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| author | Ray <raysan5@gmail.com> | 2016-02-21 12:23:05 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2016-02-21 12:23:05 +0100 |
| commit | 26252c4c1d20a3eb5c1f30de6c1b701be405e333 (patch) | |
| tree | 6dceb19c1ad22ccaa647e69727ef7bb6244c655d | |
| parent | 24ba22a43aa06e99a34fcb5c1b17c9d8c3ef5017 (diff) | |
| parent | c70d8acb333ca2997ddd944aa1d4cd3c39dc1cac (diff) | |
| download | raylib-26252c4c1d20a3eb5c1f30de6c1b701be405e333.tar.gz raylib-26252c4c1d20a3eb5c1f30de6c1b701be405e333.zip | |
Merge pull request #87 from raysan5/develop
Integrate Develop branch
| -rw-r--r-- | README.md | 3 |
1 files changed, 1 insertions, 2 deletions
@@ -115,8 +115,7 @@ New [physac](https://github.com/raysan5/raylib/blob/develop/src/physac.h) physic Raspberry Pi input system has been redesigned to better read raw inputs using generic Linux event handlers (keyboard:`stdin`, mouse:`/dev/input/mouse0`, gamepad:`/dev/input/js0`). Gamepad support has also been added (experimental). -Other important improvements are the functional raycast system for 3D picking, including some ray collision-detection functions, and the addition of two simple functions for persistent data storage. Now raylib user can save and load game data in a file (only some platforms supported). - +Other important improvements are the functional raycast system for 3D picking, including some ray collision-detection functions, and the addition of two simple functions for persistent data storage. Now raylib user can save and load game data in a file (only some platforms supported). A simple [easings](https://github.com/raysan5/raylib/blob/develop/src/easings.h) module has also been added for values animation. Up to 8 new code examples have been added to show the new raylib features and +10 complete game samples have been provided to learn how to create some classic games like Arkanoid, Asteroids, Missile Commander, Snake or Tetris. |
