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Diffstat (limited to '{{cookiecutter.project_name}}/src/external/imgui/.github/workflows/build.yml')
| -rw-r--r-- | {{cookiecutter.project_name}}/src/external/imgui/.github/workflows/build.yml | 241 |
1 files changed, 241 insertions, 0 deletions
diff --git a/{{cookiecutter.project_name}}/src/external/imgui/.github/workflows/build.yml b/{{cookiecutter.project_name}}/src/external/imgui/.github/workflows/build.yml new file mode 100644 index 0000000..60f8f64 --- /dev/null +++ b/{{cookiecutter.project_name}}/src/external/imgui/.github/workflows/build.yml @@ -0,0 +1,241 @@ +name: build + +on: + push: {} + pull_request: {} + schedule: + - cron: '0 9 * * *' + +jobs: + Windows: + runs-on: windows-2019 + env: + MSBUILD_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\ + # Until gh-actions allow us to use env variables inside other env variables (because we need %GITHUB_WORKSPACE%) we have to use relative path to imgui/examples/example_name directory. + SDL2_DIR: ..\..\SDL2-devel-2.0.10-VC\SDL2-2.0.10\ + VULKAN_SDK: ..\..\vulkan-sdk-1.1.121.2\ + steps: + - uses: actions/checkout@v1 + with: + fetch-depth: 1 + + - name: Install Dependencies + shell: powershell + run: | + Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.0.10-VC.zip" -OutFile "SDL2-devel-2.0.10-VC.zip" + Expand-Archive -Path SDL2-devel-2.0.10-VC.zip + Invoke-WebRequest -Uri "https://github.com/ocornut/imgui/files/3789205/vulkan-sdk-1.1.121.2.zip" -OutFile vulkan-sdk-1.1.121.2.zip + Expand-Archive -Path vulkan-sdk-1.1.121.2.zip + + - name: Fix Projects + shell: powershell + run: | + # WARNING: This will need updating if toolset/sdk change in project files! + gci -recurse -filter "*.vcxproj" | ForEach-Object { + # Fix SDK and toolset for most samples. + (Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName + (Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName + # Fix SDK and toolset for samples that require newer SDK/toolset. At the moment it is only dx12. + (Get-Content $_.FullName) -Replace "<PlatformToolset>v140</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName + (Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName + } + + # Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long. + - name: Build example_null (extra warnings) + run: mingw32-make -C examples/example_null EXTRA_WARNINGS=1 + + - name: Build Win32 example_glfw_opengl2 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release' + + - name: Build Win32 example_glfw_opengl3 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release' + if: github.event_name == 'schedule' + + - name: Build Win32 example_glfw_vulkan + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release' + if: github.event_name == 'schedule' + + - name: Build Win32 example_sdl_vulkan + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release' + if: github.event_name == 'schedule' + + - name: Build Win32 example_sdl_opengl2 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release' + if: github.event_name == 'schedule' + + - name: Build Win32 example_sdl_opengl3 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release' + + - name: Build Win32 example_sdl_directx11 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release' + if: github.event_name == 'schedule' + + - name: Build Win32 example_win32_directx9 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release' + + - name: Build Win32 example_win32_directx10 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=Win32 /p:Configuration=Release' + + - name: Build Win32 example_win32_directx11 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release' + if: github.event_name == 'schedule' + + - name: Build x64 example_glfw_opengl2 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release' + if: github.event_name == 'schedule' + + - name: Build x64 example_glfw_opengl3 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release' + + - name: Build x64 example_glfw_vulkan + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release' + + - name: Build x64 example_sdl_vulkan + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release' + if: github.event_name == 'schedule' + + - name: Build x64 example_sdl_opengl2 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release' + if: github.event_name == 'schedule' + + - name: Build x64 example_sdl_opengl3 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release' + if: github.event_name == 'schedule' + + - name: Build x64 example_sdl_directx11 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release' + + - name: Build x64 example_win32_directx9 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release' + if: github.event_name == 'schedule' + + - name: Build x64 example_win32_directx10 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=x64 /p:Configuration=Release' + if: github.event_name == 'schedule' + + - name: Build x64 example_win32_directx11 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release' + if: github.event_name == 'schedule' + + - name: Build x64 example_win32_directx12 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release' + + Linux: + runs-on: ubuntu-18.04 + steps: + - uses: actions/checkout@v1 + with: + fetch-depth: 1 + + - name: Install Dependencies + run: | + sudo apt-get update + sudo apt-get install -y libglfw3-dev libsdl2-dev + + - name: Build example_null (extra warnings) + run: make -C examples/example_null EXTRA_WARNINGS=1 + + - name: Build example_glfw_opengl2 + run: make -C examples/example_glfw_opengl2 + + - name: Build example_glfw_opengl3 + run: make -C examples/example_glfw_opengl3 + if: github.event_name == 'schedule' + + - name: Build example_sdl_opengl2 + run: make -C examples/example_sdl_opengl2 + if: github.event_name == 'schedule' + + - name: Build example_sdl_opengl3 + run: make -C examples/example_sdl_opengl3 + + MacOS: + runs-on: macOS-latest + steps: + - uses: actions/checkout@v1 + with: + fetch-depth: 1 + + - name: Install Dependencies + run: | + brew install glfw3 + brew install sdl2 + + - name: Build example_null (extra warnings) + run: make -C examples/example_null EXTRA_WARNINGS=1 + + - name: Build example_glfw_opengl2 + run: make -C examples/example_glfw_opengl2 + + - name: Build example_glfw_opengl3 + run: make -C examples/example_glfw_opengl3 + if: github.event_name == 'schedule' + + - name: Build example_glfw_metal + run: make -C examples/example_glfw_metal + + - name: Build example_sdl_opengl2 + run: make -C examples/example_sdl_opengl2 + if: github.event_name == 'schedule' + + - name: Build example_sdl_opengl3 + run: make -C examples/example_sdl_opengl3 + + - name: Build example_apple_metal + run: xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos + + - name: Build example_apple_opengl2 + run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2 + + iOS: + runs-on: macOS-latest + steps: + - uses: actions/checkout@v1 + with: + fetch-depth: 1 + + - name: Build example_apple_metal + run: | + # Code signing is required, but we disable it because it is irrelevant for CI builds. + xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO + + Emscripten: + runs-on: ubuntu-18.04 + steps: + - uses: actions/checkout@v1 + with: + fetch-depth: 1 + + - name: Install Dependencies + run: | + wget -q https://github.com/emscripten-core/emsdk/archive/master.tar.gz + tar -xvf master.tar.gz + emsdk-master/emsdk update + emsdk-master/emsdk install latest-fastcomp + emsdk-master/emsdk activate latest-fastcomp + + - name: Build example_emscripten + run: | + source emsdk-master/emsdk_env.sh + make -C examples/example_emscripten |
