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authorSamu Laaksonen <laaksonen.sj@gmail.com>2012-10-19 21:36:44 +0300
committerSamu Laaksonen <laaksonen.sj@gmail.com>2012-10-19 21:36:44 +0300
commitfe15901cad4ccc90b5702cf5061849c1ab1fd40d (patch)
tree0148609d571ae7bc93a04acf8fc45647d057aaf1 /src/BarDisplay.h
parenta0f7ab0f77fa81b77d03de751e4a5f4e07c49d25 (diff)
downloadprism-fe15901cad4ccc90b5702cf5061849c1ab1fd40d.tar.gz
prism-fe15901cad4ccc90b5702cf5061849c1ab1fd40d.zip
HUD improvement
Added - some placeholder graphics for HUD elements - just to demonstrate how HUD may be implemented with drawForeground of ActionScene
Diffstat (limited to 'src/BarDisplay.h')
-rw-r--r--src/BarDisplay.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/BarDisplay.h b/src/BarDisplay.h
index a06b9ef..27b4d2a 100644
--- a/src/BarDisplay.h
+++ b/src/BarDisplay.h
@@ -9,6 +9,8 @@ public:
BarDisplay(int w = 250, int h = 40);
virtual ~BarDisplay();
+ void initShape();
+
void collected(int);
void consumed(int);
void setDisplayColor(QColor col);