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authorSamu Laaksonen <laaksonen.sj@gmail.com>2012-10-21 15:46:32 +0300
committerSamu Laaksonen <laaksonen.sj@gmail.com>2012-10-21 15:46:32 +0300
commit9674c5ea91912d07f4726140ca2c88669c03f874 (patch)
tree3b48d5e812b02fb2bfa581856e0b42bbeafe4fbf /src/HeadsUpDisplay.cpp
parentfe15901cad4ccc90b5702cf5061849c1ab1fd40d (diff)
downloadprism-9674c5ea91912d07f4726140ca2c88669c03f874.tar.gz
prism-9674c5ea91912d07f4726140ca2c88669c03f874.zip
HUD demo
Added: - some ideas to test display of hud elements Fixed: - HUD now follows the scene when it moves
Diffstat (limited to 'src/HeadsUpDisplay.cpp')
-rw-r--r--src/HeadsUpDisplay.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/HeadsUpDisplay.cpp b/src/HeadsUpDisplay.cpp
index 2afa0a5..a455c9b 100644
--- a/src/HeadsUpDisplay.cpp
+++ b/src/HeadsUpDisplay.cpp
@@ -1,5 +1,5 @@
#include <QPainter>
-
+#include <QRgb>
#include "BarDisplay.h"
#include "CircularDisplay.h"
@@ -10,7 +10,7 @@ HeadsUpDisplay::HeadsUpDisplay(int w, int h, QGraphicsScene *anchorScene, QObjec
{
fill(QColor(Qt::transparent));
m_healtBar = new BarDisplay(200, 40);
- m_healtBar->setDisplayColor(QColor(255, 0, 127, 127));
+ m_healtBar->setDisplayColor(QColor(255, 204, 51, 127));
m_healtBar->initShape();
m_redColor = new CircularDisplay(70, 70);