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| author | Samu Laaksonen <laaksonen.sj@gmail.com> | 2012-10-18 23:58:18 +0300 |
|---|---|---|
| committer | Samu Laaksonen <laaksonen.sj@gmail.com> | 2012-10-18 23:58:18 +0300 |
| commit | a0f7ab0f77fa81b77d03de751e4a5f4e07c49d25 (patch) | |
| tree | 92c033e000f6796f3e679ee8ba58bf83844b84c5 /Box2D/Box2DConfig.cmake | |
| parent | 2049e08432907f645f5a3786ea4f50a6456b77c4 (diff) | |
| download | prism-a0f7ab0f77fa81b77d03de751e4a5f4e07c49d25.tar.gz prism-a0f7ab0f77fa81b77d03de751e4a5f4e07c49d25.zip | |
Box2d precommit
Added
- box2d source codes to be added in project when there is no longer cba
- some base ideas to display classes
Improved
- level loading : layer with property "solid" is now loaded tile by
tile, this allows adding static rigid bodies to these items for
collision detection
Diffstat (limited to 'Box2D/Box2DConfig.cmake')
| -rw-r--r-- | Box2D/Box2DConfig.cmake | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Box2D/Box2DConfig.cmake b/Box2D/Box2DConfig.cmake new file mode 100644 index 0000000..f3d7fd0 --- /dev/null +++ b/Box2D/Box2DConfig.cmake @@ -0,0 +1,3 @@ +get_filename_component(SELF_DIR "${CMAKE_CURRENT_LIST_FILE}" PATH) +include(${SELF_DIR}/Box2D-targets.cmake) +get_filename_component(Box2D_INCLUDE_DIRS "${SELF_DIR}/../../include" ABSOLUTE) |
