summaryrefslogtreecommitdiff
path: root/{{cookiecutter.project_name}}/src/external/imgui/.github/workflows/build.yml
diff options
context:
space:
mode:
Diffstat (limited to '{{cookiecutter.project_name}}/src/external/imgui/.github/workflows/build.yml')
-rw-r--r--{{cookiecutter.project_name}}/src/external/imgui/.github/workflows/build.yml241
1 files changed, 241 insertions, 0 deletions
diff --git a/{{cookiecutter.project_name}}/src/external/imgui/.github/workflows/build.yml b/{{cookiecutter.project_name}}/src/external/imgui/.github/workflows/build.yml
new file mode 100644
index 0000000..60f8f64
--- /dev/null
+++ b/{{cookiecutter.project_name}}/src/external/imgui/.github/workflows/build.yml
@@ -0,0 +1,241 @@
+name: build
+
+on:
+ push: {}
+ pull_request: {}
+ schedule:
+ - cron: '0 9 * * *'
+
+jobs:
+ Windows:
+ runs-on: windows-2019
+ env:
+ MSBUILD_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\
+ # Until gh-actions allow us to use env variables inside other env variables (because we need %GITHUB_WORKSPACE%) we have to use relative path to imgui/examples/example_name directory.
+ SDL2_DIR: ..\..\SDL2-devel-2.0.10-VC\SDL2-2.0.10\
+ VULKAN_SDK: ..\..\vulkan-sdk-1.1.121.2\
+ steps:
+ - uses: actions/checkout@v1
+ with:
+ fetch-depth: 1
+
+ - name: Install Dependencies
+ shell: powershell
+ run: |
+ Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.0.10-VC.zip" -OutFile "SDL2-devel-2.0.10-VC.zip"
+ Expand-Archive -Path SDL2-devel-2.0.10-VC.zip
+ Invoke-WebRequest -Uri "https://github.com/ocornut/imgui/files/3789205/vulkan-sdk-1.1.121.2.zip" -OutFile vulkan-sdk-1.1.121.2.zip
+ Expand-Archive -Path vulkan-sdk-1.1.121.2.zip
+
+ - name: Fix Projects
+ shell: powershell
+ run: |
+ # WARNING: This will need updating if toolset/sdk change in project files!
+ gci -recurse -filter "*.vcxproj" | ForEach-Object {
+ # Fix SDK and toolset for most samples.
+ (Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
+ (Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
+ # Fix SDK and toolset for samples that require newer SDK/toolset. At the moment it is only dx12.
+ (Get-Content $_.FullName) -Replace "<PlatformToolset>v140</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
+ (Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
+ }
+
+ # Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long.
+ - name: Build example_null (extra warnings)
+ run: mingw32-make -C examples/example_null EXTRA_WARNINGS=1
+
+ - name: Build Win32 example_glfw_opengl2
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+
+ - name: Build Win32 example_glfw_opengl3
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+ if: github.event_name == 'schedule'
+
+ - name: Build Win32 example_glfw_vulkan
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+ if: github.event_name == 'schedule'
+
+ - name: Build Win32 example_sdl_vulkan
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+ if: github.event_name == 'schedule'
+
+ - name: Build Win32 example_sdl_opengl2
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+ if: github.event_name == 'schedule'
+
+ - name: Build Win32 example_sdl_opengl3
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+
+ - name: Build Win32 example_sdl_directx11
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+ if: github.event_name == 'schedule'
+
+ - name: Build Win32 example_win32_directx9
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+
+ - name: Build Win32 example_win32_directx10
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+
+ - name: Build Win32 example_win32_directx11
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+ if: github.event_name == 'schedule'
+
+ - name: Build x64 example_glfw_opengl2
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
+ if: github.event_name == 'schedule'
+
+ - name: Build x64 example_glfw_opengl3
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
+
+ - name: Build x64 example_glfw_vulkan
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
+
+ - name: Build x64 example_sdl_vulkan
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
+ if: github.event_name == 'schedule'
+
+ - name: Build x64 example_sdl_opengl2
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
+ if: github.event_name == 'schedule'
+
+ - name: Build x64 example_sdl_opengl3
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
+ if: github.event_name == 'schedule'
+
+ - name: Build x64 example_sdl_directx11
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
+
+ - name: Build x64 example_win32_directx9
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release'
+ if: github.event_name == 'schedule'
+
+ - name: Build x64 example_win32_directx10
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=x64 /p:Configuration=Release'
+ if: github.event_name == 'schedule'
+
+ - name: Build x64 example_win32_directx11
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
+ if: github.event_name == 'schedule'
+
+ - name: Build x64 example_win32_directx12
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release'
+
+ Linux:
+ runs-on: ubuntu-18.04
+ steps:
+ - uses: actions/checkout@v1
+ with:
+ fetch-depth: 1
+
+ - name: Install Dependencies
+ run: |
+ sudo apt-get update
+ sudo apt-get install -y libglfw3-dev libsdl2-dev
+
+ - name: Build example_null (extra warnings)
+ run: make -C examples/example_null EXTRA_WARNINGS=1
+
+ - name: Build example_glfw_opengl2
+ run: make -C examples/example_glfw_opengl2
+
+ - name: Build example_glfw_opengl3
+ run: make -C examples/example_glfw_opengl3
+ if: github.event_name == 'schedule'
+
+ - name: Build example_sdl_opengl2
+ run: make -C examples/example_sdl_opengl2
+ if: github.event_name == 'schedule'
+
+ - name: Build example_sdl_opengl3
+ run: make -C examples/example_sdl_opengl3
+
+ MacOS:
+ runs-on: macOS-latest
+ steps:
+ - uses: actions/checkout@v1
+ with:
+ fetch-depth: 1
+
+ - name: Install Dependencies
+ run: |
+ brew install glfw3
+ brew install sdl2
+
+ - name: Build example_null (extra warnings)
+ run: make -C examples/example_null EXTRA_WARNINGS=1
+
+ - name: Build example_glfw_opengl2
+ run: make -C examples/example_glfw_opengl2
+
+ - name: Build example_glfw_opengl3
+ run: make -C examples/example_glfw_opengl3
+ if: github.event_name == 'schedule'
+
+ - name: Build example_glfw_metal
+ run: make -C examples/example_glfw_metal
+
+ - name: Build example_sdl_opengl2
+ run: make -C examples/example_sdl_opengl2
+ if: github.event_name == 'schedule'
+
+ - name: Build example_sdl_opengl3
+ run: make -C examples/example_sdl_opengl3
+
+ - name: Build example_apple_metal
+ run: xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos
+
+ - name: Build example_apple_opengl2
+ run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2
+
+ iOS:
+ runs-on: macOS-latest
+ steps:
+ - uses: actions/checkout@v1
+ with:
+ fetch-depth: 1
+
+ - name: Build example_apple_metal
+ run: |
+ # Code signing is required, but we disable it because it is irrelevant for CI builds.
+ xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
+
+ Emscripten:
+ runs-on: ubuntu-18.04
+ steps:
+ - uses: actions/checkout@v1
+ with:
+ fetch-depth: 1
+
+ - name: Install Dependencies
+ run: |
+ wget -q https://github.com/emscripten-core/emsdk/archive/master.tar.gz
+ tar -xvf master.tar.gz
+ emsdk-master/emsdk update
+ emsdk-master/emsdk install latest-fastcomp
+ emsdk-master/emsdk activate latest-fastcomp
+
+ - name: Build example_emscripten
+ run: |
+ source emsdk-master/emsdk_env.sh
+ make -C examples/example_emscripten