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authorraysan5 <raysan5@gmail.com>2014-01-28 21:21:29 +0100
committerraysan5 <raysan5@gmail.com>2014-01-28 21:21:29 +0100
commit43b13d623be7bf4773d399af2efffaa76a2113a6 (patch)
tree384705d67c8806b3e564299b3d712c884121b1f3
parent2cf5fa77658af7f5e72245e798db6b3a3f256371 (diff)
downloadraylib-43b13d623be7bf4773d399af2efffaa76a2113a6.tar.gz
raylib-43b13d623be7bf4773d399af2efffaa76a2113a6.zip
Update to version 1.0.5
Check CHANGELOG for changes
-rw-r--r--CHANGELOG8
-rw-r--r--examples/ex06b_logo_anim.c6
-rw-r--r--src/audio.c2
-rw-r--r--src/core.c25
-rw-r--r--src/models.c221
-rw-r--r--src/raylib.h8
-rw-r--r--src/stb_image_write.h514
-rw-r--r--src/text.c2
-rw-r--r--src/textures.c4
-rw-r--r--tools/rrem.exebin241166 -> 241678 bytes
10 files changed, 668 insertions, 122 deletions
diff --git a/CHANGELOG b/CHANGELOG
index cce8ada5..d07c4433 100644
--- a/CHANGELOG
+++ b/CHANGELOG
@@ -7,6 +7,14 @@ NOTE: Only versions marked as 'Release' are available on release folder, updates
NOTE: Current Release includes all previous updates.
-----------------------------------------------
+Update: raylib 1.0.5 (28 January 2014)
+-----------------------------------------------
+[audio] LoadSound() - Corrected a bug, WAV file was not closed!
+[core] GetMouseWheelMove() - Added, check mouse wheel Y movement
+[models] LoadHeightmap() - Added, Heightmap can be loaded as a Model
+[tool] rREM updated, now supports (partially) drag and drop of files
+
+-----------------------------------------------
Release: raylib 1.0.4 (23 January 2014)
-----------------------------------------------
[tool] Published a first alpha version of rREM tool (raylib Resource Embedder)
diff --git a/examples/ex06b_logo_anim.c b/examples/ex06b_logo_anim.c
index 223801c5..d4dd9fde 100644
--- a/examples/ex06b_logo_anim.c
+++ b/examples/ex06b_logo_anim.c
@@ -11,12 +11,6 @@
#include "raylib.h"
-// Useful function for fade-ins and fade-outs
-Color Fade(Color col, float alpha)
-{
- return (Color){col.r, col.g, col.b, col.a*alpha};
-}
-
int main()
{
// Initialization
diff --git a/src/audio.c b/src/audio.c
index 5904d9ca..4b75942f 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -504,6 +504,8 @@ static Wave LoadWAV(char *fileName)
wave.channels = waveFormat.numChannels;
wave.bitsPerSample = waveFormat.bitsPerSample;
+ fclose(wavFile);
+
return wave;
}
diff --git a/src/core.c b/src/core.c
index 78525483..77ba5d7b 100644
--- a/src/core.c
+++ b/src/core.c
@@ -77,6 +77,9 @@ static char currentMouseState[3] = { 0 }; // Required to check if mouse btn pr
static char previousGamepadState[32] = {0}; // Required to check if gamepad btn pressed/released once
static char currentGamepadState[32] = {0}; // Required to check if gamepad btn pressed/released once
+static int previousMouseWheelY = 0;
+static int currentMouseWheelY = 0;
+
//----------------------------------------------------------------------------------
// Other Modules Functions Declaration (required by core)
//----------------------------------------------------------------------------------
@@ -89,6 +92,7 @@ extern void UnloadDefaultFont(); // [Module: text] Unloads default f
static void InitGraphicsDevice(); // Initialize Graphics Device (OpenGL stuff)
static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error
static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed
+static void ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel
static void CursorEnterCallback(GLFWwindow* window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
static void WindowSizeCallback(GLFWwindow* window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
static void CameraLookAt(Vector3 position, Vector3 target, Vector3 up); // Setup camera view (updates MODELVIEW matrix)
@@ -133,6 +137,7 @@ void InitWindowEx(int width, int height, const char* title, bool resizable, cons
glfwMakeContextCurrent(window);
glfwSetKeyCallback(window, KeyCallback);
+ glfwSetScrollCallback(window, ScrollCallback);
glfwSwapInterval(0); // Disables GPU v-sync (if set), so frames are not limited to screen refresh rate (60Hz -> 60 FPS)
// If not set, swap interval uses GPU v-sync configuration
// Framerate can be setup using SetTargetFPS()
@@ -195,6 +200,8 @@ void ToggleFullscreen()
fullscreen = !fullscreen; // Toggle fullscreen flag
glfwDestroyWindow(window); // Destroy the current window (we will recreate it!)
+
+ // TODO: WARNING! All loaded resources are lost, we loose Context!
// NOTE: Window aspect ratio is always windowWidth / windowHeight
if (fullscreen) window = glfwCreateWindow(windowWidth, windowHeight, windowTitle, glfwGetPrimaryMonitor(), NULL); // Fullscreen mode
@@ -498,6 +505,16 @@ Vector2 GetMousePosition()
return position;
}
+// Returns mouse wheel movement Y
+int GetMouseWheelMove()
+{
+ previousMouseWheelY = currentMouseWheelY;
+
+ currentMouseWheelY = 0;
+
+ return previousMouseWheelY;
+}
+
// Detect if a gamepad is available
bool IsGamepadAvailable(int gamepad)
{
@@ -602,6 +619,12 @@ static void ErrorCallback(int error, const char *description)
//fprintf(stderr, description);
}
+// GLFW3 Srolling Callback, runs on mouse wheel
+static void ScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
+{
+ currentMouseWheelY = (int)yoffset;
+}
+
// GLFW3 Keyboard Callback, runs on key pressed
static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
@@ -662,8 +685,6 @@ static void InitGraphicsDevice()
glMatrixMode(GL_MODELVIEW); // Switch back to MODELVIEW matrix
glLoadIdentity(); // Reset current matrix (MODELVIEW)
- glDisable(GL_LIGHTING); // Lighting Disabled...
