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authorRay <raysan5@gmail.com>2016-07-15 18:43:24 +0200
committerGitHub <noreply@github.com>2016-07-15 18:43:24 +0200
commite815e205da2651991ae72826eacfecec0d1d48c5 (patch)
tree9d161ac5fc9eca0df91dd146487eb398c64b2581
parenteb58a0596d08876fb99333a4d41ec029124dc168 (diff)
downloadraylib-e815e205da2651991ae72826eacfecec0d1d48c5.tar.gz
raylib-e815e205da2651991ae72826eacfecec0d1d48c5.zip
Update HELPME.md
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@@ -7,23 +7,21 @@ please, [let me know][raysan5].
The following help is highly appreciated:
- C programming - Can you write / review / test / improve the code?
- - Translators / Localizators - Can you translate raylib to another language?
- Documentation / Tutorials / Example writters - Can you write some tutorial / example?
- Web Development - Can you help with the web? Can you setup a forum?
- - Porting to Linux, OSX... - Can you compile and test raylib on another OS?
+ - Porting to Linux, OSX, RaspberryPi, consoles... - Can you compile and test raylib on another systems?
- Testers of current features and multiple systems - Can you find some bug on raylib?
If you can not help on any of the above points but you still want to contribute in some way... please, consider helping
-with a small [donation](http://www.raylib.com/helpme.htm) (just some euros...). It will really motivate to continue improving this project (and pay some bills… or some coffee).
+with a small [donation](http://www.raylib.com/helpme.htm) or contributing with [raylib patreon](https://www.patreon.com/raysan5). It will really motivate to continue improving this project (and pay some bills… or some coffee).
raylib philosophy
------------------
- * raylib is a tool to LEARN videogames programming, every single function in raylib should be a tutorial on itself (clear code).
- * raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or
- has not a clear usefulness, better not to include it.
+ * raylib is a tool to LEARN videogames programming, every single function in raylib should be a tutorial on itself.
+ * raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or has not a clear usefulness, better not to include it.
* raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
- * raylib is, hopefully, collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.
+ * raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.
* raylib's license (and its external libs respective licenses) allow using it for commercial products.
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