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| author | ratalaika <ratalaika@gmail.com> | 2014-11-22 00:13:09 +0100 |
|---|---|---|
| committer | ratalaika <ratalaika@gmail.com> | 2014-11-22 00:13:09 +0100 |
| commit | ab05ace3ce8b999ab665194e63b8b5d03a7787ac (patch) | |
| tree | b7657d2b85f38f53d03368fe88ef54420e83bad2 /OSX.diff | |
| parent | 05ccc4fd42a9ff2dfd33f13be29734bb7531d65a (diff) | |
| download | raylib-ab05ace3ce8b999ab665194e63b8b5d03a7787ac.tar.gz raylib-ab05ace3ce8b999ab665194e63b8b5d03a7787ac.zip | |
Added first version of OS X compilation support
Diffstat (limited to 'OSX.diff')
| -rw-r--r-- | OSX.diff | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/OSX.diff b/OSX.diff new file mode 100644 index 00000000..59b6fa6a --- /dev/null +++ b/OSX.diff @@ -0,0 +1,167 @@ +diff --git a/examples/makefile b/examples/makefile +index 076c959..f445321 100644 +--- a/examples/makefile ++++ b/examples/makefile +@@ -24,8 +24,8 @@ + #************************************************************************************************** + + # define raylib platform (by default, compile for RPI) +-# Other possible platforms: PLATFORM_DESKTOP PLATFORM_DESKTOP_LINUX +-PLATFORM ?= PLATFORM_RPI ++# Other possible platforms: PLATFORM_DESKTOP PLATFORM_DESKTOP_LINUX PLATFORM_DESKTOP_OSX ++PLATFORM ?= PLATFORM_DESKTOP_OSX + + # define compiler: gcc for C program, define as g++ for C++ + CC = gcc +@@ -55,6 +55,14 @@ else + LFLAGS = -L. -L../src -L/opt/vc/lib + endif + ++# define library paths containing required libs ++ifeq ($(PLATFORM),PLATFORM_DESKTOP_OSX) ++ LFLAGS = -L. -L../src -L../external/glfw3/lib/ -I../external/openal_soft/lib/ ++else ++ LFLAGS = -L. -L../src ++endif ++ ++ + # define any libraries to link into executable + # if you want to link libraries (libname.so or libname.a), use the -lname + ifeq ($(PLATFORM),PLATFORM_RPI) +@@ -68,11 +76,18 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_LINUX) + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal + else ++ifeq ($(PLATFORM),PLATFORM_DESKTOP_OSX) ++ # libraries for OS X 10.9 desktop compiling ++ # requires the following packages: ++ # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev ++ LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa ++else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 + endif + endif ++endif + + # define additional parameters and flags for windows + ifeq ($(PLATFORM),PLATFORM_DESKTOP) +@@ -254,9 +269,13 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_LINUX) + find . -type f -executable -delete + rm -f *.o + else ++ifeq ($(PLATFORM),PLATFORM_DESKTOP_OSX) ++ rm -f *.o ++else + del *.o *.exe + endif + endif ++endif + @echo Cleaning done + + # instead of defining every module one by one, we can define a pattern +diff --git a/examples/textures_logo_raylib.c b/examples/textures_logo_raylib.c +index f4aeb73..b56f5f0 100644 +--- a/examples/textures_logo_raylib.c ++++ b/examples/textures_logo_raylib.c +@@ -21,7 +21,7 @@ int main() + InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) +- Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading ++ Texture2D texture = LoadTexture("./resources/raylib_logo.png"); // Texture loading + //--------------------------------------------------------------------------------------- + + // Main game loop +diff --git a/src/makefile b/src/makefile +index 0c078e8..780aa16 100644 +--- a/src/makefile ++++ b/src/makefile +@@ -24,8 +24,8 @@ + #************************************************************************************************** + + # define raylib platform (by default, compile for RPI) +-# Other possible platforms: PLATFORM_DESKTOP PLATFORM_DESKTOP_LINUX +-PLATFORM ?= PLATFORM_RPI ++# Other possible platforms: PLATFORM_DESKTOP PLATFORM_DESKTOP_LINUX PLATFORM_DESKTOP_OSX ++PLATFORM ?= PLATFORM_DESKTOP_OSX + + # define raylib graphics api depending on selected platform + ifeq ($(PLATFORM),PLATFORM_RPI) +@@ -57,7 +57,7 @@ endif + ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDES = -I. -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads + else +- INCLUDES = -I. ++ INCLUDES = -I. -I../external/glfw3/include/ -I../external/openal_soft/include/ + endif + + # define all object files required +@@ -124,9 +124,13 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_LINUX) + find . -type f -executable -delete + rm -f *.o libraylib.a + else ++ifeq ($(PLATFORM),PLATFORM_DESKTOP_OSX) ++ rm -f *.o libraylib.a ++else + del *.o libraylib.a + endif + endif ++endif + @echo Cleaning done + + # instead of defining every module one by one, we can define a pattern +diff --git a/src/rlgl.c b/src/rlgl.c +index 8f1a66a..865281a 100644 +--- a/src/rlgl.c ++++ b/src/rlgl.c +@@ -32,13 +32,23 @@ + #include <stdlib.h> // Declares malloc() and free() for memory management, rand() + + #if defined(GRAPHICS_API_OPENGL_11) +- #include <GL/gl.h> // Basic OpenGL include ++ #ifdef __APPLE__ ++ #include <OpenGL/gl.h> ++ #include <OpenGL/glu.h> ++ #include <GLUT/glut.h> ++ #else ++ #include <GL/gl.h> // Basic OpenGL include ++ #endif + #endif + + #if defined(GRAPHICS_API_OPENGL_33) + #define GLEW_STATIC +- #include <GL/glew.h> // Extensions loading lib +- //#include "glad.h" // TODO: Other extensions loading lib? --> REVIEW ++ #ifdef __APPLE__ ++ #include <OpenGL/gl3.h> ++ #else ++ #include <GL/glew.h> // Extensions loading lib ++ //#include "glad.h" // TODO: Other extensions loading lib? --> REVIEW ++ #endif + #endif + + #if defined(GRAPHICS_API_OPENGL_ES2) +diff --git a/src/utils.c b/src/utils.c +index b511211..26a4406 100644 +--- a/src/utils.c ++++ b/src/utils.c +@@ -40,7 +40,7 @@ + #include <stdarg.h> // Used for functions with variable number of parameters (TraceLog()) + //#include <string.h> // String management functions: strlen(), strrchr(), strcmp() + +-#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) ++#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_DESKTOP_OSX) + #define STB_IMAGE_WRITE_IMPLEMENTATION + #include "stb_image_write.h" // Create PNG file + #endif +@@ -107,7 +107,7 @@ unsigned char *DecompressData(const unsigned char *data, unsigned long compSize, + return pUncomp; + } + +-#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) ++#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_DESKTOP_OSX) + // Creates a bitmap (BMP) file from an array of pixel data + // NOTE: This function is not explicitly available to raylib users + void WriteBitmap(const char *fileName, unsigned char *imgData, int width, int height) |
