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| author | raysan5 <raysan5@gmail.com> | 2015-12-31 13:34:45 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2015-12-31 13:34:45 +0100 |
| commit | 46ea55659393447c33c412cf19a42deecebaa98e (patch) | |
| tree | 3332c99bf5dfd83411b2ad5d2bdb70789aa951a2 | |
| parent | 5335f262be89c13271fe4dbaac53c97f6158806d (diff) | |
| download | raylib-46ea55659393447c33c412cf19a42deecebaa98e.tar.gz raylib-46ea55659393447c33c412cf19a42deecebaa98e.zip | |
Gestures system is automatically Init and Updated
| -rw-r--r-- | templates/android_project/jni/basic_game.c | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/templates/android_project/jni/basic_game.c b/templates/android_project/jni/basic_game.c index 482011a0..e8a7e67a 100644 --- a/templates/android_project/jni/basic_game.c +++ b/templates/android_project/jni/basic_game.c @@ -32,7 +32,6 @@ void android_main(struct android_app *app) GameScreen currentScreen = LOGO; InitWindow(screenWidth, screenHeight, app); - InitGesturesSystem(app); // TODO: Initialize all required variables and load all required data here! @@ -51,7 +50,7 @@ void android_main(struct android_app *app) while (!WindowShouldClose()) // Detect window close button or ESC key { // Update - //---------------------------------------------------------------------------------- + //---------------------------------------------------------------------------------- switch(currentScreen) { case LOGO: @@ -101,8 +100,6 @@ void android_main(struct android_app *app) } break; default: break; } - - UpdateGestures(); //---------------------------------------------------------------------------------- // Draw |
