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| author | Samu Laaksonen <laaksonen.sj@gmail.com> | 2012-10-19 21:36:44 +0300 |
|---|---|---|
| committer | Samu Laaksonen <laaksonen.sj@gmail.com> | 2012-10-19 21:36:44 +0300 |
| commit | fe15901cad4ccc90b5702cf5061849c1ab1fd40d (patch) | |
| tree | 0148609d571ae7bc93a04acf8fc45647d057aaf1 /src/BarDisplay.h | |
| parent | a0f7ab0f77fa81b77d03de751e4a5f4e07c49d25 (diff) | |
| download | prism-fe15901cad4ccc90b5702cf5061849c1ab1fd40d.tar.gz prism-fe15901cad4ccc90b5702cf5061849c1ab1fd40d.zip | |
HUD improvement
Added
- some placeholder graphics for HUD elements
- just to demonstrate how HUD may be implemented with drawForeground of
ActionScene
Diffstat (limited to 'src/BarDisplay.h')
| -rw-r--r-- | src/BarDisplay.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/BarDisplay.h b/src/BarDisplay.h index a06b9ef..27b4d2a 100644 --- a/src/BarDisplay.h +++ b/src/BarDisplay.h @@ -9,6 +9,8 @@ public: BarDisplay(int w = 250, int h = 40); virtual ~BarDisplay(); + void initShape(); + void collected(int); void consumed(int); void setDisplayColor(QColor col); |
