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/*
 * object.h
 * Copyright 2010, Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
 *
 * This file is part of libtiled.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice,
 *       this list of conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef OBJECT_H
#define OBJECT_H

#include "properties.h"

namespace Tiled {

/**
 * The base class for anything that can hold properties.
 */
class TILEDSHARED_EXPORT Object
{
public:
    /**
     * Virtual destructor.
     */
    virtual ~Object() {}

    /**
     * Returns the properties of this object.
     */
    const Properties &properties() const { return mProperties; }

    /**
     * Replaces all existing properties with a new set of properties.
     */
    void setProperties(const Properties &properties)
    { mProperties = properties; }

    /**
     * Merges \a properties with the existing properties. Properties with the
     * same name will be overridden.
     *
     * \sa Properties::merge
     */
    void mergeProperties(const Properties &properties)
    { mProperties.merge(properties); }

    /**
     * Returns the value of the object's \a name property.
     */
    QString property(const QString &name) const
    { return mProperties.value(name); }

    /**
     * Sets the value of the object's \a name property to \a value.
     */
    void setProperty(const QString &name, const QString &value)
    { mProperties.insert(name, value); }

private:
    Properties mProperties;
};

} // namespace Tiled

#endif // OBJECT_H