-
// TODO: Create an efficient Lighting System with proper functions (raylib 1.x)
/*
glEnable(GL_COLOR_MATERIAL); // Enable materials, causes some glMaterial atributes to track the current color (glColor)...
diff --git a/src/models.c b/src/models.c
index 1f145523..9edfb142 100644
--- a/src/models.c
+++ b/src/models.c
@@ -49,7 +49,7 @@
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
-// No private (static) functions in this module
+static float GetHeightValue(Color pixel);
//----------------------------------------------------------------------------------
// Module Functions Definition
@@ -465,100 +465,100 @@ Model LoadModel(const char *fileName)
int numTexCoords = 0;
int numTriangles = 0;
- FILE* objfile;
+ FILE* objFile;
- objfile = fopen(fileName, "rt");
+ objFile = fopen(fileName, "rt");
- while(!feof(objfile))
+ while(!feof(objFile))
{
- fscanf(objfile, "%c", &dataType);
+ fscanf(objFile, "%c", &dataType);
switch(dataType)
{
case '#': // It's a comment
{
- fgets(comments, 200, objfile);
+ fgets(comments, 200, objFile);
} break;
case 'v':
{
- fscanf(objfile, "%c", &dataType);
+ fscanf(objFile, "%c", &dataType);
if (dataType == 't') // Read texCoord
{
- fgets(comments, 200, objfile);
- fscanf(objfile, "%c", &dataType);
+ fgets(comments, 200, objFile);
+ fscanf(objFile, "%c", &dataType);
while (dataType == 'v')
{
- fgets(comments, 200, objfile);
- fscanf(objfile, "%c", &dataType);
+ fgets(comments, 200, objFile);
+ fscanf(objFile, "%c", &dataType);
}
if (dataType == '#')
{
- fscanf(objfile, "%i", &numTexCoords);
+ fscanf(objFile, "%i", &numTexCoords);
}
else printf("Ouch! Something was wrong...");
- fgets(comments, 200, objfile);
+ fgets(comments, 200, objFile);
}
else if (dataType == 'n') // Read normals
{
- fgets(comments, 200, objfile);
- fscanf(objfile, "%c", &dataType);
+ fgets(comments, 200, objFile);
+ fscanf(objFile, "%c", &dataType);
while (dataType == 'v')
{
- fgets(comments, 200, objfile);
- fscanf(objfile, "%c", &dataType);
+ fgets(comments, 200, objFile);
+ fscanf(objFile, "%c", &dataType);
}
if (dataType == '#')
{
- fscanf(objfile, "%i", &numNormals);
+ fscanf(objFile, "%i", &numNormals);
}
else printf("Ouch! Something was wrong...");
- fgets(comments, 200, objfile);
+ fgets(comments, 200, objFile);
}
else // Read vertex
{
- fgets(comments, 200, objfile);
- fscanf(objfile, "%c", &dataType);
+ fgets(comments, 200, objFile);
+ fscanf(objFile, "%c", &dataType);
while (dataType == 'v')
{
- fgets(comments, 200, objfile);
- fscanf(objfile, "%c", &dataType);
+ fgets(comments, 200, objFile);
+ fscanf(objFile, "%c", &dataType);
}
if (dataType == '#')
{
- fscanf(objfile, "%i", &numVertex);
+ fscanf(objFile, "%i", &numVertex);
}
else printf("Ouch! Something was wrong...");
- fgets(comments, 200, objfile);
+ fgets(comments, 200, objFile);
}
} break;
case 'f':
{
- fgets(comments, 200, objfile);
- fscanf(objfile, "%c", &dataType);
+ fgets(comments, 200, objFile);
+ fscanf(objFile, "%c", &dataType);
while (dataType == 'f')
{
- fgets(comments, 200, objfile);
- fscanf(objfile, "%c", &dataType);
+ fgets(comments, 200, objFile);
+ fscanf(objFile, "%c", &dataType);
}
if (dataType == '#')
{
- fscanf(objfile, "%i", &numTriangles);
+ fscanf(objFile, "%i", &numTriangles);
}
else printf("Ouch! Something was wrong...");
- fgets(comments, 200, objfile);
+ fgets(comments, 200, objFile);
} break;
default: break;
@@ -581,51 +581,51 @@ Model LoadModel(const char *fileName)
int countMaxVertex = 0;
- rewind(objfile);
+ rewind(objFile);
- while(!feof(objfile))
+ while(!feof(objFile))
{
- fscanf(objfile, "%c", &dataType);
+ fscanf(objFile, "%c", &dataType);
switch(dataType)
{
case '#':
{
- fgets(comments, 200, objfile);
+ fgets(comments, 200, objFile);
} break;
case 'v':
{
- fscanf(objfile, "%c", &dataType);
+ fscanf(objFile, "%c", &dataType);
if (dataType == 't') // Read texCoord
{
float useless = 0;
- fscanf(objfile, "%f %f %f", &midTexCoords[countTexCoords].x, &midTexCoords[countTexCoords].y, &useless);
+ fscanf(objFile, "%f %f %f", &midTexCoords[countTexCoords].x, &midTexCoords[countTexCoords].y, &useless);
countTexCoords++;
- fscanf(objfile, "%c", &dataType);
+ fscanf(objFile, "%c", &dataType);
}
else if (dataType == 'n') // Read normals
{
- fscanf(objfile, "%f %f %f", &midNormals[countNormals].x, &midNormals[countNormals].y, &midNormals[countNormals].z );
+ fscanf(objFile, "%f %f %f", &midNormals[countNormals].x, &midNormals[countNormals].y, &midNormals[countNormals].z );
countNormals++;
- fscanf(objfile, "%c", &dataType);
+ fscanf(objFile, "%c", &dataType);
}
else // Read vertex
{
- fscanf(objfile, "%f %f %f", &midVertices[countVertex].x, &midVertices[countVertex].y, &midVertices[countVertex].z );
+ fscanf(objFile, "%f %f %f", &midVertices[countVertex].x, &midVertices[countVertex].y, &midVertices[countVertex].z );
countVertex++;
- fscanf(objfile, "%c", &dataType);
+ fscanf(objFile, "%c", &dataType);
}
} break;
case 'f':
{
int vNum, vtNum, vnNum;
- fscanf(objfile, "%c", &dataType);
- fscanf(objfile, "%i/%i/%i", &vNum, &vtNum, &vnNum);
+ fscanf(objFile, "%c", &dataType);
+ fscanf(objFile, "%i/%i/%i", &vNum, &vtNum, &vnNum);
model.vertices[countMaxVertex] = midVertices[vNum-1];
model.normals[countMaxVertex] = midNormals[vnNum-1];
@@ -633,7 +633,7 @@ Model LoadModel(const char *fileName)
