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authorSamu Laaksonen <laaksonen.sj@gmail.com>2012-10-18 23:58:18 +0300
committerSamu Laaksonen <laaksonen.sj@gmail.com>2012-10-18 23:58:18 +0300
commita0f7ab0f77fa81b77d03de751e4a5f4e07c49d25 (patch)
tree92c033e000f6796f3e679ee8ba58bf83844b84c5 /Box2D/Common/b2Settings.cpp
parent2049e08432907f645f5a3786ea4f50a6456b77c4 (diff)
downloadprism-a0f7ab0f77fa81b77d03de751e4a5f4e07c49d25.tar.gz
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Box2d precommit
Added - box2d source codes to be added in project when there is no longer cba - some base ideas to display classes Improved - level loading : layer with property "solid" is now loaded tile by tile, this allows adding static rigid bodies to these items for collision detection
Diffstat (limited to 'Box2D/Common/b2Settings.cpp')
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diff --git a/Box2D/Common/b2Settings.cpp b/Box2D/Common/b2Settings.cpp
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+/*
+* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
+*
+* This software is provided 'as-is', without any express or implied
+* warranty. In no event will the authors be held liable for any damages
+* arising from the use of this software.
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include <Box2D/Common/b2Settings.h>
+#include <cstdlib>
+#include <cstdio>
+#include <cstdarg>
+
+b2Version b2_version = {2, 2, 1};
+
+// Memory allocators. Modify these to use your own allocator.
+void* b2Alloc(int32 size)
+{
+ return malloc(size);
+}
+
+void b2Free(void* mem)
+{
+ free(mem);
+}
+
+// You can modify this to use your logging facility.
+void b2Log(const char* string, ...)
+{
+ va_list args;
+ va_start(args, string);
+ vprintf(string, args);
+ va_end(args);
+} \ No newline at end of file