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authorraysan5 <raysan5@gmail.com>2015-12-31 13:34:45 +0100
committerraysan5 <raysan5@gmail.com>2015-12-31 13:34:45 +0100
commit46ea55659393447c33c412cf19a42deecebaa98e (patch)
tree3332c99bf5dfd83411b2ad5d2bdb70789aa951a2
parent5335f262be89c13271fe4dbaac53c97f6158806d (diff)
downloadraylib-46ea55659393447c33c412cf19a42deecebaa98e.tar.gz
raylib-46ea55659393447c33c412cf19a42deecebaa98e.zip
Gestures system is automatically Init and Updated
-rw-r--r--templates/android_project/jni/basic_game.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/templates/android_project/jni/basic_game.c b/templates/android_project/jni/basic_game.c
index 482011a0..e8a7e67a 100644
--- a/templates/android_project/jni/basic_game.c
+++ b/templates/android_project/jni/basic_game.c
@@ -32,7 +32,6 @@ void android_main(struct android_app *app)
GameScreen currentScreen = LOGO;
InitWindow(screenWidth, screenHeight, app);
- InitGesturesSystem(app);
// TODO: Initialize all required variables and load all required data here!
@@ -51,7 +50,7 @@ void android_main(struct android_app *app)
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
- //----------------------------------------------------------------------------------
+ //----------------------------------------------------------------------------------
switch(currentScreen)
{
case LOGO:
@@ -101,8 +100,6 @@ void android_main(struct android_app *app)
} break;
default: break;
}
-
- UpdateGestures();
//----------------------------------------------------------------------------------
// Draw