model.texcoords[countMaxVertex].y = -midTexCoords[vtNum-1].y;
countMaxVertex++;
- fscanf(objfile, "%i/%i/%i", &vNum, &vtNum, &vnNum);
+ fscanf(objFile, "%i/%i/%i", &vNum, &vtNum, &vnNum);
model.vertices[countMaxVertex] = midVertices[vNum-1];
model.normals[countMaxVertex] = midNormals[vnNum-1];
@@ -641,7 +641,7 @@ Model LoadModel(const char *fileName)
model.texcoords[countMaxVertex].y = -midTexCoords[vtNum-1].y;
countMaxVertex++;
- fscanf(objfile, "%i/%i/%i", &vNum, &vtNum, &vnNum);
+ fscanf(objFile, "%i/%i/%i", &vNum, &vtNum, &vnNum);
model.vertices[countMaxVertex] = midVertices[vNum-1];
model.normals[countMaxVertex] = midNormals[vnNum-1];
@@ -653,14 +653,13 @@ Model LoadModel(const char *fileName)
}
}
- fclose(objfile);
+ fclose(objFile);
return model;
}
// Load a heightmap image as a 3d model
-// TODO: Just do it...
-Model LoadHeightmap(Image heightmap, Vector3 resolution)
+Model LoadHeightmap(Image heightmap, float maxHeight)
{
Model model;
@@ -676,17 +675,72 @@ Model LoadHeightmap(Image heightmap, Vector3 resolution)
model.vertices = (Vector3 *)malloc(model.numVertices * sizeof(Vector3));
model.normals = (Vector3 *)malloc(model.numVertices * sizeof(Vector3));
model.texcoords = (Vector2 *)malloc(model.numVertices * sizeof(Vector2));
+
+ int vCounter = 0;
+ int trisCounter = 0;
+
+ float scaleFactor = maxHeight/255; // TODO: Review scaleFactor calculation
- for(int z = 0; z < mapZ; z++)
+ for(int z = 0; z < mapZ-1; z++)
{
- for(int x = 0; x < mapX; x++)
+ for(int x = 0; x < mapX-1; x++)
{
- // TODO: Fill vertices array with data
+ // Fill vertices array with data
+ //----------------------------------------------------------
+
+ // one triangle - 3 vertex
+ model.vertices[vCounter].x = x;
+ model.vertices[vCounter].y = GetHeightValue(heightmap.pixels[x + z*mapX])*scaleFactor;
+ model.vertices[vCounter].z = z;
+
+ model.vertices[vCounter+1].x = x;
+ model.vertices[vCounter+1].y = GetHeightValue(heightmap.pixels[x + (z+1)*mapX])*scaleFactor;
+ model.vertices[vCounter+1].z = z+1;
+
+ model.vertices[vCounter+2].x = x+1;
+ model.vertices[vCounter+2].y = GetHeightValue(heightmap.pixels[(x+1) + z*mapX])*scaleFactor;
+ model.vertices[vCounter+2].z = z;
+
+ // another triangle - 3 vertex
+ model.vertices[vCounter+3] = model.vertices[vCounter+2];
+ model.vertices[vCounter+4] = model.vertices[vCounter+1];
+
+ model.vertices[vCounter+5].x = x+1;
+ model.vertices[vCounter+5].y = GetHeightValue(heightmap.pixels[(x+1) + (z+1)*mapX])*scaleFactor;
+ model.vertices[vCounter+5].z = z+1;
+
+ // Fill texcoords array with data
+ //--------------------------------------------------------------
+ model.texcoords[vCounter].x = (float)x / (mapX-1);
+ model.texcoords[vCounter].y = (float)z / (mapZ-1);
+
+ model.texcoords[vCounter+1].x = (float)x / (mapX-1);
+ model.texcoords[vCounter+1].y = (float)(z+1) / (mapZ-1);
+
+ model.texcoords[vCounter+2].x = (float)(x+1) / (mapX-1);
+ model.texcoords[vCounter+2].y = (float)z / (mapZ-1);
+
+ model.texcoords[vCounter+3] = model.texcoords[vCounter+2];
+ model.texcoords[vCounter+4] = model.texcoords[vCounter+1];
+
+ model.texcoords[vCounter+5].x = (float)(x+1) / (mapX-1);
+ model.texcoords[vCounter+5].y = (float)(z+1) / (mapZ-1);
+
+ // Fill normals array with data
+ //--------------------------------------------------------------
+ // TODO: Review normals calculation
+ model.normals[vCounter] = (Vector3){ 0.0f, 1.0f, 0.0f };
+ model.normals[vCounter+1] = (Vector3){ 0.0f, 1.0f, 0.0f };
+ model.normals[vCounter+2] = (Vector3){ 0.0f, 1.0f, 0.0f };
+ model.normals[vCounter+3] = (Vector3){ 0.0f, 1.0f, 0.0f };
+ model.normals[vCounter+4] = (Vector3){ 0.0f, 1.0f, 0.0f };
+ model.normals[vCounter+5] = (Vector3){ 0.0f, 1.0f, 0.0f };
+
+ vCounter += 6;
+ trisCounter += 2;
}
}
- //SmoothHeightmap(&model); // TODO: Smooth vertex interpolation
-
return model;
}
@@ -702,6 +756,7 @@ void UnloadModel(Model model)
void DrawModel(Model model, Vector3 position, float scale, Color color)
{
// NOTE: For models we use Vertex Arrays (OpenGL 1.1)
+ //static int rotation = 0;
glEnableClientState(GL_VERTEX_ARRAY); // Enable vertex array
glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Enable texture coords array
@@ -725,6 +780,8 @@ void DrawModel(Model model, Vector3 position, float scale, Color color)
glDisableClientState(GL_VERTEX_ARRAY); // Disable vertex array
glDisableClientState(GL_TEXTURE_COORD_ARRAY); // Disable texture coords array
glDisableClientState(GL_NORMAL_ARRAY); // Disable normals array
+
+ //rotation += 10;
}
// Draw a textured model
@@ -787,58 +844,8 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
glDisable(GL_TEXTURE_2D);
}
-// Draw a heightmap using a provided image data
-void DrawHeightmap(Image heightmap, Vector3 centerPos, Vector3 scale, Color color)
+// Get current vertex y altitude (proportional to pixel colors in grayscale)
+static float GetHeightValue(Color pixel)
{
- // NOTE: Pixel-data is interpreted as grey-scale (even being a color image)
- // NOTE: Heightmap resolution will depend on image size (one quad per pixel)
-
- // TODO: Review how this function works... probably we need:
- // Model LoadHeightmap(Image heightmap, Vector3 resolution);
-
- // NOTE: We are allocating and de-allocating vertex data every frame! --> framerate drops 80%! CRAZY!
