aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorPeter Munch-Ellingsen <peterme@peterme.net>2017-03-07 15:20:25 +0100
committerPeter Munch-Ellingsen <peterme@peterme.net>2017-03-07 15:20:25 +0100
commitee4342137674bce6be86d0a8792d2ae024096f96 (patch)
treee450e2cd6d70c0f866ec57f91e7d14c0f167a5a9
parentefbe1b665ca93e67c2b10e7ee668feccc37bfbad (diff)
downloadpackages-ee4342137674bce6be86d0a8792d2ae024096f96.tar.gz
packages-ee4342137674bce6be86d0a8792d2ae024096f96.zip
Added nimcr package
-rw-r--r--packages.json13
1 files changed, 6 insertions, 7 deletions
diff --git a/packages.json b/packages.json
index b33ef3d..267faca 100644
--- a/packages.json
+++ b/packages.json
@@ -872,17 +872,16 @@
"web": "https://github.com/PMunch/SDLGamelib"
},
{
- "name": "gamelib",
- "url": "https://github.com/PMunch/SDLGamelib",
+ "name": "nimcr",
+ "url": "https://github.com/PMunch/nimcr",
"method": "git",
"tags": [
- "sdl",
- "game",
- "library"
+ "shebang",
+ "utility"
],
- "description": "A library of functions to make creating games using Nim and SDL2 easier. This does not intend to be a full blown engine and tries to keep all the components loosely coupled so that individual parts can be used separately.",
+ "description": "A small program to make Nim shebang-able without the overhead of compiling each time",
"license": "MIT",
- "web": "https://github.com/PMunch/SDLGamelib"
+ "web": "https://github.com/PMunch/nimcr"
},
{
"name": "sdl2_nim",