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authorRay <raysan5@gmail.com>2016-07-17 23:40:25 +0200
committerGitHub <noreply@github.com>2016-07-17 23:40:25 +0200
commitf5f3b4e095d89cb196f9156ed8fe7da95d697267 (patch)
tree3096a90205a78fb3bb3d28faca2e101cdf479a52
parent40fbe9da81e47c47c8c67b3a2abebb78bb1539b1 (diff)
downloadraylib-f5f3b4e095d89cb196f9156ed8fe7da95d697267.tar.gz
raylib-f5f3b4e095d89cb196f9156ed8fe7da95d697267.zip
Update README.md
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1 files changed, 5 insertions, 3 deletions
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@@ -137,7 +137,7 @@ VR support: raylib supports **Oculus Rift CV1**, one of the most anticipated VR
New materials system: now raylib supports standard material properties for 3D models, including diffuse-ambient-specular colors and diffuse-normal-specular textures. Just assign values to standard material and everything is processed internally.
-New lighting system: added support for up to 8 configurable lights and 3 light types: **point light**, **directional light** and **spot light**. Just create a light, configure its parameters and raylib manages render internally for every 3d object using standard material.
+New lighting system: added support for up to 8 configurable lights and 3 light types: **point**, **directional** and **spot** lights. Just create a light, configure its parameters and raylib manages render internally for every 3d object using standard material.
Complete gamepad support on Raspberry Pi: Gamepad system has been completely redesigned. Now multiple gamepads can be easily configured and used; gamepad data is read and processed in raw mode in a second thread.
@@ -149,7 +149,7 @@ Other additions include a [2D camera system](https://github.com/raysan5/raylib/b
This new version is so massive that is difficult to list all the improvements, most of raylib modules have been reviewed and [rlgl](https://github.com/raysan5/raylib/blob/develop/src/rlgl.c) module has been completely redesigned to accomodate to new material-lighting systems and stereo rendering. You can check [CHANGELOG](https://github.com/raysan5/raylib/blob/develop/CHANGELOG) file for a more detailed list of changes.
-Up to 8 new code examples have been added to show the new raylib features and also some samples to show the usage of [rlgl]() and [audio]() raylib modules as standalone libraries.
+Up to 8 new code examples have been added to show the new raylib features and also some samples to show the usage of [rlgl](https://github.com/raysan5/raylib/blob/develop/examples/rlgl_standalone.c) and [audio](https://github.com/raysan5/raylib/blob/develop/examples/audio_standalone.c) raylib modules as standalone libraries.
Lots of code changes (+400 commits) and lots of hours of hard work have concluded in this amazing new raylib 1.5.
@@ -164,11 +164,13 @@ features
* Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC)
* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
* Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support
+ * Shaders support, including Model shaders and Postprocessing shaders
* Powerful math module for Vector and Matrix operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.c)
* Audio loading and playing with streaming support and mixing channels (WAV, OGG, XM, MOD)
- * Custom color palette for fancy visuals on raywhite background
* VR stereo rendering support with configurable HMD device parameters
* Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi**, **HTML5** and **Oculus Rift CV1**
+ * Custom color palette for fancy visuals on raywhite background
+ * Minimal external dependencies (GLFW3, OpenGL, OpenAL)
raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option by far I found for
multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, ...).