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authorRay <raysan5@gmail.com>2016-06-09 11:42:00 +0200
committerRay <raysan5@gmail.com>2016-06-09 11:42:00 +0200
commit420b85da98fff2603d94985a42cf86d6e4182204 (patch)
treeb33f8f43d469e2aaa879acf901a80b5377735a4e
parent28c2759ae15b00b7f8c2047395c2286564611fd8 (diff)
downloadraylib-420b85da98fff2603d94985a42cf86d6e4182204.tar.gz
raylib-420b85da98fff2603d94985a42cf86d6e4182204.zip
Update README.md
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@@ -133,11 +133,10 @@ Lots of code changes and lots of hours of hard work have concluded in this amazi
notes on raylib 1.5
-------------------
-On June 2016, after 4 months of raylib 1.4 release, arrives raylib 1.5. Probably this new version is the biggest boost of the library ever,
-lots of parts of the library have been redesigned, lots of bugs have been solved and some **AMAZING** new features have been added.
+On June 2016, after 4 months of raylib 1.4 release, arrives raylib 1.5. Probably this new version is the biggest boost of the library ever, lots of parts of the library have been redesigned, lots of bugs have been solved and some **AMAZING** new features have been added.
-New platform support: **Oculus Rift CV1**. raylib introduces VR support for one the most anticipated VR devices in the market.
-Supporting Oculus Rift CV1 device makes raylib the only (or one of the few) C libraries in the market to support VR out-of-the-box.
+New platform support: **Oculus Rift CV1**. raylib introduces VR support for one of the most anticipated VR devices in the market.
+Supporting Oculus Rift CV1 makes raylib the only (or one of the few) C libraries in the market to support VR out-of-the-box. Additionally, stereo mode rendering has been added to raylib independently of the VR device.
New materials system: