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| author | Samu Laaksonen <laaksonen.sj@gmail.com> | 2012-09-25 20:00:41 +0300 |
|---|---|---|
| committer | Samu Laaksonen <laaksonen.sj@gmail.com> | 2012-09-25 20:00:41 +0300 |
| commit | 685fe05def77b039221edf06c74af74915d536c5 (patch) | |
| tree | 9c1a14b8f68bc0f801bdec3edc447d04fdbf7a4c /src/Hero.cpp | |
| parent | 29eabac0670574efd384182c065f53d08c42a483 (diff) | |
| download | prism-685fe05def77b039221edf06c74af74915d536c5.tar.gz prism-685fe05def77b039221edf06c74af74915d536c5.zip | |
Initial code commit
Added some stuff for project base
- tiled sources
- few Qt based classes for gfx
Diffstat (limited to 'src/Hero.cpp')
| -rw-r--r-- | src/Hero.cpp | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/src/Hero.cpp b/src/Hero.cpp new file mode 100644 index 0000000..5af9b6a --- /dev/null +++ b/src/Hero.cpp @@ -0,0 +1,41 @@ +#include <QApplication> +#include <QGraphicsScene> +#include <QGraphicsPixmapItem> +#include <QSettings> +#include <QDebug> + +#include "Hero.h" +#include "GameScene.h" + +Hero::Hero(QGraphicsScene* scene, QPointF pos, QGraphicsItem* parent) + : Character(parent, scene) +{ + m_state = STATE_IDLE; + + // something small for testing purposes + setHealthPoints(15); + + setPos(pos); + setZValue(2); + + setShapeMode(QGraphicsPixmapItem::MaskShape); +} + +Hero::~Hero() +{ +} + +void Hero::advance(int phase) +{ + Character::advance(phase); + + if (phase == 0) + return; + + // err, no good. + if(m_state == STATE_DEAD) + { + gameOver(); + //removeMe(); + } +} |
