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-rw-r--r--src/projects.h37
1 files changed, 34 insertions, 3 deletions
diff --git a/src/projects.h b/src/projects.h
index bfbe08cb..25ff82a4 100644
--- a/src/projects.h
+++ b/src/projects.h
@@ -218,6 +218,37 @@ struct PJ_AREA {
struct projCtx_t;
typedef struct projCtx_t projCtx_t;
+/*****************************************************************************
+
+ Some function types that are especially useful when working with PJs
+
+******************************************************************************
+
+PJ_CONSTRUCTOR:
+
+ A function taking a pointer-to-PJ as arg, and returning a pointer-to-PJ.
+ Historically called twice: First with a 0 argument, to allocate memory,
+ second with the first return value as argument, for actual setup.
+
+PJ_DESTRUCTOR:
+
+ A function taking a pointer-to-PJ and an integer as args, then first
+ handling the deallocation of the PJ, afterwards handing the integer over
+ to the error reporting subsystem, and finally returning a null pointer in
+ support of the "return free (P)" (aka "get the hell out of here") idiom.
+
+PJ_OPERATOR:
+
+ A function taking a PJ_COORD and a pointer-to-PJ as args, applying the
+ PJ to the PJ_COORD, and returning the resulting PJ_COORD.
+
+*****************************************************************************/
+typedef PJ *(* PJ_CONSTRUCTOR) (PJ *);
+typedef void *(* PJ_DESTRUCTOR) (PJ *, int);
+typedef PJ_COORD (* PJ_OPERATOR) (PJ_COORD, PJ *);
+/****************************************************************************/
+
+
/* base projection data structure */
struct PJconsts {
@@ -267,10 +298,10 @@ struct PJconsts {
LP (*inv)(XY, PJ *);
XYZ (*fwd3d)(LPZ, PJ *);
LPZ (*inv3d)(XYZ, PJ *);
- PJ_COORD (*fwd4d)(PJ_COORD, PJ *);
- PJ_COORD (*inv4d)(PJ_COORD, PJ *);
+ PJ_OPERATOR fwd4d;
+ PJ_OPERATOR inv4d;
- void *(*destructor)(PJ *, int);
+ PJ_DESTRUCTOR destructor;
/*************************************************************************************