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authorRay <raysan5@gmail.com>2013-11-25 00:48:15 +0100
committerRay <raysan5@gmail.com>2013-11-25 00:48:15 +0100
commit818e79638b5ff14fdae9f6a162e596bf119f82c5 (patch)
tree1868ccb007bf46949d813159c301c706a48d237a
parent908cbe1e8498cdb33939842c2002a500e9a81584 (diff)
downloadraylib-818e79638b5ff14fdae9f6a162e596bf119f82c5.tar.gz
raylib-818e79638b5ff14fdae9f6a162e596bf119f82c5.zip
Replaced tabs by 4 spaces
-rw-r--r--examples/ex07a_3d_mode.c88
-rw-r--r--examples/ex07b_3d_shapes.c84
-rw-r--r--examples/ex07c_3d_models.c90
-rw-r--r--examples/ex08_audio.c96
4 files changed, 179 insertions, 179 deletions
diff --git a/examples/ex07a_3d_mode.c b/examples/ex07a_3d_mode.c
index d2a5b998..eb79a8b5 100644
--- a/examples/ex07a_3d_mode.c
+++ b/examples/ex07a_3d_mode.c
@@ -1,11 +1,11 @@
/*******************************************************************************************
*
-* raylib example 07a - Initialize 3d mode
+* raylib example 07a - Initialize 3d mode
*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@@ -13,52 +13,52 @@
int main()
{
- int screenWidth = 800;
- int screenHeight = 450;
+ int screenWidth = 800;
+ int screenHeight = 450;
- Vector3 position = { 0.0, 0.0, 0.0 };
-
- Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
-
- // Initialization
- //---------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib example 07a - 3d mode");
- //----------------------------------------------------------
-
+ Vector3 position = { 0.0, 0.0, 0.0 };
+
+ Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+
+ // Initialization
+ //---------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib example 07a - 3d mode");
+ //----------------------------------------------------------
+
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
- // Update
- //-----------------------------------------------------
- // TODO: Update your variables here
- //-----------------------------------------------------
-
- // Draw
- //-----------------------------------------------------
- BeginDrawing();
-
- ClearBackground(WHITE);
-
- Begin3dMode(camera);
-
- DrawCube(position, 2, 2, 2, RED);
+ // Update
+ //-----------------------------------------------------
+ // TODO: Update your variables here
+ //-----------------------------------------------------
+
+ // Draw
+ //-----------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(WHITE);
+
+ Begin3dMode(camera);
+
+ DrawCube(position, 2, 2, 2, RED);
- DrawGrid(10.0, 1.0);
-
- End3dMode();
-
- DrawText("Welcome to the third dimension!", 10, 40, 20, 1, DARKGRAY);
-
- DrawFps();
-
+ DrawGrid(10.0, 1.0);
+
+ End3dMode();
+
+ DrawText("Welcome to the third dimension!", 10, 40, 20, 1, DARKGRAY);
+
+ DrawFps();
+
EndDrawing();
- //-----------------------------------------------------
+ //-----------------------------------------------------
}
- // De-Initialization
- //---------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //----------------------------------------------------------
-
+ // De-Initialization
+ //---------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //----------------------------------------------------------
+
return 0;
} \ No newline at end of file
diff --git a/examples/ex07b_3d_shapes.c b/examples/ex07b_3d_shapes.c
index 0baa3070..6501659d 100644
--- a/examples/ex07b_3d_shapes.c
+++ b/examples/ex07b_3d_shapes.c
@@ -1,11 +1,11 @@
/*******************************************************************************************
*
-* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...)
+* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...)
*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@@ -13,38 +13,38 @@
int main()
{
- int screenWidth = 800;
- int screenHeight = 450;
+ int screenWidth = 800;
+ int screenHeight = 450;
- Vector3 position = { 0.0, 0.0, 0.0 };
-
+ Vector3 position = { 0.0, 0.0, 0.0 };
+
// Define the camera to look into our 3d world
- Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
-
- // Initialization
- //---------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes");
-
+ Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+
+ // Initialization
+ //---------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes");
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//----------------------------------------------------------
-
+
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
- // Update
- //-----------------------------------------------------
- // TODO: Update your variables here
- //-----------------------------------------------------
-
- // Draw
- //-----------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- DrawCube(position, 2, 2, 2, RED); // Draw a cube
+ // Update
+ //-----------------------------------------------------
+ // TODO: Update your variables here
+ //-----------------------------------------------------
+
+ // Draw
+ //-----------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ Begin3dMode(camera);
+
+ DrawCube(position, 2, 2, 2, RED); // Draw a cube
DrawCubeWires(position, 2, 2, 2, MAROON); // Draw a wired-cube
// TODO: Draw some basic 3d shapes
@@ -58,20 +58,20 @@ void DrawSphereWires(Vector3 centerPos, float radius, Color color);
void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
*/
- DrawGrid(10.0, 1.0); // Draw a grid
-
- End3dMode();
-
- DrawFps(10, 10);
-
+ DrawGrid(10.0, 1.0); // Draw a grid
+
+ End3dMode();
+
+ DrawFps(10, 10);
+
EndDrawing();
- //-----------------------------------------------------
+ //-----------------------------------------------------
}
- // De-Initialization
- //---------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //----------------------------------------------------------
-
+ // De-Initialization
+ //---------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //----------------------------------------------------------
+
return 0;
