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| author | Samu Laaksonen <laaksonen.sj@gmail.com> | 2012-09-25 20:00:41 +0300 |
|---|---|---|
| committer | Samu Laaksonen <laaksonen.sj@gmail.com> | 2012-09-25 20:00:41 +0300 |
| commit | 685fe05def77b039221edf06c74af74915d536c5 (patch) | |
| tree | 9c1a14b8f68bc0f801bdec3edc447d04fdbf7a4c /src/LevelSelectionScene.h | |
| parent | 29eabac0670574efd384182c065f53d08c42a483 (diff) | |
| download | prism-685fe05def77b039221edf06c74af74915d536c5.tar.gz prism-685fe05def77b039221edf06c74af74915d536c5.zip | |
Initial code commit
Added some stuff for project base
- tiled sources
- few Qt based classes for gfx
Diffstat (limited to 'src/LevelSelectionScene.h')
| -rw-r--r-- | src/LevelSelectionScene.h | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/src/LevelSelectionScene.h b/src/LevelSelectionScene.h new file mode 100644 index 0000000..61eb70a --- /dev/null +++ b/src/LevelSelectionScene.h @@ -0,0 +1,36 @@ +#ifndef LevelSelectionScene_h +#define LevelSelectionScene_h + +#include "GameScene.h" + +#include "ParallaxScrollerStatic.h" + +class LevelSelectionScene : public GameScene +{ + Q_OBJECT +public: + LevelSelectionScene(const QString &name, const QRectF &rect, GameView *parent = 0); + virtual ~LevelSelectionScene(); + + /** + * Updates graphics on scene. Mainly background but levelselectionbuttons too. + */ + void updateLogic(); + + /** + * Loads level data and creates selection grid + */ + void initializeScene(); + +private slots: + /** + * This function calls ActionScene with information about what level to load. + */ + void levelSelection(); + +private: + ParallaxScrollerStatic* m_background; + +}; + +#endif // LevelSelectionScene_h |
