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#ifndef AnimatingUiElement_h
#define AnimatingUiElement_h
#include <QObject>
#include <QGraphicsPixmapItem>
class QPropertyAnimation;
class AnimatingUiElement : public QObject, public QGraphicsPixmapItem
{
Q_OBJECT
Q_PROPERTY(qreal scale READ scale WRITE setScale)
public:
AnimatingUiElement(const QString& text, QObject *parent = 0, QGraphicsItem* graphicsParent = 0);
virtual ~AnimatingUiElement();
void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
void initialize();
signals:
void clicked();
public slots:
private slots:
void animationFinished();
private:
QPropertyAnimation* m_animation;
QString m_text;
bool m_released;
int m_durationPressed;
int m_durationReleased;
static QPixmap *s_tmpGfx;
static int s_ref;
};
#endif // AnimatingUiElement_h
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