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| author | Ray <raysan5@gmail.com> | 2013-11-30 12:46:57 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2013-11-30 12:46:57 +0100 |
| commit | c7220ab1b3692d81c999fcf37afdf9908d728350 (patch) | |
| tree | 45d294f9f241f78c8a198c64109b3553c61abd59 | |
| parent | 4d451f5ea104bc5c29be85598cf5f82cf773bade (diff) | |
| download | raylib-c7220ab1b3692d81c999fcf37afdf9908d728350.tar.gz raylib-c7220ab1b3692d81c999fcf37afdf9908d728350.zip | |
Update CHANGELOG
| -rw-r--r-- | CHANGELOG | 28 |
1 files changed, 19 insertions, 9 deletions
@@ -1,10 +1,20 @@ changelog --------- -Current: raylib 1.0.1 (November 2013) +Current: raylib 1.0.2 (November 2013) ----------------------------------------------- -Update: raylib 1.0.1 (28 November 2013) +Update: raylib 1.0.2 (30 November 2013) +----------------------------------------------- +[text] GetDefaultFont() - Added, get default SpriteFont to be used on DrawTextEx() +[shapes] CheckCollisionRecs() - Added, check collision between rectangles +[shapes] CheckCollisionCircles() - Added, check collision between circles +[shapes] CheckCollisionCircleRec() - Added, check collision circle-rectangle +[shapes] GetCollisionRec() - Added, get collision rectangle +[textures] CreateTexture2D() - Added, create Texture2D from Image data + +----------------------------------------------- +Update: raylib 1.0.1 (28 November 2013) ----------------------------------------------- [text] DrawText() - Removed spacing parameter [text] MeasureText() - Removed spacing parameter @@ -22,13 +32,13 @@ Update: raylib 1.0.1 (28 November 2013) [examples] Function changes applied to ALL examples ----------------------------------------------- -Release: raylib 1.0.0 (18 November 2013) +Release: raylib 1.0.0 (18 November 2013) ----------------------------------------------- * Initial version * 6 Modules provided: - - core: basic window/context creation functions, input management, timming functions - - shapes: basic shapes drawing functions - - textures: image data loading and conversion to OpenGL textures - - text: text drawing, sprite fonts loading, default font loading - - models: basic 3d shapes drawing, OBJ models loading and drawing - - audio: audio device initialization, WAV files loading and playing + - core: basic window/context creation functions, input management, timming functions + - shapes: basic shapes drawing functions + - textures: image data loading and conversion to OpenGL textures + - text: text drawing, sprite fonts loading, default font loading + - models: basic 3d shapes drawing, OBJ models loading and drawing + - audio: audio device initialization, WAV files loading and playing |
