aboutsummaryrefslogtreecommitdiff
path: root/CHANGELOG
diff options
context:
space:
mode:
authorraysan5 <raysan5@gmail.com>2015-08-30 17:46:52 +0200
committerraysan5 <raysan5@gmail.com>2015-08-30 17:46:52 +0200
commit808aeabf4c2ab0828e4f7806b75d95dc1b5ab212 (patch)
tree5ab7ad53505f59ff9962fc6e73cb0eef84cd48a7 /CHANGELOG
parent32330801c96ad017de1334922a8a88f08811e6f4 (diff)
downloadraylib-808aeabf4c2ab0828e4f7806b75d95dc1b5ab212.tar.gz
raylib-808aeabf4c2ab0828e4f7806b75d95dc1b5ab212.zip
Updated with latest changes
Diffstat (limited to 'CHANGELOG')
-rw-r--r--CHANGELOG5
1 files changed, 5 insertions, 0 deletions
diff --git a/CHANGELOG b/CHANGELOG
index 293158f4..2487befa 100644
--- a/CHANGELOG
+++ b/CHANGELOG
@@ -12,6 +12,8 @@ Release: raylib 1.3.0 (01 September 2015)
NOTE:
This version supposed a big boost for raylib, new modules have been added with lots of features.
Most of the modules have been completely reviewed to accomodate to the new features.
+ Over 50 new functions have been added to previous raylib version.
+ Most of the examples have been redone and 10 new advanced examples have been added.
BIG changes:
[camera] NEW MODULE: Set of cameras for 3d view: Free, Orbital, 1st person, 3rd person
@@ -27,6 +29,7 @@ smaller changes:
[core] Added functions ShowCursor(), HideCursor(), IsCursorHidden()
[core] Renamed function SetFlags() to SetConfigFlags()
[shapes] Simplified some functions to improve performance
+[textures] Review of Image struct to support multiple data formats
[textures] Added function LoadImageEx()
[textures] Added function LoadImageRaw()
[textures] Added function LoadTextureEx()
@@ -37,6 +40,8 @@ smaller changes:
[textures] Added function ImageConvertFormat()
[textures] Added function GenTextureMipmaps()
[text] Added support for Latin-1 Extended characters for default font
+[text] Redesigned SpriteFont struct, replaced Character struct by Rectangle
+[text] Removed function GetFontBaseSize(), use directly spriteFont.size
[models] Review of struct: Model (added shaders support)
[models] Added 3d collision functions (sphere vs sphere vs box vs box)
[models] Added function DrawCubeTexture()