} \ No newline at end of file
diff --git a/examples/ex07c_3d_models.c b/examples/ex07c_3d_models.c
index cecd8563..962b71de 100644
--- a/examples/ex07c_3d_models.c
+++ b/examples/ex07c_3d_models.c
@@ -1,11 +1,11 @@
/*******************************************************************************************
*
-* raylib example 07c - Load and draw a 3d model (OBJ)
+* raylib example 07c - Load and draw a 3d model (OBJ)
*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@@ -13,64 +13,64 @@
int main()
{
- int screenWidth = 800;
- int screenHeight = 450;
+ int screenWidth = 800;
+ int screenHeight = 450;
- Vector3 position = { 0.0, 0.0, 0.0 };
-
+ Vector3 position = { 0.0, 0.0, 0.0 };
+
// Define the camera to look into our 3d world
- Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
-
- // Initialization
- //---------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models");
-
+ Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+
+ // Initialization
+ //---------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models");
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
Texture2D texture = LoadTexture("resources/catwhite.png");
- Model cat = LoadModel("resources/cat.obj");
+ Model cat = LoadModel("resources/cat.obj");
//----------------------------------------------------------
-
+
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
- // Update
- //-----------------------------------------------------
- if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2;
- if (IsKeyPressed(KEY_RIGHT)) position.x += 0.2;
+ // Update
+ //-----------------------------------------------------
+ if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2;
+ if (IsKeyPressed(KEY_RIGHT)) position.x += 0.2;
if (IsKeyPressed(KEY_UP)) position.z -= 0.2;
if (IsKeyPressed(KEY_DOWN)) position.z += 0.2;
- //-----------------------------------------------------
-
- // Draw
- //-----------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture
+ //-----------------------------------------------------
+
+ // Draw
+ //-----------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ Begin3dMode(camera);
+
+ DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture
- DrawGrid(10.0, 1.0); // Draw a grid
+ DrawGrid(10.0, 1.0); // Draw a grid
DrawGizmo(position, false);
-
- End3dMode();
-
- DrawFps(10, 10);
-
+
+ End3dMode();
+
+ DrawFps(10, 10);
+
EndDrawing();
- //-----------------------------------------------------
+ //-----------------------------------------------------
}
- // De-Initialization
- //---------------------------------------------------------
+ // De-Initialization
+ //---------------------------------------------------------
UnloadTexture(texture); // Unload texture
- UnloadModel(cat); // Unload model
+ UnloadModel(cat); // Unload model
+
+ CloseWindow(); // Close window and OpenGL context
+ //----------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //----------------------------------------------------------
-
return 0;
} \ No newline at end of file
diff --git a/examples/ex08_audio.c b/examples/ex08_audio.c
index 190a04cc..da39bf73 100644
--- a/examples/ex08_audio.c
+++ b/examples/ex08_audio.c
@@ -1,11 +1,11 @@
/*******************************************************************************************
*
-* raylib example 08 - Audio loading and playing
+* raylib example 08 - Audio loading and playing
*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@@ -13,57 +13,57 @@
int main()
{
- int screenWidth = 800;
- int screenHeight = 450;
-
- // Initialization
- //---------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing");
-
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ // Initialization
+ //---------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing");
+
InitAudioDevice(); // Initialize audio device
-
- Sound fx = LoadSound("resources/coin.wav"); // Load WAV audio file
-
- bool currentKeyState = false;
- bool previousKeyState = currentKeyState;
- //----------------------------------------------------------
-
+
+ Sound fx = LoadSound("resources/coin.wav"); // Load WAV audio file
+
+ bool currentKeyState = false;
+ bool previousKeyState = currentKeyState;
+ //----------------------------------------------------------
+
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
- // Update
- //-----------------------------------------------------
+ // Update
+ //-----------------------------------------------------
currentKeyState = IsKeyPressed(KEY_SPACE); // Check if Space have been pressed
-
- if (currentKeyState != previousKeyState)
- {
- if (currentKeyState) PlaySound(fx); // Play the sound!
+
+ if (currentKeyState != previousKeyState)
+ {
+ if (currentKeyState) PlaySound(fx); // Play the sound!
- previousKeyState = currentKeyState;
- }
-
- //-----------------------------------------------------
-
- // Draw
- //-----------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, 1, LIGHTGRAY);
-
+ previousKeyState = currentKeyState;
+ }
+
+ //-----------------------------------------------------
+
+ // Draw
+ //-----------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, 1, LIGHTGRAY);
+
EndDrawing();
- //-----------------------------------------------------
+ //-----------------------------------------------------
}
- // De-Initialization
- //---------------------------------------------------------
- UnloadSound(fx); // Unload sound data
-
- CloseAudioDevice(); // Close audio device
-
- CloseWindow(); // Close window and OpenGL context
- //----------------------------------------------------------
-
+ // De-Initialization
+ //---------------------------------------------------------
+ UnloadSound(fx); // Unload sound data
+
+ CloseAudioDevice(); // Close audio device
+
+ CloseWindow(); // Close window and OpenGL context
+ //----------------------------------------------------------
+
return 0;
} \ No newline at end of file