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authorraysan5 <raysan5@gmail.com>2016-02-11 14:56:27 +0100
committerraysan5 <raysan5@gmail.com>2016-02-11 14:56:27 +0100
commit15cd4dce4ed19bb80a765eb8eeeca0c6583d7b2a (patch)
tree335321147b8873de2cc7150a8a0a41c18b3403a1 /examples/core_3d_camera_first_person.c
parent9cbfcbb8200252d846f447438a33cf47d32ffaf9 (diff)
downloadraylib-15cd4dce4ed19bb80a765eb8eeeca0c6583d7b2a.tar.gz
raylib-15cd4dce4ed19bb80a765eb8eeeca0c6583d7b2a.zip
Updated examples to make them clearer
Diffstat (limited to 'examples/core_3d_camera_first_person.c')
-rw-r--r--examples/core_3d_camera_first_person.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/core_3d_camera_first_person.c b/examples/core_3d_camera_first_person.c
index 8a092275..2b8dc7fc 100644
--- a/examples/core_3d_camera_first_person.c
+++ b/examples/core_3d_camera_first_person.c
@@ -22,7 +22,7 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person");
- // Define the camera to look into our 3d world
+ // Define the camera to look into our 3d world (position, target, up vector)
Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
// Generates some random columns