tolerances are specified as the infinity norm of angular coordinates, whereas gie uses the actual distances between calculated and expected coordinates (using geodesics). In a few tests +towgs84 is overriden from the EPSG inits to avoid creeping numerical inaccuracy in roundtrips. Co-authored-by: Thomas Knudsen <thokn@sdfe.dk> Co-authored-by: Kristian Evers <kristianevers@gmail.com>
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