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authorraysan5 <raysan5@gmail.com>2014-12-31 19:25:39 +0100
committerraysan5 <raysan5@gmail.com>2014-12-31 19:25:39 +0100
commitb482e26925d8816387211d98cc8ed445a6c55788 (patch)
treeb40ff049739b4b1394f4d656f79160d6b9301c14
parent7ec6ebb9fa0862c31cf9707b6626d72826fa7397 (diff)
downloadraylib-b482e26925d8816387211d98cc8ed445a6c55788.tar.gz
raylib-b482e26925d8816387211d98cc8ed445a6c55788.zip
Small tweaks
-rw-r--r--src/raylib.h2
-rw-r--r--src/rlgl.c8
2 files changed, 5 insertions, 5 deletions
diff --git a/src/raylib.h b/src/raylib.h
index d5be9990..69966069 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -14,7 +14,7 @@
* Basic 3d support for Shapes, Models, Heightmaps and Billboards
* Powerful math module for Vector and Matrix operations [raymath]
* Audio loading and playing with streaming support (WAV and OGG)
-* Multiplatform support, including Android devices and Raspberry Pi
+* Multiplatform support, including Android devices, Raspberry Pi and HTML5
*
* Used external libs:
* GLFW3 (www.glfw.org) for window/context management and input
diff --git a/src/rlgl.c b/src/rlgl.c
index 4f033ad1..6f2027c7 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -168,10 +168,6 @@ static Vector3 *tempBuffer;
static int tempBufferCount = 0;
static bool useTempBuffer = false;
-// White texture useful for plain color polys (required by shader)
-// NOTE: It's required in shapes and models modules!
-extern unsigned int whiteTexture;
-
// Support for VAOs (OpenGL ES2 could not support VAO extensions)
static bool vaoSupported = false;
#endif
@@ -185,6 +181,10 @@ static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays;
static PFNGLISVERTEXARRAYOESPROC glIsVertexArray;
#endif
+// White texture useful for plain color polys (required by shader)
+// NOTE: It's required in shapes and models modules!
+unsigned int whiteTexture;
+
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------