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authorSamu Laaksonen <laaksonen.sj@gmail.com>2012-09-25 20:00:41 +0300
committerSamu Laaksonen <laaksonen.sj@gmail.com>2012-09-25 20:00:41 +0300
commit685fe05def77b039221edf06c74af74915d536c5 (patch)
tree9c1a14b8f68bc0f801bdec3edc447d04fdbf7a4c /src/GraphicsPixmapObject.h
parent29eabac0670574efd384182c065f53d08c42a483 (diff)
downloadprism-685fe05def77b039221edf06c74af74915d536c5.tar.gz
prism-685fe05def77b039221edf06c74af74915d536c5.zip
Initial code commit
Added some stuff for project base - tiled sources - few Qt based classes for gfx
Diffstat (limited to 'src/GraphicsPixmapObject.h')
-rw-r--r--src/GraphicsPixmapObject.h30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/GraphicsPixmapObject.h b/src/GraphicsPixmapObject.h
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+#ifndef GraphicsPixmapObject_h
+#define GraphicsPixmapObject_h
+
+#include <QObject>
+#include <QGraphicsPixmapItem>
+
+/**
+ * Used for the animation in SceneChanger. As QPropertyAnimation uses
+ * Qt's property system, we have to derive from QObject to use properties.
+ * So GraphicsPixmapObject derives from QObject and QGraphicsPixmapItem
+ * and publishes the opacity as a property.
+ */
+class GraphicsPixmapObject : public QObject, public QGraphicsPixmapItem
+{
+ Q_OBJECT
+
+ Q_PROPERTY(qreal opacity READ opacity WRITE setOpacity);
+ Q_PROPERTY(QPointF pos READ pos WRITE setPos);
+
+public:
+ explicit GraphicsPixmapObject(const QPixmap &pixmap,
+ QGraphicsItem *parent = 0);
+
+signals:
+
+public slots:
+
+};
+
+#endif // GraphicsPixmapObject_h