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| author | Samu Laaksonen <laaksonen.sj@gmail.com> | 2012-10-18 23:58:18 +0300 |
|---|---|---|
| committer | Samu Laaksonen <laaksonen.sj@gmail.com> | 2012-10-18 23:58:18 +0300 |
| commit | a0f7ab0f77fa81b77d03de751e4a5f4e07c49d25 (patch) | |
| tree | 92c033e000f6796f3e679ee8ba58bf83844b84c5 /src/ActionScene.h | |
| parent | 2049e08432907f645f5a3786ea4f50a6456b77c4 (diff) | |
| download | prism-a0f7ab0f77fa81b77d03de751e4a5f4e07c49d25.tar.gz prism-a0f7ab0f77fa81b77d03de751e4a5f4e07c49d25.zip | |
Box2d precommit
Added
- box2d source codes to be added in project when there is no longer cba
- some base ideas to display classes
Improved
- level loading : layer with property "solid" is now loaded tile by
tile, this allows adding static rigid bodies to these items for
collision detection
Diffstat (limited to 'src/ActionScene.h')
| -rw-r--r-- | src/ActionScene.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/ActionScene.h b/src/ActionScene.h index 6daa42a..bd40976 100644 --- a/src/ActionScene.h +++ b/src/ActionScene.h @@ -15,6 +15,8 @@ class QGraphicsPixmapItem; class Hero; +class b2World; + class ActionScene : public GameScene { Q_OBJECT @@ -48,6 +50,8 @@ public: private: + b2World* m_physicalWorld; + Tiled::Map *m_map; Tiled::MapReader *m_mapReader; Tiled::OrthogonalRenderer *m_mapRenderer; |
