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authorRay <raysan5@gmail.com>2017-04-09 23:46:47 +0200
committerRay <raysan5@gmail.com>2017-04-09 23:46:47 +0200
commitf7bebf9861734c47d0840868f243b186a59a96ba (patch)
treef5ca2d320c680ef5926b5455e4498646031cd5ac /docs/examples/web/textures_image_loading.c
parent8374460c3986b16c68a6dea0643e9af541987d52 (diff)
downloadraylib-f7bebf9861734c47d0840868f243b186a59a96ba.tar.gz
raylib-f7bebf9861734c47d0840868f243b186a59a96ba.zip
Working on web examples
Reorganizing folders Review examples Work on makefile and loader.html
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-/*******************************************************************************************
-*
-* raylib [core] example - Image loading and texture creation (adapted for HTML5 platform)
-*
-* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
-*
-* This example has been created using raylib 1.3 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2015 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
-#endif
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-int screenWidth = 800;
-int screenHeight = 450;
-
-// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-Texture2D texture; // Image converted to texture, GPU memory (VRAM)
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void); // Update and Draw one frame
-
-//----------------------------------------------------------------------------------
-// Main Enry Point
-//----------------------------------------------------------------------------------
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading");
-
- Image image = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM)
- texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
- UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
-
-#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
-#else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
-#endif
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
-
- UnloadTexture(texture); // Texture unloading
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void)
-{
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
-
- DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
-} \ No newline at end of file