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#ifndef SceneChanger_h
#define SceneChanger_h
#include "GameScene.h"
class QParallelAnimationGroup;
class QTimer;
class GameView;
/**
* Animates the change from a scene to another. Start the change
* with SceneChanger::changeScene(). After the animation is done,
* SceneChanger calls MainView::showScene for the scene that is
* to be shown.
*
* Basically changeScene() just takes a "screenshot" of both the
* scenes, adds the shots to itself and uses QPropertyAnimation
* to do the animation.
*/
class SceneChanger : public GameScene
{
Q_OBJECT
public:
explicit SceneChanger(QString name, const QRectF &rect, GameView *parent = 0);
/**
* Start the scene change animation.
*
* @param from The scene we are changing from
* @param to The scene we are changing to
*/
void changeScene(GameScene *from, GameScene *to, bool rightToLeft);
/**
* Sets the duration of the animation in milliseconds. Default
* duration is 250 milliseconds.
*/
void setDuration(int msecs);
void updateLogic();
private:
/**
* Center of all the animation.
*/
QParallelAnimationGroup *m_anim;
GameScene *m_fromScene;
GameScene *m_toScene;
/**
* Time in ms how long it takes to animate from view to an other.
*/
int m_duration;
/**
* Used for faster update on animating transition
* than normal rendering needs.
*/
QTimer *m_updateTimer;
signals:
private slots:
/**
* Called after m_anim has finished the animation. Calls
* MainView::showScene() to show the new scene.
*/
void animationFinished();
};
#endif // SceneChanger_h
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