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| author | Peter Munch-Ellingsen <peterme@peterme.net> | 2017-03-07 15:20:25 +0100 |
|---|---|---|
| committer | Peter Munch-Ellingsen <peterme@peterme.net> | 2017-03-07 15:20:25 +0100 |
| commit | ee4342137674bce6be86d0a8792d2ae024096f96 (patch) | |
| tree | e450e2cd6d70c0f866ec57f91e7d14c0f167a5a9 | |
| parent | efbe1b665ca93e67c2b10e7ee668feccc37bfbad (diff) | |
| download | packages-ee4342137674bce6be86d0a8792d2ae024096f96.tar.gz packages-ee4342137674bce6be86d0a8792d2ae024096f96.zip | |
Added nimcr package
| -rw-r--r-- | packages.json | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/packages.json b/packages.json index b33ef3d..267faca 100644 --- a/packages.json +++ b/packages.json @@ -872,17 +872,16 @@ "web": "https://github.com/PMunch/SDLGamelib" }, { - "name": "gamelib", - "url": "https://github.com/PMunch/SDLGamelib", + "name": "nimcr", + "url": "https://github.com/PMunch/nimcr", "method": "git", "tags": [ - "sdl", - "game", - "library" + "shebang", + "utility" ], - "description": "A library of functions to make creating games using Nim and SDL2 easier. This does not intend to be a full blown engine and tries to keep all the components loosely coupled so that individual parts can be used separately.", + "description": "A small program to make Nim shebang-able without the overhead of compiling each time", "license": "MIT", - "web": "https://github.com/PMunch/SDLGamelib" + "web": "https://github.com/PMunch/nimcr" }, { "name": "sdl2_nim", |
