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/*var game = (function(window) {
var self = {};
return self;
}(window));*/
function game() {
function outsideCanvas(item) {
return (item.x < 0 || item.y < 0 || item.x > jaws.width || item.y > jaws.height);
}
var Kissa = function() {
this.barrelRolling = false;
this.anchor("center");
this.setImage("cat.jpg");
this._rollState = 0;
this._shooting = false;
this.gags = new jaws.SpriteList();
this.update = function() {
if (this.barrelRolling) {
this.rotate(360.0 / 45.0);
this._rollState++;
if (this._rollState >= 45) {
this._rollState = 0;
this.barrelRolling = false;
}
}
for (i = 0; this.gags[i]; i++) {
if (this.gags[i].escaped && this.rect().collideRect(this.gags[i].rect())) {
this.gags.splice(i, 1);
}
}
this.gags.update();
this.gags.deleteIf(outsideCanvas);
}
this.barrelRoll = function() {
this.barrelRolling = true;
}
this.shoot = function() {
if (!this._shooting) {
this._shooting = true;
this.gags.push(new CatGag(this, this.x, this.y, this.angle));
window.setTimeout(function(cat) { cat._shooting = false; }, 250, this);
}
}
this._old_draw = this.draw;
this.draw = function() {
this._old_draw();
this.gags.draw();
}
};
Kissa.prototype = new jaws.Sprite({});
var CatGag = function(cat, x, y, dir) {
this.x = x;
this.y = y;
this.dir = dir;
this.cat = cat;
this.escaped = false;
this.update = function() {
if (!this.escaped && !this.rect().collideRect(this.cat.rect())) {
this.escaped = true;
}
this.x += Math.cos(this.dir * Math.PI / 180.0) * 2;
this.y += Math.sin(this.dir * Math.PI / 180.0) * 2;
}
};
CatGag.prototype = new jaws.Sprite({image: "catgag.png"});
var kisu;
this.setup = function() {
jaws.preventDefaultKeys(["up", "down", "left", "right", "space"])
kisu = new Kissa();
kisu.x = 100; kisu.y = 100;
};
this.update = function() {
if (jaws.pressed("left")) {
kisu.x -= 5;
}
if (jaws.pressed("right")) {
kisu.x += 5;
}
if (jaws.pressed("up")) {
kisu.y -= 5;
}
if (jaws.pressed("down")) {
kisu.y += 5;
}
if (jaws.pressed("space") && !kisu.barrelRolling) {
kisu.barrelRoll();
}
if (jaws.pressed("z")) {
kisu.shoot();
}
kisu.update();
};
this.draw = function() {
jaws.clear();
kisu.draw();
};
}
window.onload = function() {
jaws.assets.add("cat.jpg");
jaws.assets.add("catgag.png");
jaws.start(game, {fps: 30});
};
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