- Vector3 *terrainVertex = (Vector3 *)malloc(heightmap.width * heightmap.height * sizeof(Vector3));
-
- for (int z = 0; z < heightmap.height; z++)
- {
- for (int x = 0; x < heightmap.width; x++)
- {
- terrainVertex[z*heightmap.height + x].x = (float)(x*scale.x);
- terrainVertex[z*heightmap.height + x].y = ((float)heightmap.pixels[z*heightmap.height + x].r +
- (float)heightmap.pixels[z*heightmap.height + x].g +
- (float)heightmap.pixels[z*heightmap.height + x].b) / 3 * scale.y;
- terrainVertex[z*heightmap.height + x].z = (float)(-z*scale.z);
- }
- }
-
- // TODO: Texture coordinates and normals computing
-
- for (int z = 0; z < heightmap.height-1; z++)
- {
- glBegin(GL_TRIANGLE_STRIP);
- for (int x = 0; x < heightmap.width; x++)
- {
- glColor3f((float)heightmap.pixels[z*heightmap.height + x].r / 255.0f,
- (float)heightmap.pixels[z*heightmap.height + x].g / 255.0f,
- (float)heightmap.pixels[z*heightmap.height + x].b / 255.0f);
-
- glVertex3f(terrainVertex[z*heightmap.height + x].x, terrainVertex[z*heightmap.height + x].y, terrainVertex[z*heightmap.height + x].z);
- glVertex3f(terrainVertex[(z+1)*heightmap.height + x].x, terrainVertex[(z+1)*heightmap.height + x].y, terrainVertex[(z+1)*heightmap.height + x].z);
- }
- glEnd();
- }
-
- free(terrainVertex);
-}
-
-void DrawHeightmapEx(Image heightmap, Texture2D texture, Vector3 centerPos, Vector3 scale, Color tint)
-{
- glEnable(GL_TEXTURE_2D);
-
- glBindTexture(GL_TEXTURE_2D, texture.glId);
-
- // NOTE: No texture coordinates or normals defined at this moment...
- DrawHeightmap(heightmap, centerPos, scale, tint);
-
- glDisable(GL_TEXTURE_2D);
+ return (((float)pixel.r + (float)pixel.g + (float)pixel.b)/3);
} \ No newline at end of file
diff --git a/src/raylib.h b/src/raylib.h
index dff65ae6..867b7218 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -65,6 +65,7 @@
#define KEY_SPACE 32
#define KEY_ESCAPE 256
#define KEY_ENTER 257
+#define KEY_BACKSPACE 259
#define KEY_RIGHT 262
#define KEY_LEFT 263
#define KEY_DOWN 264
@@ -278,6 +279,7 @@ bool IsMouseButtonUp(int button); // Detect if a mouse but
int GetMouseX(); // Returns mouse position X
int GetMouseY(); // Returns mouse position Y
Vector2 GetMousePosition(); // Returns mouse position XY
+int GetMouseWheelMove(); // Returns mouse wheel movement Y
bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
Vector2 GetGamepadMovement(int gamepad); // Return axis movement vector for a gamepad
@@ -323,7 +325,7 @@ Image LoadImage(const char *fileName);
Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource)
Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory
Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource)
-Texture2D CreateTexture2D(Image image); // Create a Texture2D from Image data
+Texture2D CreateTexture(Image image); // Create a Texture2D from Image data
void UnloadImage(Image image); // Unload image from CPU memory (RAM)
void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
@@ -370,17 +372,15 @@ void DrawGizmo(Vector3 position, bool orbits);
//------------------------------------------------------------------------------------
Model LoadModel(const char *fileName); // Load a 3d model (.OBJ)
//Model LoadModelFromRES(const char *rresName, int resId); // TODO: Load a 3d model from rRES file (raylib Resource)
+Model LoadHeightmap(Image heightmap, float maxHeight); // Load a heightmap image as a 3d model
void UnloadModel(Model model); // Unload 3d model from memory
void DrawModel(Model model, Vector3 position, float scale, Color color); // Draw a model
void DrawModelEx(Model model, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a textured model
void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires
// NOTE: The following functions work but are incomplete or require some revision
-// DrawHeightmap is extremely inefficient and can impact performance up to 60%
void DrawBillboard(Camera camera, Texture2D texture, Vector3 basePos, float size, Color tint); // REVIEW: Draw a billboard (raylib 1.x)
void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 basePos, float size, Color tint); // REVIEW: Draw a billboard (raylib 1.x)
-void DrawHeightmap(Image heightmap, Vector3 centerPos, Vector3 scale, Color color); // REVIEW: Draw heightmap using image map (raylib 1.x)
-void DrawHeightmapEx(Image heightmap, Texture2D texture, Vector3 centerPos, Vector3 scale, Color tint); // REVIEW: Draw textured heightmap (raylib 1.x)
//------------------------------------------------------------------------------------
// Audio Loading and Playing Functions (Module: audio)
diff --git a/src/stb_image_write.h b/src/stb_image_write.h
new file mode 100644
index 00000000..b78cd212
--- /dev/null
+++ b/src/stb_image_write.h
@@ -0,0 +1,514 @@
+/* stbiw-0.92 - public domain - http://nothings.org/stb/stb_image_write.h
+ writes out PNG/BMP/TGA images to C stdio - Sean Barrett 2010
+ no warranty implied; use at your own risk
+
+
+Before #including,
+
+ #define STB_IMAGE_WRITE_IMPLEMENTATION
+
+in the file that you want to have the implementation.
