aboutsummaryrefslogtreecommitdiff
path: root/Box2D/Collision/Shapes/b2PolygonShape.h
diff options
context:
space:
mode:
Diffstat (limited to 'Box2D/Collision/Shapes/b2PolygonShape.h')
-rw-r--r--Box2D/Collision/Shapes/b2PolygonShape.h95
1 files changed, 95 insertions, 0 deletions
diff --git a/Box2D/Collision/Shapes/b2PolygonShape.h b/Box2D/Collision/Shapes/b2PolygonShape.h
new file mode 100644
index 0000000..5c53212
--- /dev/null
+++ b/Box2D/Collision/Shapes/b2PolygonShape.h
@@ -0,0 +1,95 @@
+/*
+* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
+*
+* This software is provided 'as-is', without any express or implied
+* warranty. In no event will the authors be held liable for any damages
+* arising from the use of this software.
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef B2_POLYGON_SHAPE_H
+#define B2_POLYGON_SHAPE_H
+
+#include <Box2D/Collision/Shapes/b2Shape.h>
+
+/// A convex polygon. It is assumed that the interior of the polygon is to
+/// the left of each edge.
+/// Polygons have a maximum number of vertices equal to b2_maxPolygonVertices.
+/// In most cases you should not need many vertices for a convex polygon.
+class b2PolygonShape : public b2Shape
+{
+public:
+ b2PolygonShape();
+
+ /// Implement b2Shape.
+ b2Shape* Clone(b2BlockAllocator* allocator) const;
+
+ /// @see b2Shape::GetChildCount
+ int32 GetChildCount() const;
+
+ /// Copy vertices. This assumes the vertices define a convex polygon.
+ /// It is assumed that the exterior is the the right of each edge.
+ /// The count must be in the range [3, b2_maxPolygonVertices].
+ void Set(const b2Vec2* vertices, int32 vertexCount);
+
+ /// Build vertices to represent an axis-aligned box.
+ /// @param hx the half-width.
+ /// @param hy the half-height.
+ void SetAsBox(float32 hx, float32 hy);
+
+ /// Build vertices to represent an oriented box.
+ /// @param hx the half-width.
+ /// @param hy the half-height.
+ /// @param center the center of the box in local coordinates.
+ /// @param angle the rotation of the box in local coordinates.
+ void SetAsBox(float32 hx, float32 hy, const b2Vec2& center, float32 angle);
+
+ /// @see b2Shape::TestPoint
+ bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
+
+ /// Implement b2Shape.
+ bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
+ const b2Transform& transform, int32 childIndex) const;
+
+ /// @see b2Shape::ComputeAABB
+ void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
+
+ /// @see b2Shape::ComputeMass
+ void ComputeMass(b2MassData* massData, float32 density) const;
+
+ /// Get the vertex count.
+ int32 GetVertexCount() const { return m_vertexCount; }
+
+ /// Get a vertex by index.
+ const b2Vec2& GetVertex(int32 index) const;
+
+ b2Vec2 m_centroid;
+ b2Vec2 m_vertices[b2_maxPolygonVertices];
+ b2Vec2 m_normals[b2_maxPolygonVertices];
+ int32 m_vertexCount;
+};
+
+inline b2PolygonShape::b2PolygonShape()
+{
+ m_type = e_polygon;
+ m_radius = b2_polygonRadius;
+ m_vertexCount = 0;
+ m_centroid.SetZero();
+}
+
+inline const b2Vec2& b2PolygonShape::GetVertex(int32 index) const
+{
+ b2Assert(0 <= index && index < m_vertexCount);
+ return m_vertices[index];
+}
+
+#endif