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authorraysan5 <raysan5@gmail.com>2016-06-14 18:38:57 +0200
committerraysan5 <raysan5@gmail.com>2016-06-14 18:38:57 +0200
commitd1a5374ac42e054ca65793f7358fc21bbcf393b9 (patch)
treef0d13d920bbc7dcbb8cc3ebfe9c6a972d399e02f
parentc91401060662e2e6f828fdbeb41838ad085b436c (diff)
downloadraylib-d1a5374ac42e054ca65793f7358fc21bbcf393b9.tar.gz
raylib-d1a5374ac42e054ca65793f7358fc21bbcf393b9.zip
raylib Oculus Rift CV1 example... IT WORKS!!!
-rw-r--r--examples/core_oculus_rift.c17
1 files changed, 10 insertions, 7 deletions
diff --git a/examples/core_oculus_rift.c b/examples/core_oculus_rift.c
index 2871407b..86517829 100644
--- a/examples/core_oculus_rift.c
+++ b/examples/core_oculus_rift.c
@@ -2,6 +2,9 @@
*
* raylib [core] example - Oculus Rift CV1
*
+* Compile example using:
+* gcc -o $(NAME_PART).exe $(FILE_NAME) -L. -L..\src\external\OculusSDK\LibOVR -lLibOVRRT32_1 -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99
+*
* This example has been created using raylib 1.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
@@ -21,8 +24,8 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift");
InitOculusDevice();
-
- // Define the camera to look into our 3d world
+
+ // Define the camera to look into our 3d world
Camera camera;
camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
@@ -30,8 +33,8 @@ int main()
camera.fovy = 45.0f; // Camera field-of-view Y
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
-
- SetTargetFPS(90); // Set our game to run at 90 frames-per-second
+
+ //SetTargetFPS(90); // Set our game to run at 90 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
@@ -58,13 +61,13 @@ int main()
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
-
+
DrawGrid(10, 1.0f);
End3dMode();
}
- EndOculusDrawing()
+ EndOculusDrawing();
EndDrawing();
//----------------------------------------------------------------------------------
@@ -72,7 +75,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- CloseOculusdevice(); // Close Oculus Rift device
+ CloseOculusDevice(); // Close Oculus Rift device
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------