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authorRay <raysan5@gmail.com>2016-07-19 09:42:48 +0200
committerRay <raysan5@gmail.com>2016-07-19 09:42:48 +0200
commit5139948ef935dae9999ae668d093a7614b1428eb (patch)
treedd5f456e669d3aca03b9751575ba3f65a9349c3f
parentaf46222b1257049abd17df6e9e57a8d041845c5f (diff)
downloadraylib-5139948ef935dae9999ae668d093a7614b1428eb.tar.gz
raylib-5139948ef935dae9999ae668d093a7614b1428eb.zip
Updated to Oculus PC SDK 1.6
-rw-r--r--src/external/OculusSDK/LibOVR/Include/Extras/OVR_Math.h4
-rw-r--r--src/external/OculusSDK/LibOVR/Include/OVR_CAPI.h103
-rw-r--r--src/external/OculusSDK/LibOVR/Include/OVR_Version.h2
3 files changed, 89 insertions, 20 deletions
diff --git a/src/external/OculusSDK/LibOVR/Include/Extras/OVR_Math.h b/src/external/OculusSDK/LibOVR/Include/Extras/OVR_Math.h
index 718c21cb..89293ff8 100644
--- a/src/external/OculusSDK/LibOVR/Include/Extras/OVR_Math.h
+++ b/src/external/OculusSDK/LibOVR/Include/Extras/OVR_Math.h
@@ -1501,9 +1501,9 @@ public:
if (len == 0)
twist->w = T(1); // identity
else
- twist /= len; // normalize
+ *twist /= len; // normalize
- return *this * twist.Inverted();
+ return *this * twist->Inverted();
}
// Normalized linear interpolation of quaternions
diff --git a/src/external/OculusSDK/LibOVR/Include/OVR_CAPI.h b/src/external/OculusSDK/LibOVR/Include/OVR_CAPI.h
index cf7aab62..53340478 100644
--- a/src/external/OculusSDK/LibOVR/Include/OVR_CAPI.h
+++ b/src/external/OculusSDK/LibOVR/Include/OVR_CAPI.h
@@ -756,17 +756,11 @@ typedef enum ovrButton_
ovrButton_RThumb = 0x00000004,
ovrButton_RShoulder = 0x00000008,
- // Bit mask of all buttons on the right Touch controller
- ovrButton_RMask = ovrButton_A | ovrButton_B | ovrButton_RThumb | ovrButton_RShoulder,
-
ovrButton_X = 0x00000100,
ovrButton_Y = 0x00000200,
ovrButton_LThumb = 0x00000400,
ovrButton_LShoulder = 0x00000800,
- // Bit mask of all buttons on the left Touch controller
- ovrButton_LMask = ovrButton_X | ovrButton_Y | ovrButton_LThumb | ovrButton_LShoulder,
-
// Navigation through DPad.
ovrButton_Up = 0x00010000,
ovrButton_Down = 0x00020000,
@@ -779,6 +773,13 @@ typedef enum ovrButton_
ovrButton_Home = 0x01000000,
ovrButton_Private = ovrButton_VolUp | ovrButton_VolDown | ovrButton_Home,
+ // Bit mask of all buttons on the right Touch controller
+ ovrButton_RMask = ovrButton_A | ovrButton_B | ovrButton_RThumb | ovrButton_RShoulder,
+
+ // Bit mask of all buttons on the left Touch controller
+ ovrButton_LMask = ovrButton_X | ovrButton_Y | ovrButton_LThumb | ovrButton_LShoulder |
+ ovrButton_Enter,
+
ovrButton_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
} ovrButton;
@@ -823,6 +824,25 @@ typedef enum ovrTouch_
ovrTouch_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
} ovrTouch;
+/// Describes the Touch Haptics engine.
+/// Currently, those values will NOT change during a session.
+typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) ovrTouchHapticsDesc_
+{
+ // Haptics engine frequency/sample-rate, sample time in seconds equals 1.0/sampleRateHz
+ int SampleRateHz;
+ // Size of each Haptics sample, sample value range is [0, 2^(Bytes*8)-1]
+ int SampleSizeInBytes;
+
+ // Queue size that would guarantee Haptics engine would not starve for data
+ // Make sure size doesn't drop below it for best results
+ int QueueMinSizeToAvoidStarvation;
+
+ // Minimum, Maximum and Optimal number of samples that can be sent to Haptics through ovr_SubmitControllerVibration
+ int SubmitMinSamples;
+ int SubmitMaxSamples;
+ int SubmitOptimalSamples;
+} ovrTouchHapticsDesc;
+
/// Specifies which controller is connected; multiple can be connected at once.
typedef enum ovrControllerType_
{
@@ -838,6 +858,31 @@ typedef enum ovrControllerType_
ovrControllerType_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
} ovrControllerType;
+/// Haptics buffer submit mode
+typedef enum ovrHapticsBufferSubmitMode_
+{
+ // Enqueue buffer for later playback
+ ovrHapticsBufferSubmit_Enqueue
+} ovrHapticsBufferSubmitMode;
+
+/// Haptics buffer descriptor, contains amplitude samples used for Touch vibration
+typedef struct ovrHapticsBuffer_
+{
+ const void* Samples;
+ int SamplesCount;
+ ovrHapticsBufferSubmitMode SubmitMode;
+} ovrHapticsBuffer;
+
+/// State of the Haptics playback for Touch vibration
+typedef struct ovrHapticsPlaybackState_
+{
+ // Remaining space available to queue more samples
+ int RemainingQueueSpace;
+
+ // Number of samples currently queued
+ int SamplesQueued;
+} ovrHapticsPlaybackState;
+
/// Provides names for the left and right hand array indexes.
