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| author | Samu Laaksonen <laaksonen.sj@gmail.com> | 2012-10-21 15:46:32 +0300 |
|---|---|---|
| committer | Samu Laaksonen <laaksonen.sj@gmail.com> | 2012-10-21 15:46:32 +0300 |
| commit | 9674c5ea91912d07f4726140ca2c88669c03f874 (patch) | |
| tree | 3b48d5e812b02fb2bfa581856e0b42bbeafe4fbf /src/HeadsUpDisplay.cpp | |
| parent | fe15901cad4ccc90b5702cf5061849c1ab1fd40d (diff) | |
| download | prism-9674c5ea91912d07f4726140ca2c88669c03f874.tar.gz prism-9674c5ea91912d07f4726140ca2c88669c03f874.zip | |
HUD demo
Added:
- some ideas to test display of hud elements
Fixed:
- HUD now follows the scene when it moves
Diffstat (limited to 'src/HeadsUpDisplay.cpp')
| -rw-r--r-- | src/HeadsUpDisplay.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/HeadsUpDisplay.cpp b/src/HeadsUpDisplay.cpp index 2afa0a5..a455c9b 100644 --- a/src/HeadsUpDisplay.cpp +++ b/src/HeadsUpDisplay.cpp @@ -1,5 +1,5 @@ #include <QPainter> - +#include <QRgb> #include "BarDisplay.h" #include "CircularDisplay.h" @@ -10,7 +10,7 @@ HeadsUpDisplay::HeadsUpDisplay(int w, int h, QGraphicsScene *anchorScene, QObjec { fill(QColor(Qt::transparent)); m_healtBar = new BarDisplay(200, 40); - m_healtBar->setDisplayColor(QColor(255, 0, 127, 127)); + m_healtBar->setDisplayColor(QColor(255, 204, 51, 127)); m_healtBar->initShape(); m_redColor = new CircularDisplay(70, 70); |
