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| author | Samu Laaksonen <laaksonen.sj@gmail.com> | 2012-10-18 23:58:18 +0300 |
|---|---|---|
| committer | Samu Laaksonen <laaksonen.sj@gmail.com> | 2012-10-18 23:58:18 +0300 |
| commit | a0f7ab0f77fa81b77d03de751e4a5f4e07c49d25 (patch) | |
| tree | 92c033e000f6796f3e679ee8ba58bf83844b84c5 /Box2D/Box2D.h | |
| parent | 2049e08432907f645f5a3786ea4f50a6456b77c4 (diff) | |
| download | prism-a0f7ab0f77fa81b77d03de751e4a5f4e07c49d25.tar.gz prism-a0f7ab0f77fa81b77d03de751e4a5f4e07c49d25.zip | |
Box2d precommit
Added
- box2d source codes to be added in project when there is no longer cba
- some base ideas to display classes
Improved
- level loading : layer with property "solid" is now loaded tile by
tile, this allows adding static rigid bodies to these items for
collision detection
Diffstat (limited to 'Box2D/Box2D.h')
| -rw-r--r-- | Box2D/Box2D.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/Box2D/Box2D.h b/Box2D/Box2D.h new file mode 100644 index 0000000..f674d82 --- /dev/null +++ b/Box2D/Box2D.h @@ -0,0 +1,67 @@ +/* +* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BOX2D_H +#define BOX2D_H + +/** +\mainpage Box2D API Documentation + +\section intro_sec Getting Started + +For documentation please see http://box2d.org/documentation.html + +For discussion please visit http://box2d.org/forum +*/ + +// These include files constitute the main Box2D API + +#include <Box2D/Common/b2Settings.h> +#include <Box2D/Common/b2Draw.h> +#include <Box2D/Common/b2Timer.h> + +#include <Box2D/Collision/Shapes/b2CircleShape.h> +#include <Box2D/Collision/Shapes/b2EdgeShape.h> +#include <Box2D/Collision/Shapes/b2ChainShape.h> +#include <Box2D/Collision/Shapes/b2PolygonShape.h> + +#include <Box2D/Collision/b2BroadPhase.h> +#include <Box2D/Collision/b2Distance.h> +#include <Box2D/Collision/b2DynamicTree.h> +#include <Box2D/Collision/b2TimeOfImpact.h> + +#include <Box2D/Dynamics/b2Body.h> +#include <Box2D/Dynamics/b2Fixture.h> +#include <Box2D/Dynamics/b2WorldCallbacks.h> +#include <Box2D/Dynamics/b2TimeStep.h> +#include <Box2D/Dynamics/b2World.h> + +#include <Box2D/Dynamics/Contacts/b2Contact.h> + +#include <Box2D/Dynamics/Joints/b2DistanceJoint.h> +#include <Box2D/Dynamics/Joints/b2FrictionJoint.h> +#include <Box2D/Dynamics/Joints/b2GearJoint.h> +#include <Box2D/Dynamics/Joints/b2WheelJoint.h> +#include <Box2D/Dynamics/Joints/b2MouseJoint.h> +#include <Box2D/Dynamics/Joints/b2PrismaticJoint.h> +#include <Box2D/Dynamics/Joints/b2PulleyJoint.h> +#include <Box2D/Dynamics/Joints/b2RevoluteJoint.h> +#include <Box2D/Dynamics/Joints/b2RopeJoint.h> +#include <Box2D/Dynamics/Joints/b2WeldJoint.h> + +#endif |
