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authorraysan5 <raysan5@gmail.com>2016-07-11 19:01:13 +0200
committerraysan5 <raysan5@gmail.com>2016-07-11 19:01:13 +0200
commit22672bc738ee0923fd43c431cb41d0bf4d8dd96c (patch)
treea3369d5417340042f9023b77f6bf2e29e59a501c
parent56ec22f5c9291427efd59af37af4e78fbf80190c (diff)
downloadraylib-22672bc738ee0923fd43c431cb41d0bf4d8dd96c.tar.gz
raylib-22672bc738ee0923fd43c431cb41d0bf4d8dd96c.zip
Added Oculus functions declaration and comments
-rw-r--r--src/rlgl.c12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/rlgl.c b/src/rlgl.c
index 18c0b929..b50e1a45 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -361,6 +361,12 @@ static char *ReadTextFile(const char *fileName);
#endif
#if defined(RLGL_OCULUS_SUPPORT)
+static bool InitOculusDevice(void); // Initialize Oculus device (returns true if success)
+static void CloseOculusDevice(void); // Close Oculus device
+static void UpdateOculusTracking(void); // Update Oculus head position-orientation tracking
+static void BeginOculusDrawing(void); // Setup Oculus buffers for drawing
+static void EndOculusDrawing(void); // Finish Oculus drawing and blit framebuffer to mirror
+
static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height); // Load Oculus required buffers
static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer); // Unload texture required buffers
static OculusMirror LoadOculusMirror(ovrSession session, int width, int height); // Load Oculus mirror buffers
@@ -3912,7 +3918,7 @@ static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight)
#endif
#if defined(RLGL_OCULUS_SUPPORT)
-// Initialize Oculus device
+// Initialize Oculus device (returns true if success)
static bool InitOculusDevice(void)
{
bool oculusReady = false;
@@ -3959,6 +3965,7 @@ static bool InitOculusDevice(void)
return oculusReady;
}
+// Close Oculus device (and unload buffers)
static void CloseOculusDevice(void)
{
UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer
@@ -3968,6 +3975,7 @@ static void CloseOculusDevice(void)
ovr_Shutdown(); // Close Oculus device connection
}
+// Update Oculus head position-orientation tracking
static void UpdateOculusTracking(void)
{
frameIndex++;
@@ -3990,6 +3998,7 @@ static void UpdateOculusTracking(void)
//if (sessionStatus.IsVisible) // the game or experience has VR focus and is visible in the HMD.
}
+// Setup Oculus buffers for drawing
static void BeginOculusDrawing(void)
{
GLuint currentTexId;
@@ -4003,6 +4012,7 @@ static void BeginOculusDrawing(void)
//glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded
}
+// Finish Oculus drawing and blit framebuffer to mirror
static void EndOculusDrawing(void)
{
// Unbind current framebuffer (Oculus buffer)