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authorOskari Timperi <oskari.timperi@iki.fi>2019-12-04 19:13:43 +0200
committerOskari Timperi <oskari.timperi@iki.fi>2019-12-04 19:13:43 +0200
commit8470767bc9a51ae73b2b70b4a5ed57f666fdc024 (patch)
tree5e5eb9f169bdb5a6103ec77918422459de56c73c
parent3d936061c8a39e4918399a805aac6b33ed97310a (diff)
downloadraylib-fix-mouse-released.tar.gz
raylib-fix-mouse-released.zip
Fix `IsMouseButtonReleased()` when press/release events come too fastfix-mouse-released
If press/release events for a mouse button come too fast, then using `IsMouseButtonReleased()` does not work. This has been noticed when using a touchpad on Linux when tapping with two fingers two emulate right mouse button click. The situation looks like this: ``` BeginDrawing <-- current==released, previous==released Pressed <-- current=pressed Released <-- current=released IsMouseButtonReleased <-- returns false because current==previous EndDrawing <-- previous=released ``` The fix is to update the previous mouse button state in addition to current mouse button state when `MouseButtonCallback()` is called by glfw. Now the situation is as follows: ``` BeginDrawing <-- current==released, previous==released Pressed <-- current=pressed, previous=released Released <-- current=released, previous=pressed IsMouseButtonReleased <-- returns true because current!=previous EndDrawing <-- previous=released ```
-rw-r--r--src/core.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core.c b/src/core.c
index c82a0613..f048872f 100644
--- a/src/core.c
+++ b/src/core.c
@@ -3903,6 +3903,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
// GLFW3 Mouse Button Callback, runs on mouse button pressed
static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods)
{
+ previousMouseState[button] = currentMouseState[button];
currentMouseState[button] = action;
#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)