+
+
+ABOUT:
+
+ This header file is a library for writing images to C stdio. It could be
+ adapted to write to memory or a general streaming interface; let me know.
+
+ The PNG output is not optimal; it is 20-50% larger than the file
+ written by a decent optimizing implementation. This library is designed
+ for source code compactness and simplicitly, not optimal image file size
+ or run-time performance.
+
+USAGE:
+
+ There are three functions, one for each image file format:
+
+ int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes);
+ int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data);
+ int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data);
+
+ Each function returns 0 on failure and non-0 on success.
+
+ The functions create an image file defined by the parameters. The image
+ is a rectangle of pixels stored from left-to-right, top-to-bottom.
+ Each pixel contains 'comp' channels of data stored interleaved with 8-bits
+ per channel, in the following order: 1=L, 2=LA, 3=RGB, 4=RGBA. (L is
+ luminance, i.e. monochrome "color", i.e. grey value.) The rectangle is
+ 'w' pixels wide and 'h' pixels tall. The *data pointer points to the
+ first byte of the top-left-most pixel. For PNG, "stride_in_bytes" is
+ the distance in bytes from the first byte of a row of pixels to the
+ first byte of the next row of pixels. Other file formats assume the
+ first byte of the each row of pixels begins immediately after the last
+ byte of the previous row.
+
+ PNG creates output files with the same number of components as the input.
+ The BMP and TGA formats expand Y to RGB in the file format. BMP does not
+ output alpha.
+
+ PNG supports writing rectangles of data even when the bytes storing rows of
+ data are not consecutive in memory (e.g. sub-rectangles of a larger image),
+ by supplying the stride between the beginning of adjacent rows. The other
+ formats do not. (Thus you cannot write an in-memory BMP through the BMP
+ writer, both because it is in BGR order and because it may have padding
+ at the end of the line.)
+*/
+
+#ifndef INCLUDE_STB_IMAGE_WRITE_H
+#define INCLUDE_STB_IMAGE_WRITE_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes);
+extern int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data);
+extern int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif//INCLUDE_STB_IMAGE_WRITE_H
+
+#ifdef STB_IMAGE_WRITE_IMPLEMENTATION
+
+#include <stdarg.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <assert.h>
+
+typedef unsigned int stbiw_uint32;
+typedef int stb_image_write_test[sizeof(stbiw_uint32)==4 ? 1 : -1];
+
+static void writefv(FILE *f, const char *fmt, va_list v)
+{
+ while (*fmt) {
+ switch (*fmt++) {
+ case ' ': break;
+ case '1': { unsigned char x = (unsigned char) va_arg(v, int); fputc(x,f); break; }
+ case '2': { int x = va_arg(v,int); unsigned char b[2];
+ b[0] = (unsigned char) x; b[1] = (unsigned char) (x>>8);
+ fwrite(b,2,1,f); break; }
+ case '4': { stbiw_uint32 x = va_arg(v,int); unsigned char b[4];
+ b[0]=(unsigned char)x; b[1]=(unsigned char)(x>>8);
+ b[2]=(unsigned char)(x>>16); b[3]=(unsigned char)(x>>24);
+ fwrite(b,4,1,f); break; }
+ default:
+ assert(0);
+ return;
+ }
+ }
+}
+
+static void write3(FILE *f, unsigned char a, unsigned char b, unsigned char c)
+{
+ unsigned char arr[3];
+ arr[0] = a, arr[1] = b, arr[2] = c;
+ fwrite(arr, 3, 1, f);
+}
+
+static void write_pixels(FILE *f, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad)
+{
+ unsigned char bg[3] = { 255, 0, 255}, px[3];
+ stbiw_uint32 zero = 0;
+ int i,j,k, j_end;
+
+ if (y <= 0)
+ return;
+
+ if (vdir < 0)
+ j_end = -1, j = y-1;
+ else
+ j_end = y, j = 0;
+
+ for (; j != j_end; j += vdir) {
+ for (i=0; i < x; ++i) {
+ unsigned char *d = (unsigned char *) data + (j*x+i)*comp;
+ if (write_alpha < 0)
+ fwrite(&d[comp-1], 1, 1, f);
+ switch (comp) {
+ case 1:
+ case 2: write3(f, d[0],d[0],d[0]);
+ break;
+ case 4:
+ if (!write_alpha) {
+ // composite against pink background
+ for (k=0; k < 3; ++k)
+ px[k] = bg[k] + ((d[k] - bg[k]) * d[3])/255;
+ write3(f, px[1-rgb_dir],px[1],px[1+rgb_dir]);
+ break;
+ }
+ /* FALLTHROUGH */
+ case 3:
+ write3(f, d[1-rgb_dir],d[1],d[1+rgb_dir]);
+ break;
+ }
+ if (write_alpha > 0)
+ fwrite(&d[comp-1], 1, 1, f);
+ }
+ fwrite(&zero,scanline_pad,1,f);
+ }
+}
+
+static int outfile(char const *filename, int rgb_dir, int vdir, int x, int y, int comp, void *data, int alpha, int pad, const char *fmt, ...)
