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authorSamu Laaksonen <laaksonen.sj@gmail.com>2012-10-18 23:58:18 +0300
committerSamu Laaksonen <laaksonen.sj@gmail.com>2012-10-18 23:58:18 +0300
commita0f7ab0f77fa81b77d03de751e4a5f4e07c49d25 (patch)
tree92c033e000f6796f3e679ee8ba58bf83844b84c5 /src/GameView.cpp
parent2049e08432907f645f5a3786ea4f50a6456b77c4 (diff)
downloadprism-a0f7ab0f77fa81b77d03de751e4a5f4e07c49d25.tar.gz
prism-a0f7ab0f77fa81b77d03de751e4a5f4e07c49d25.zip
Box2d precommit
Added - box2d source codes to be added in project when there is no longer cba - some base ideas to display classes Improved - level loading : layer with property "solid" is now loaded tile by tile, this allows adding static rigid bodies to these items for collision detection
Diffstat (limited to 'src/GameView.cpp')
-rw-r--r--src/GameView.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/GameView.cpp b/src/GameView.cpp
index 3ba2631..d518f1f 100644
--- a/src/GameView.cpp
+++ b/src/GameView.cpp
@@ -39,7 +39,7 @@ GameView::GameView(QWidget *parent) :
m_gameTimer = new QTimer(this);
connect(m_gameTimer, SIGNAL(timeout()), this, SLOT(updateSceneLogic()));
- showScene(menuScene);
+ showScene(levelSelectionScene);
}
GameView *GameView::instance()