diff options
| author | raysan5 <raysan5@gmail.com> | 2016-02-11 14:56:27 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-02-11 14:56:27 +0100 |
| commit | 15cd4dce4ed19bb80a765eb8eeeca0c6583d7b2a (patch) | |
| tree | 335321147b8873de2cc7150a8a0a41c18b3403a1 /examples/core_3d_camera_free.c | |
| parent | 9cbfcbb8200252d846f447438a33cf47d32ffaf9 (diff) | |
| download | raylib-15cd4dce4ed19bb80a765eb8eeeca0c6583d7b2a.tar.gz raylib-15cd4dce4ed19bb80a765eb8eeeca0c6583d7b2a.zip | |
Updated examples to make them clearer
Diffstat (limited to 'examples/core_3d_camera_free.c')
| -rw-r--r-- | examples/core_3d_camera_free.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/core_3d_camera_free.c b/examples/core_3d_camera_free.c index df1b480c..4b45373d 100644 --- a/examples/core_3d_camera_free.c +++ b/examples/core_3d_camera_free.c @@ -22,10 +22,10 @@ int main() // Define the camera to look into our 3d world Camera camera; - camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; - + camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; SetCameraMode(CAMERA_FREE); // Set a free camera mode |