+{
+ FILE *f;
+ if (y < 0 || x < 0) return 0;
+ f = fopen(filename, "wb");
+ if (f) {
+ va_list v;
+ va_start(v, fmt);
+ writefv(f, fmt, v);
+ va_end(v);
+ write_pixels(f,rgb_dir,vdir,x,y,comp,data,alpha,pad);
+ fclose(f);
+ }
+ return f != NULL;
+}
+
+int stbi_write_bmp(char const *filename, int x, int y, int comp, const void *data)
+{
+ int pad = (-x*3) & 3;
+ return outfile(filename,-1,-1,x,y,comp,(void *) data,0,pad,
+ "11 4 22 4" "4 44 22 444444",
+ 'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40, // file header
+ 40, x,y, 1,24, 0,0,0,0,0,0); // bitmap header
+}
+
+int stbi_write_tga(char const *filename, int x, int y, int comp, const void *data)
+{
+ int has_alpha = !(comp & 1);
+ return outfile(filename, -1,-1, x, y, comp, (void *) data, has_alpha, 0,
+ "111 221 2222 11", 0,0,2, 0,0,0, 0,0,x,y, 24+8*has_alpha, 8*has_alpha);
+}
+
+// stretchy buffer; stbi__sbpush() == vector<>::push_back() -- stbi__sbcount() == vector<>::size()
+#define stbi__sbraw(a) ((int *) (a) - 2)
+#define stbi__sbm(a) stbi__sbraw(a)[0]
+#define stbi__sbn(a) stbi__sbraw(a)[1]
+
+#define stbi__sbneedgrow(a,n) ((a)==0 || stbi__sbn(a)+n >= stbi__sbm(a))
+#define stbi__sbmaybegrow(a,n) (stbi__sbneedgrow(a,(n)) ? stbi__sbgrow(a,n) : 0)
+#define stbi__sbgrow(a,n) stbi__sbgrowf((void **) &(a), (n), sizeof(*(a)))
+
+#define stbi__sbpush(a, v) (stbi__sbmaybegrow(a,1), (a)[stbi__sbn(a)++] = (v))
+#define stbi__sbcount(a) ((a) ? stbi__sbn(a) : 0)
+#define stbi__sbfree(a) ((a) ? free(stbi__sbraw(a)),0 : 0)
+
+static void *stbi__sbgrowf(void **arr, int increment, int itemsize)
+{
+ int m = *arr ? 2*stbi__sbm(*arr)+increment : increment+1;
+ void *p = realloc(*arr ? stbi__sbraw(*arr) : 0, itemsize * m + sizeof(int)*2);
+ assert(p);
+ if (p) {
+ if (!*arr) ((int *) p)[1] = 0;
+ *arr = (void *) ((int *) p + 2);
+ stbi__sbm(*arr) = m;
+ }
+ return *arr;
+}
+
+static unsigned char *stbi__zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount)
+{
+ while (*bitcount >= 8) {
+ stbi__sbpush(data, (unsigned char) *bitbuffer);
+ *bitbuffer >>= 8;
+ *bitcount -= 8;
+ }
+ return data;
+}
+
+static int stbi__zlib_bitrev(int code, int codebits)
+{
+ int res=0;
+ while (codebits--) {
+ res = (res << 1) | (code & 1);
+ code >>= 1;
+ }
+ return res;
+}
+
+static unsigned int stbi__zlib_countm(unsigned char *a, unsigned char *b, int limit)
+{
+ int i;
+ for (i=0; i < limit && i < 258; ++i)
+ if (a[i] != b[i]) break;
+ return i;
+}
+
+static unsigned int stbi__zhash(unsigned char *data)
+{
+ stbiw_uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16);
+ hash ^= hash << 3;
+ hash += hash >> 5;
+ hash ^= hash << 4;
+ hash += hash >> 17;
+ hash ^= hash << 25;
+ hash += hash >> 6;
+ return hash;
+}
+
+#define stbi__zlib_flush() (out = stbi__zlib_flushf(out, &bitbuf, &bitcount))
+#define stbi__zlib_add(code,codebits) \
+ (bitbuf |= (code) << bitcount, bitcount += (codebits), stbi__zlib_flush())
+#define stbi__zlib_huffa(b,c) stbi__zlib_add(stbi__zlib_bitrev(b,c),c)
+// default huffman tables
+#define stbi__zlib_huff1(n) stbi__zlib_huffa(0x30 + (n), 8)
+#define stbi__zlib_huff2(n) stbi__zlib_huffa(0x190 + (n)-144, 9)
+#define stbi__zlib_huff3(n) stbi__zlib_huffa(0 + (n)-256,7)
+#define stbi__zlib_huff4(n) stbi__zlib_huffa(0xc0 + (n)-280,8)
+#define stbi__zlib_huff(n) ((n) <= 143 ? stbi__zlib_huff1(n) : (n) <= 255 ? stbi__zlib_huff2(n) : (n) <= 279 ? stbi__zlib_huff3(n) : stbi__zlib_huff4(n))
+#define stbi__zlib_huffb(n) ((n) <= 143 ? stbi__zlib_huff1(n) : stbi__zlib_huff2(n))
+
+#define stbi__ZHASH 16384
+
+unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality)
+{
+ static unsigned short lengthc[] = { 3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258, 259 };
+ static unsigned char lengtheb[]= { 0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0 };
+ static unsigned short distc[] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577, 32768 };
+ static unsigned char disteb[] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 };
+ unsigned int bitbuf=0;
+ int i,j, bitcount=0;
+ unsigned char *out = NULL;
+ unsigned char **hash_table[stbi__ZHASH]; // 64KB on the stack!
