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#ifndef Hero_h
#define Hero_h
#include "Character.h"
class b2World;
class b2Body;
class b2Fixture;
class Hero: public Character
{
Q_OBJECT
public:
Hero(QGraphicsScene* scene, QPointF pos, QGraphicsItem* parent = 0);
virtual ~Hero();
void bindToWorld(b2World* world);
void loadAnimations(const QString& animationsDirectory);
void advance(int phase);
/**
* Update the position of the ball. x and y are in pixels.
*/
void updatePosition(qreal x, qreal y);
/**
* Returns the Box2D fixture for the ball.
*/
b2Fixture *getFixture();
void toggleRedColor();
void toggleGreenColor();
void toggleBlueColor();
signals:
void gameOver();
void levelComplete();
void updateUI();
private:
QPixmap* m_red;
QPixmap* m_green;
QPixmap* m_blue;
QPixmap* m_neutral;
QString m_mode;
b2Body* m_body;
b2Fixture *m_fixture;
};
#endif // Hero_h
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