///
@@ -1358,25 +1403,49 @@ OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetInputState(ovrSession session, ovrControll
///
OVR_PUBLIC_FUNCTION(unsigned int) ovr_GetConnectedControllerTypes(ovrSession session);
+/// Gets information about Haptics engine for the specified Touch controller.
+///
+/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
+/// \param[in] controllerType The controller to retrieve the information from.
+///
+/// \return Returns an ovrTouchHapticsDesc.
+///
+OVR_PUBLIC_FUNCTION(ovrTouchHapticsDesc) ovr_GetTouchHapticsDesc(ovrSession session, ovrControllerType controllerType);
-/// Turns on vibration of the given controller.
+/// Sets constant vibration (with specified frequency and amplitude) to a controller.
+/// Note: ovr_SetControllerVibration cannot be used interchangeably with ovr_SubmitControllerVibration.
///
-/// To disable vibration, call ovr_SetControllerVibration with an amplitude of 0.
-/// Vibration automatically stops after a nominal amount of time, so if you want vibration
-/// to be continuous over multiple seconds then you need to call this function periodically.
+/// This method should be called periodically, vibration lasts for a maximum of 2.5 seconds.
+/// It's recommended to call this method once a second, calls will be rejected if called too frequently (over 30hz).
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
-/// \param[in] controllerType Specifies the controller to apply the vibration to.
-/// \param[in] frequency Specifies a vibration frequency in the range of 0.0 to 1.0.
-/// Currently the only valid values are 0.0, 0.5, and 1.0 and other values will
-/// be clamped to one of these.
-/// \param[in] amplitude Specifies a vibration amplitude in the range of 0.0 to 1.0.
+/// \param[in] controllerType The controller to set the vibration to.
+/// \param[in] frequency Vibration frequency. Supported values are: 0.0 (disabled), 0.5 and 1.0. Non valid values will be clamped.
+/// \param[in] amplitude Vibration amplitude in the [0.0, 1.0] range.
+/// \return Returns ovrSuccess upon success.
///
+OVR_PUBLIC_FUNCTION(ovrResult) ovr_SetControllerVibration(ovrSession session, ovrControllerType controllerType, float frequency, float amplitude);
+
+/// Submits a Haptics buffer (used for vibration) to Touch (only) controllers.
+/// Note: ovr_SubmitControllerVibration cannot be used interchangeably with ovr_SetControllerVibration.
+///
+/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
+/// \param[in] controllerType Controller where the Haptics buffer will be played.
+/// \param[in] buffer Haptics buffer containing amplitude samples to be played.
/// \return Returns ovrSuccess upon success.
+/// \see ovrHapticsBuffer
///
-/// \see ovrControllerType
+OVR_PUBLIC_FUNCTION(ovrResult) ovr_SubmitControllerVibration(ovrSession session, ovrControllerType controllerType, const ovrHapticsBuffer* buffer);
+
+/// Gets the Haptics engine playback state of a specific Touch controller.
+///
+/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
+/// \param[in] controllerType Controller where the Haptics buffer wil be played.
+/// \param[in] outState State of the haptics engine.
+/// \return Returns ovrSuccess upon success.
+/// \see ovrHapticsPlaybackState
///
-OVR_PUBLIC_FUNCTION(ovrResult) ovr_SetControllerVibration(ovrSession session, ovrControllerType controllerType, float frequency, float amplitude);
+OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetControllerVibrationState(ovrSession session, ovrControllerType controllerType, ovrHapticsPlaybackState* outState);
///@}
diff --git a/src/external/OculusSDK/LibOVR/Include/OVR_Version.h b/src/external/OculusSDK/LibOVR/Include/OVR_Version.h
index 376fa7d5..d8378304 100644
--- a/src/external/OculusSDK/LibOVR/Include/OVR_Version.h
+++ b/src/external/OculusSDK/LibOVR/Include/OVR_Version.h
@@ -19,7 +19,7 @@
// Master version numbers
#define OVR_PRODUCT_VERSION 1 // Product version doesn't participate in semantic versioning.
#define OVR_MAJOR_VERSION 1 // If you change these values then you need to also make sure to change LibOVR/Projects/Windows/LibOVR.props in parallel.
-#define OVR_MINOR_VERSION 5 //
+#define OVR_MINOR_VERSION 6 //
#define OVR_PATCH_VERSION 0
#define OVR_BUILD_NUMBER 0