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#ifndef Character_h
#define Character_h
#include "Sprite.h"
enum State
{
STATE_IDLE,
STATE_MOVING_RIGHT,
STATE_MOVING_LEFT,
STATE_DEAD,
STATE_JUMPING,
STATE_LANDING,
STATE_JUMPING_DOUBLE,
STATE_LANDING_DOUBLE_FORCE,
STATE_SPRINTING_RIGHT,
STATE_SPRINTING_LEFT,
STATE_CLIMB_UP,
STATE_CLIMG_DOWN
};
class Character: public Sprite
{
public:
explicit Character(QGraphicsItem *parent = 0, QGraphicsScene *scene = 0);
virtual ~Character();
void increaseHealthPoints(int);
void decreaseHealthPoints(int);
void setHealthPoints(int);
int getHealthPoints();
void increaseShieldCapacity(int);
void decreaseShieldCapacity(int);
void setShieldCapacity(int);
int getShieldCapacity();
void setMeleeDamage(int);
int getMeleeDamage();
void setRangedDamage(int);
int getRangedDamage();
void setVelocityX(int);
void setVelocityY(int);
int getVelocityX();
int getVelocityY();
void setState(State);
State getState();
protected:
int m_healthPoints;
int m_shieldCapacity;
int m_meleeDamage;
int m_rangedDamage;
int m_velocityX;
int m_velocityY;
State m_state;
};
#endif // Character_h
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