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#ifndef GraphicsPixmapObject_h
#define GraphicsPixmapObject_h
#include <QObject>
#include <QGraphicsPixmapItem>
/**
* Used for the animation in SceneChanger. As QPropertyAnimation uses
* Qt's property system, we have to derive from QObject to use properties.
* So GraphicsPixmapObject derives from QObject and QGraphicsPixmapItem
* and publishes the opacity as a property.
*/
class GraphicsPixmapObject : public QObject, public QGraphicsPixmapItem
{
Q_OBJECT
Q_PROPERTY(qreal opacity READ opacity WRITE setOpacity)
Q_PROPERTY(QPointF pos READ pos WRITE setPos)
public:
explicit GraphicsPixmapObject(const QPixmap &pixmap,
QGraphicsItem *parent = 0);
signals:
public slots:
};
#endif // GraphicsPixmapObject_h
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