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#include <QPainter>
#include "BarDisplay.h"
BarDisplay::BarDisplay(int w, int h) :
QPixmap(w, h)
{
m_partCount = 4;
m_maxValue = 50;
m_value = 50;
fill(QColor(Qt::transparent));
}
BarDisplay::~BarDisplay()
{
}
void BarDisplay::initShape()
{
QPainter p(this);
QPen pen(QColor(0, 0, 0, 255));
QBrush brush(m_displayColor);
p.setPen(Qt::NoPen);
p.setBrush(brush);
QPolygon one;
one.append(QPoint(0, 0));
one.append(QPoint(0, height() - 1));
one.append(QPoint((160 / 3 * 1), height()));
one.append(QPoint((160 / 3 * 1), 0));
m_healthIndicators.append(one);
QPolygon two;
two.append(QPoint(0, 0));
two.append(QPoint(0, height() - 1));
two.append(QPoint((160 / 3 * 2), height()));
two.append(QPoint((160 / 3 * 2), 0));
m_healthIndicators.append(two);
QPolygon three;
three.append(QPoint(0, 0));
three.append(QPoint(0, height() - 1));
three.append(QPoint((160 / 3 * 3), height()));
three.append(QPoint((160 / 3 * 3), 0));
m_healthIndicators.append(three);
QPolygon four;
four.append(QPoint(0, 0));
four.append(QPoint(0, height() - 1));
four.append(QPoint(width() - 1, height()));
four.append(QPoint(width() - 1, 0));
m_healthIndicators.append(four);
p.drawPolygon(three);
p.setBrush(Qt::NoBrush);
pen.setWidth(2);
p.setPen(pen);
// lefttside
p.drawLine(0, 1, 20, 0);
p.drawLine(1, 0, 0, height() - 1);
p.drawLine(0, height() - 1, 20, height() - 1);
// right side
p.drawLine(width() - 1, 1, width() -1 - 20, 1);
p.drawLine(width() - 1, 0, width() - 1, height() - 1);
p.drawLine(width() - 1, height() - 1, width() - 1 - 20, height() - 1);
pen.setWidth(2);
p.setPen(pen);
// the | -lines
for (int i = 1; i < 4; i++)
p.drawLine((160 / 3) * i, 4, (160 / 3) * i, height() - 1 - 5);
}
void BarDisplay::collected(int amount)
{
m_value += amount;
if (m_value > m_maxValue)
m_value = m_maxValue;
updateDisplay();
}
void BarDisplay::consumed(int amount)
{
m_value -= amount;
if (m_value < 0)
m_value = 0;
updateDisplay();
}
void BarDisplay::setDisplayColor(QColor col)
{
m_displayColor = col;
}
void BarDisplay::updateDisplay()
{
// TODO: update graphics so user knows he is hit
}
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