+ if (quality < 5) quality = 5;
+
+ stbi__sbpush(out, 0x78); // DEFLATE 32K window
+ stbi__sbpush(out, 0x5e); // FLEVEL = 1
+ stbi__zlib_add(1,1); // BFINAL = 1
+ stbi__zlib_add(1,2); // BTYPE = 1 -- fixed huffman
+
+ for (i=0; i < stbi__ZHASH; ++i)
+ hash_table[i] = NULL;
+
+ i=0;
+ while (i < data_len-3) {
+ // hash next 3 bytes of data to be compressed
+ int h = stbi__zhash(data+i)&(stbi__ZHASH-1), best=3;
+ unsigned char *bestloc = 0;
+ unsigned char **hlist = hash_table[h];
+ int n = stbi__sbcount(hlist);
+ for (j=0; j < n; ++j) {
+ if (hlist[j]-data > i-32768) { // if entry lies within window
+ int d = stbi__zlib_countm(hlist[j], data+i, data_len-i);
+ if (d >= best) best=d,bestloc=hlist[j];
+ }
+ }
+ // when hash table entry is too long, delete half the entries
+ if (hash_table[h] && stbi__sbn(hash_table[h]) == 2*quality) {
+ memcpy(hash_table[h], hash_table[h]+quality, sizeof(hash_table[h][0])*quality);
+ stbi__sbn(hash_table[h]) = quality;
+ }
+ stbi__sbpush(hash_table[h],data+i);
+
+ if (bestloc) {
+ // "lazy matching" - check match at *next* byte, and if it's better, do cur byte as literal
+ h = stbi__zhash(data+i+1)&(stbi__ZHASH-1);
+ hlist = hash_table[h];
+ n = stbi__sbcount(hlist);
+ for (j=0; j < n; ++j) {
+ if (hlist[j]-data > i-32767) {
+ int e = stbi__zlib_countm(hlist[j], data+i+1, data_len-i-1);
+ if (e > best) { // if next match is better, bail on current match
+ bestloc = NULL;
+ break;
+ }
+ }
+ }
+ }
+
+ if (bestloc) {
+ int d = data+i - bestloc; // distance back
+ assert(d <= 32767 && best <= 258);
+ for (j=0; best > lengthc[j+1]-1; ++j);
+ stbi__zlib_huff(j+257);
+ if (lengtheb[j]) stbi__zlib_add(best - lengthc[j], lengtheb[j]);
+ for (j=0; d > distc[j+1]-1; ++j);
+ stbi__zlib_add(stbi__zlib_bitrev(j,5),5);
+ if (disteb[j]) stbi__zlib_add(d - distc[j], disteb[j]);
+ i += best;
+ } else {
+ stbi__zlib_huffb(data[i]);
+ ++i;
+ }
+ }
+ // write out final bytes
+ for (;i < data_len; ++i)
+ stbi__zlib_huffb(data[i]);
+ stbi__zlib_huff(256); // end of block
+ // pad with 0 bits to byte boundary
+ while (bitcount)
+ stbi__zlib_add(0,1);
+
+ for (i=0; i < stbi__ZHASH; ++i)
+ (void) stbi__sbfree(hash_table[i]);
+
+ {
+ // compute adler32 on input
+ unsigned int i=0, s1=1, s2=0, blocklen = data_len % 5552;
+ int j=0;
+ while (j < data_len) {
+ for (i=0; i < blocklen; ++i) s1 += data[j+i], s2 += s1;
+ s1 %= 65521, s2 %= 65521;
+ j += blocklen;
+ blocklen = 5552;
+ }
+ stbi__sbpush(out, (unsigned char) (s2 >> 8));
+ stbi__sbpush(out, (unsigned char) s2);
+ stbi__sbpush(out, (unsigned char) (s1 >> 8));
+ stbi__sbpush(out, (unsigned char) s1);
+ }
+ *out_len = stbi__sbn(out);
+ // make returned pointer freeable
+ memmove(stbi__sbraw(out), out, *out_len);
+ return (unsigned char *) stbi__sbraw(out);
+}
+
+unsigned int stbi__crc32(unsigned char *buffer, int len)
+{
+ static unsigned int crc_table[256];
+ unsigned int crc = ~0u;
+ int i,j;
+ if (crc_table[1] == 0)
+ for(i=0; i < 256; i++)
+ for (crc_table[i]=i, j=0; j < 8; ++j)
+ crc_table[i] = (crc_table[i] >> 1) ^ (crc_table[i] & 1 ? 0xedb88320 : 0);
+ for (i=0; i < len; ++i)
+ crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)];
+ return ~crc;
+}
+
+#define stbi__wpng4(o,a,b,c,d) ((o)[0]=(unsigned char)(a),(o)[1]=(unsigned char)(b),(o)[2]=(unsigned char)(c),(o)[3]=(unsigned char)(d),(o)+=4)
+#define stbi__wp32(data,v) stbi__wpng4(data, (v)>>24,(v)>>16,(v)>>8,(v));
+#define stbi__wptag(data,s) stbi__wpng4(data, s[0],s[1],s[2],s[3])
+
+static void stbi__wpcrc(unsigned char **data, int len)
+{
+ unsigned int crc = stbi__crc32(*data - len - 4, len+4);
+ stbi__wp32(*data, crc);
+}
+
+static unsigned char stbi__paeth(int a, int b, int c)
+{
+ int p = a + b - c, pa = abs(p-a), pb = abs(p-b), pc = abs(p-c);
+ if (pa <= pb && pa <= pc) return (unsigned char) a;
+ if (pb <= pc) return (unsigned char) b;
+ return (unsigned char) c;
+}
+
+unsigned char *stbi_write_png_to_mem(unsigned char *pixels, int stride_bytes, int x, int y, int n, int *out_len)
+{
+ int ctype[5] = { -1, 0, 4, 2, 6 };
+ unsigned char sig[8] = { 137,80,78,71,13,10,26,10 };
+ unsigned char *out,*o, *filt, *zlib;
+ signed char *line_buffer;
+ int i,j,k,p,zlen;
+
+ if (stride_bytes == 0)
+ stride_bytes = x * n;
+
+ filt = (unsigned char *) malloc((x*n+1) * y); if (!filt) return 0;
