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authorSamu Laaksonen <laaksonen.sj@gmail.com>2012-10-18 23:58:18 +0300
committerSamu Laaksonen <laaksonen.sj@gmail.com>2012-10-18 23:58:18 +0300
commita0f7ab0f77fa81b77d03de751e4a5f4e07c49d25 (patch)
tree92c033e000f6796f3e679ee8ba58bf83844b84c5 /Box2D/Common/b2Draw.cpp
parent2049e08432907f645f5a3786ea4f50a6456b77c4 (diff)
downloadprism-a0f7ab0f77fa81b77d03de751e4a5f4e07c49d25.tar.gz
prism-a0f7ab0f77fa81b77d03de751e4a5f4e07c49d25.zip
Box2d precommit
Added - box2d source codes to be added in project when there is no longer cba - some base ideas to display classes Improved - level loading : layer with property "solid" is now loaded tile by tile, this allows adding static rigid bodies to these items for collision detection
Diffstat (limited to 'Box2D/Common/b2Draw.cpp')
-rw-r--r--Box2D/Common/b2Draw.cpp44
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diff --git a/Box2D/Common/b2Draw.cpp b/Box2D/Common/b2Draw.cpp
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+/*
+* Copyright (c) 2011 Erin Catto http://box2d.org
+*
+* This software is provided 'as-is', without any express or implied
+* warranty. In no event will the authors be held liable for any damages
+* arising from the use of this software.
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include <Box2D/Common/b2Draw.h>
+
+b2Draw::b2Draw()
+{
+ m_drawFlags = 0;
+}
+
+void b2Draw::SetFlags(uint32 flags)
+{
+ m_drawFlags = flags;
+}
+
+uint32 b2Draw::GetFlags() const
+{
+ return m_drawFlags;
+}
+
+void b2Draw::AppendFlags(uint32 flags)
+{
+ m_drawFlags |= flags;
+}
+
+void b2Draw::ClearFlags(uint32 flags)
+{
+ m_drawFlags &= ~flags;
+}