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| author | raysan5 <raysan5@gmail.com> | 2014-12-31 19:25:39 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-12-31 19:25:39 +0100 |
| commit | b482e26925d8816387211d98cc8ed445a6c55788 (patch) | |
| tree | b40ff049739b4b1394f4d656f79160d6b9301c14 | |
| parent | 7ec6ebb9fa0862c31cf9707b6626d72826fa7397 (diff) | |
| download | raylib-b482e26925d8816387211d98cc8ed445a6c55788.tar.gz raylib-b482e26925d8816387211d98cc8ed445a6c55788.zip | |
Small tweaks
| -rw-r--r-- | src/raylib.h | 2 | ||||
| -rw-r--r-- | src/rlgl.c | 8 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/raylib.h b/src/raylib.h index d5be9990..69966069 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -14,7 +14,7 @@ * Basic 3d support for Shapes, Models, Heightmaps and Billboards * Powerful math module for Vector and Matrix operations [raymath] * Audio loading and playing with streaming support (WAV and OGG) -* Multiplatform support, including Android devices and Raspberry Pi +* Multiplatform support, including Android devices, Raspberry Pi and HTML5 * * Used external libs: * GLFW3 (www.glfw.org) for window/context management and input @@ -168,10 +168,6 @@ static Vector3 *tempBuffer; static int tempBufferCount = 0; static bool useTempBuffer = false; -// White texture useful for plain color polys (required by shader) -// NOTE: It's required in shapes and models modules! -extern unsigned int whiteTexture; - // Support for VAOs (OpenGL ES2 could not support VAO extensions) static bool vaoSupported = false; #endif @@ -185,6 +181,10 @@ static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays; static PFNGLISVERTEXARRAYOESPROC glIsVertexArray; #endif +// White texture useful for plain color polys (required by shader) +// NOTE: It's required in shapes and models modules! +unsigned int whiteTexture; + //---------------------------------------------------------------------------------- // Module specific Functions Declaration //---------------------------------------------------------------------------------- |