+ line_buffer = (signed char *) malloc(x * n); if (!line_buffer) { free(filt); return 0; }
+ for (j=0; j < y; ++j) {
+ static int mapping[] = { 0,1,2,3,4 };
+ static int firstmap[] = { 0,1,0,5,6 };
+ int *mymap = j ? mapping : firstmap;
+ int best = 0, bestval = 0x7fffffff;
+ for (p=0; p < 2; ++p) {
+ for (k= p?best:0; k < 5; ++k) {
+ int type = mymap[k],est=0;
+ unsigned char *z = pixels + stride_bytes*j;
+ for (i=0; i < n; ++i)
+ switch (type) {
+ case 0: line_buffer[i] = z[i]; break;
+ case 1: line_buffer[i] = z[i]; break;
+ case 2: line_buffer[i] = z[i] - z[i-stride_bytes]; break;
+ case 3: line_buffer[i] = z[i] - (z[i-stride_bytes]>>1); break;
+ case 4: line_buffer[i] = (signed char) (z[i] - stbi__paeth(0,z[i-stride_bytes],0)); break;
+ case 5: line_buffer[i] = z[i]; break;
+ case 6: line_buffer[i] = z[i]; break;
+ }
+ for (i=n; i < x*n; ++i) {
+ switch (type) {
+ case 0: line_buffer[i] = z[i]; break;
+ case 1: line_buffer[i] = z[i] - z[i-n]; break;
+ case 2: line_buffer[i] = z[i] - z[i-stride_bytes]; break;
+ case 3: line_buffer[i] = z[i] - ((z[i-n] + z[i-stride_bytes])>>1); break;
+ case 4: line_buffer[i] = z[i] - stbi__paeth(z[i-n], z[i-stride_bytes], z[i-stride_bytes-n]); break;
+ case 5: line_buffer[i] = z[i] - (z[i-n]>>1); break;
+ case 6: line_buffer[i] = z[i] - stbi__paeth(z[i-n], 0,0); break;
+ }
+ }
+ if (p) break;
+ for (i=0; i < x*n; ++i)
+ est += abs((signed char) line_buffer[i]);
+ if (est < bestval) { bestval = est; best = k; }
+ }
+ }
+ // when we get here, best contains the filter type, and line_buffer contains the data
+ filt[j*(x*n+1)] = (unsigned char) best;
+ memcpy(filt+j*(x*n+1)+1, line_buffer, x*n);
+ }
+ free(line_buffer);
+ zlib = stbi_zlib_compress(filt, y*( x*n+1), &zlen, 8); // increase 8 to get smaller but use more memory
+ free(filt);
+ if (!zlib) return 0;
+
+ // each tag requires 12 bytes of overhead
+ out = (unsigned char *) malloc(8 + 12+13 + 12+zlen + 12);
+ if (!out) return 0;
+ *out_len = 8 + 12+13 + 12+zlen + 12;
+
+ o=out;
+ memcpy(o,sig,8); o+= 8;
+ stbi__wp32(o, 13); // header length
+ stbi__wptag(o, "IHDR");
+ stbi__wp32(o, x);
+ stbi__wp32(o, y);
+ *o++ = 8;
+ *o++ = (unsigned char) ctype[n];
+ *o++ = 0;
+ *o++ = 0;
+ *o++ = 0;
+ stbi__wpcrc(&o,13);
+
+ stbi__wp32(o, zlen);
+ stbi__wptag(o, "IDAT");
+ memcpy(o, zlib, zlen); o += zlen; free(zlib);
+ stbi__wpcrc(&o, zlen);
+
+ stbi__wp32(o,0);
+ stbi__wptag(o, "IEND");
+ stbi__wpcrc(&o,0);
+
+ assert(o == out + *out_len);
+
+ return out;
+}
+
+int stbi_write_png(char const *filename, int x, int y, int comp, const void *data, int stride_bytes)
+{
+ FILE *f;
+ int len;
+ unsigned char *png = stbi_write_png_to_mem((unsigned char *) data, stride_bytes, x, y, comp, &len);
+ if (!png) return 0;
+ f = fopen(filename, "wb");
+ if (!f) { free(png); return 0; }
+ fwrite(png, 1, len, f);
+ fclose(f);
+ free(png);
+ return 1;
+}
+#endif // STB_IMAGE_WRITE_IMPLEMENTATION
+
+/* Revision history
+
+ 0.92 (2010-08-01)
+ casts to unsigned char to fix warnings
+ 0.91 (2010-07-17)
+ first public release
+ 0.90 first internal release
+*/
diff --git a/src/text.c b/src/text.c
index 5af45f86..f1070a03 100644
--- a/src/text.c
+++ b/src/text.c
@@ -611,7 +611,7 @@ static SpriteFont LoadRBMF(const char *fileName)
printf("Image reconstructed correctly... now converting it to texture...");
- spriteFont.texture = CreateTexture2D(image);
+ spriteFont.texture = CreateTexture(image);
UnloadImage(image); // Unload image data
diff --git a/src/textures.c b/src/textures.c
index ee073e9a..c0832477 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -259,7 +259,7 @@ Texture2D LoadTextureFromRES(const char *rresName, int resId)
Texture2D texture;
Image image = LoadImageFromRES(rresName, resId);
- texture = CreateTexture2D(image);
+ texture = CreateTexture(image);
return texture;
}
@@ -283,7 +283,7 @@ Texture2D LoadTextureEx(const char *fileName, bool createPOT, bool mipmaps)
// Create a Texture2D from Image data
// NOTE: Image is not unloaded, it should be done manually...
-Texture2D CreateTexture2D(Image image)
+Texture2D CreateTexture(Image image)
{
Texture2D texture;
diff --git a/tools/rrem.exe b/tools/rrem.exe
index 1d058bf4..0e816e4b 100644
--- a/tools/rrem.exe
+++ b/tools/rrem.exe
Binary files differ