aboutsummaryrefslogtreecommitdiff
path: root/Box2D/Common/b2StackAllocator.h
diff options
context:
space:
mode:
authorSamu Laaksonen <laaksonen.sj@gmail.com>2012-10-18 23:58:18 +0300
committerSamu Laaksonen <laaksonen.sj@gmail.com>2012-10-18 23:58:18 +0300
commita0f7ab0f77fa81b77d03de751e4a5f4e07c49d25 (patch)
tree92c033e000f6796f3e679ee8ba58bf83844b84c5 /Box2D/Common/b2StackAllocator.h
parent2049e08432907f645f5a3786ea4f50a6456b77c4 (diff)
downloadprism-a0f7ab0f77fa81b77d03de751e4a5f4e07c49d25.tar.gz
prism-a0f7ab0f77fa81b77d03de751e4a5f4e07c49d25.zip
Box2d precommit
Added - box2d source codes to be added in project when there is no longer cba - some base ideas to display classes Improved - level loading : layer with property "solid" is now loaded tile by tile, this allows adding static rigid bodies to these items for collision detection
Diffstat (limited to 'Box2D/Common/b2StackAllocator.h')
-rw-r--r--Box2D/Common/b2StackAllocator.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/Box2D/Common/b2StackAllocator.h b/Box2D/Common/b2StackAllocator.h
new file mode 100644
index 0000000..bb87a7e
--- /dev/null
+++ b/Box2D/Common/b2StackAllocator.h
@@ -0,0 +1,60 @@
+/*
+* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
+*
+* This software is provided 'as-is', without any express or implied
+* warranty. In no event will the authors be held liable for any damages
+* arising from the use of this software.
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef B2_STACK_ALLOCATOR_H
+#define B2_STACK_ALLOCATOR_H
+
+#include <Box2D/Common/b2Settings.h>
+
+const int32 b2_stackSize = 100 * 1024; // 100k
+const int32 b2_maxStackEntries = 32;
+
+struct b2StackEntry
+{
+ char* data;
+ int32 size;
+ bool usedMalloc;
+};
+
+// This is a stack allocator used for fast per step allocations.
+// You must nest allocate/free pairs. The code will assert
+// if you try to interleave multiple allocate/free pairs.
+class b2StackAllocator
+{
+public:
+ b2StackAllocator();
+ ~b2StackAllocator();
+
+ void* Allocate(int32 size);
+ void Free(void* p);
+
+ int32 GetMaxAllocation() const;
+
+private:
+
+ char m_data[b2_stackSize];
+ int32 m_index;
+
+ int32 m_allocation;
+ int32 m_maxAllocation;
+
+ b2StackEntry m_entries[b2_maxStackEntries];
+ int32 m_entryCount;
+};
+
+#endif