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authorRay <raysan5@gmail.com>2016-02-21 12:23:05 +0100
committerRay <raysan5@gmail.com>2016-02-21 12:23:05 +0100
commit26252c4c1d20a3eb5c1f30de6c1b701be405e333 (patch)
tree6dceb19c1ad22ccaa647e69727ef7bb6244c655d
parent24ba22a43aa06e99a34fcb5c1b17c9d8c3ef5017 (diff)
parentc70d8acb333ca2997ddd944aa1d4cd3c39dc1cac (diff)
downloadraylib-26252c4c1d20a3eb5c1f30de6c1b701be405e333.tar.gz
raylib-26252c4c1d20a3eb5c1f30de6c1b701be405e333.zip
Merge pull request #87 from raysan5/develop
Integrate Develop branch
-rw-r--r--README.md3
1 files changed, 1 insertions, 2 deletions
diff --git a/README.md b/README.md
index c89c33cc..30ceeed5 100644
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+++ b/README.md
@@ -115,8 +115,7 @@ New [physac](https://github.com/raysan5/raylib/blob/develop/src/physac.h) physic
Raspberry Pi input system has been redesigned to better read raw inputs using generic Linux event handlers (keyboard:`stdin`, mouse:`/dev/input/mouse0`, gamepad:`/dev/input/js0`). Gamepad support has also been added (experimental).
-Other important improvements are the functional raycast system for 3D picking, including some ray collision-detection functions, and the addition of two simple functions for persistent data storage. Now raylib user can save and load game data in a file (only some platforms supported).
-
+Other important improvements are the functional raycast system for 3D picking, including some ray collision-detection functions, and the addition of two simple functions for persistent data storage. Now raylib user can save and load game data in a file (only some platforms supported). A simple [easings](https://github.com/raysan5/raylib/blob/develop/src/easings.h) module has also been added for values animation.
Up to 8 new code examples have been added to show the new raylib features and +10 complete game samples have been provided to learn how to create some classic games like Arkanoid, Asteroids, Missile Commander, Snake or Tetris.